finished audio effects support in audio renderer
Working structure implemented in previous commit into the audio renderer is complete in this commit.
This commit is contained in:
+3
-3
@@ -390,12 +390,12 @@ NodeInput *Node::AcceleratedCodeIterativeInput() const
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
bool Node::ProcessesSamples() const
|
||||
NodeInput* Node::ProcessesSamplesFrom() const
|
||||
{
|
||||
return false;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void Node::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams ¶ms, const float *input, float *output, int index) const
|
||||
void Node::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams ¶ms, const float *input, float *output, int index) const
|
||||
{
|
||||
Q_UNUSED(values)
|
||||
Q_UNUSED(params)
|
||||
|
||||
Reference in New Issue
Block a user