added some basic timeline functionality

This commit is contained in:
itsmattkc
2019-08-12 23:24:58 +10:00
parent 3eee9893f8
commit e9702aeb52
14 changed files with 264 additions and 59 deletions
+103 -32
View File
@@ -20,6 +20,10 @@
#include "timeline.h"
#include <QDebug>
#include "node/block/gap/gap.h"
#include "node/graph.h"
TimelineOutput::TimelineOutput() :
first_block_(nullptr),
@@ -54,12 +58,11 @@ QString TimelineOutput::Description()
"Sequence.");
}
#include "project/item/sequence/sequence.h"
void TimelineOutput::AttachTimeline(TimelinePanel *timeline)
{
if (attached_timeline_ != nullptr) {
disconnect(attached_timeline_, SIGNAL(RequestInsertBlock(Block*, int)), this, SLOT(InsertBlock(Block*, int)));
disconnect(attached_timeline_, SIGNAL(RequestInsertBlockAtIndex(Block*, int)), this, SLOT(InsertBlockAtIndex(Block*, int)));
disconnect(attached_timeline_, SIGNAL(RequestPlaceBlock(Block*, rational)), this, SLOT(PlaceBlock(Block*, rational)));
attached_timeline_->Clear();
}
@@ -86,7 +89,8 @@ void TimelineOutput::AttachTimeline(TimelinePanel *timeline)
previous_block = previous_block->previous();
}
connect(attached_timeline_, SIGNAL(RequestInsertBlock(Block*, int)), this, SLOT(InsertBlock(Block*, int)));
connect(attached_timeline_, SIGNAL(RequestInsertBlockAtIndex(Block*, int)), this, SLOT(InsertBlockAtIndex(Block*, int)));
connect(attached_timeline_, SIGNAL(RequestPlaceBlock(Block*, rational)), this, SLOT(PlaceBlock(Block*, rational)));
}
}
@@ -154,6 +158,15 @@ void TimelineOutput::Process(const rational &time)
texture_output()->set_value(current_block_->texture_output()->get_value(time));
}
void TimelineOutput::InsertBlockBetweenBlocks(Block *block, Block *before, Block *after)
{
AddBlockToGraph(block);
Block::DisconnectBlocks(before, after);
Block::ConnectBlocks(before, block);
Block::ConnectBlocks(block, after);
}
Block *TimelineOutput::first_block()
{
if (block_cache_.isEmpty()) {
@@ -168,48 +181,106 @@ Block *TimelineOutput::attached_block()
return ValueToPtr<Block>(previous_input()->get_value(0));
}
void TimelineOutput::InsertBlock(Block *block, int index)
void TimelineOutput::PrependBlock(Block *block)
{
// Add node and its connected nodes to graph
NodeGraph* graph = static_cast<NodeGraph*>(parent());
graph->AddNode(block);
AddBlockToGraph(block);
// Add all of Block's dependencies
QList<Node*> block_dependencies = block->GetDependencies();
foreach (Node* dep, block_dependencies) {
graph->AddNode(dep);
if (block_cache_.isEmpty()) {
ConnectBlockInternal(block);
} else {
Block::ConnectBlocks(block, block_cache_.first());
}
}
void TimelineOutput::InsertBlockAtIndex(Block *block, int index)
{
AddBlockToGraph(block);
if (block_cache_.isEmpty()) {
// If there are no blocks connected, the index doesn't matter. Just connect it.
Block::ConnectBlocks(block, this);
ConnectBlockInternal(block);
} else if (index == 0) {
// If the index is 0, it goes at the very beginning
Block::ConnectBlocks(block, block_cache_.first());
PrependBlock(block);
} else if (index >= block_cache_.size()) {
// Append Block at the end
AppendBlock(block);
} else {
// Otherwise, the block goes between two other blocks somehow
Block* before;
Block* after;
if (index < block_cache_.size()) {
// The block goes somewhere in between some set of two blocks
before = block_cache_.at(index - 1);
after = block_cache_.at(index);
} else {
// The block goes at the very end
before = block_cache_.last();
after = this;
}
// Connect blocks correctly
Block::DisconnectBlocks(before, after);
Block::ConnectBlocks(before, block);
Block::ConnectBlocks(block, after);
// Insert Block just before the Block currently at that index so that it becomes the new Block at that index
InsertBlockBetweenBlocks(block, block_cache_.at(index - 1), block_cache_.at(index));
}
}
void TimelineOutput::AppendBlock(Block *block)
{
AddBlockToGraph(block);
if (block_cache_.isEmpty()) {
ConnectBlockInternal(block);
} else {
InsertBlockBetweenBlocks(block, block_cache_.last(), this);
}
}
void TimelineOutput::ConnectBlockInternal(Block *block)
{
AddBlockToGraph(block);
Block::ConnectBlocks(block, this);
}
void TimelineOutput::AddBlockToGraph(Block *block)
{
// Find the parent graph
NodeGraph* graph = static_cast<NodeGraph*>(parent());
graph->AddNodeWithDependencies(block);
}
void TimelineOutput::PlaceBlock(Block *block, rational start)
{
AddBlockToGraph(block);
if (start == 0) {
// FIXME: Remove existing
PrependBlock(block);
return;
}
// Check if the placement location is past the end of the timeline
if (start > in()) {
// FIXME: Remove existing
// If so, insert a gap here
GapBlock* gap = new GapBlock();
gap->set_length(start - in());
// Then append them
AppendBlock(gap);
AppendBlock(block);
return;
}
// Check if the Block is placed at the in point of an existing Block, in which case a simple insert between will
// suffice
for (int i=1;i<block_cache_.size();i++) {
Block* comparison = block_cache_.at(i);
if (comparison->in() == start) {
Block* previous = block_cache_.at(i-1);
// InsertBlockAtIndex() could work here, but this function is faster since we've already found the Blocks
InsertBlockBetweenBlocks(block, previous, comparison);
return;
}
}
}