finished audio effects support in audio renderer
Working structure implemented in previous commit into the audio renderer is complete in this commit.
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@@ -15,8 +15,12 @@ public:
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virtual QString Category() const override;
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virtual QString Description() const override;
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virtual bool ProcessesSamples() const override;
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virtual void ProcessSamples(const NodeValueDatabase& values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
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virtual NodeInput* ProcessesSamplesFrom() const override;
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virtual void ProcessSamples(const NodeValueDatabase* values, const AudioRenderingParams& params, const float* input, float* output, int index) const override;
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virtual void Retranslate() override;
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NodeInput* samples_input() const;
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private:
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NodeInput* samples_input_;
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