finished audio effects support in audio renderer
Working structure implemented in previous commit into the audio renderer is complete in this commit.
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@@ -160,12 +160,12 @@ public:
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/**
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* @brief Return whether this node processes samples or not
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*/
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virtual bool ProcessesSamples() const;
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virtual NodeInput* ProcessesSamplesFrom() const;
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/**
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* @brief If ProcessesSamples() is true, this is the function that will process them.
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*/
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virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const float* input, float* output, int index) const;
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virtual void ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams& params, const float* input, float* output, int index) const;
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/**
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* @brief Returns the parameter with the specified ID (or nullptr if it doesn't exist)
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