finished audio effects support in audio renderer

Working structure implemented in previous commit into the audio renderer is
complete in this commit.
This commit is contained in:
itsmattkc
2019-12-24 14:02:07 +11:00
parent 7ad2eae7a2
commit f0cd480540
13 changed files with 88 additions and 26 deletions
+3 -3
View File
@@ -390,12 +390,12 @@ NodeInput *Node::AcceleratedCodeIterativeInput() const
return nullptr;
}
bool Node::ProcessesSamples() const
NodeInput* Node::ProcessesSamplesFrom() const
{
return false;
return nullptr;
}
void Node::ProcessSamples(const NodeValueDatabase &values, const AudioRenderingParams &params, const float *input, float *output, int index) const
void Node::ProcessSamples(const NodeValueDatabase *values, const AudioRenderingParams &params, const float *input, float *output, int index) const
{
Q_UNUSED(values)
Q_UNUSED(params)