287 lines
7.1 KiB
C++
287 lines
7.1 KiB
C++
/***
|
|
|
|
Olive - Non-Linear Video Editor
|
|
Copyright (C) 2019 Olive Team
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
***/
|
|
|
|
#include "timeline.h"
|
|
|
|
#include <QDebug>
|
|
|
|
#include "node/block/gap/gap.h"
|
|
#include "node/graph.h"
|
|
|
|
TimelineOutput::TimelineOutput() :
|
|
first_block_(nullptr),
|
|
current_block_(this),
|
|
attached_timeline_(nullptr)
|
|
{
|
|
}
|
|
|
|
Block::Type TimelineOutput::type()
|
|
{
|
|
return kEnd;
|
|
}
|
|
|
|
QString TimelineOutput::Name()
|
|
{
|
|
return tr("Timeline");
|
|
}
|
|
|
|
QString TimelineOutput::id()
|
|
{
|
|
return "org.olivevideoeditor.Olive.timeline";
|
|
}
|
|
|
|
QString TimelineOutput::Category()
|
|
{
|
|
return tr("Output");
|
|
}
|
|
|
|
QString TimelineOutput::Description()
|
|
{
|
|
return tr("Node for communicating between a Timeline panel and the node graph. Also represents the end of a"
|
|
"Sequence.");
|
|
}
|
|
|
|
void TimelineOutput::AttachTimeline(TimelinePanel *timeline)
|
|
{
|
|
if (attached_timeline_ != nullptr) {
|
|
disconnect(attached_timeline_, SIGNAL(RequestInsertBlockAtIndex(Block*, int)), this, SLOT(InsertBlockAtIndex(Block*, int)));
|
|
disconnect(attached_timeline_, SIGNAL(RequestPlaceBlock(Block*, rational)), this, SLOT(PlaceBlock(Block*, rational)));
|
|
|
|
attached_timeline_->Clear();
|
|
}
|
|
|
|
attached_timeline_ = timeline;
|
|
|
|
if (attached_timeline_ != nullptr) {
|
|
attached_timeline_->Clear();
|
|
|
|
// FIXME: TEST CODE ONLY
|
|
attached_timeline_->SetTimebase(rational(1001, 30000));
|
|
// END TEST CODE
|
|
|
|
Block* previous_block = attached_block();
|
|
while (previous_block != nullptr) {
|
|
|
|
// FIXME: Dynamic cast is a dumb way of doing this
|
|
ClipBlock* clip_block = dynamic_cast<ClipBlock*>(previous_block);
|
|
|
|
if (clip_block != nullptr) {
|
|
attached_timeline_->AddClip(clip_block);
|
|
}
|
|
|
|
previous_block = previous_block->previous();
|
|
}
|
|
|
|
connect(attached_timeline_, SIGNAL(RequestInsertBlockAtIndex(Block*, int)), this, SLOT(InsertBlockAtIndex(Block*, int)));
|
|
connect(attached_timeline_, SIGNAL(RequestPlaceBlock(Block*, rational)), this, SLOT(PlaceBlock(Block*, rational)));
|
|
}
|
|
}
|
|
|
|
rational TimelineOutput::length()
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
void TimelineOutput::Refresh()
|
|
{
|
|
QVector<Block*> detect_attached_blocks;
|
|
|
|
Block* previous = attached_block();
|
|
while (previous != nullptr) {
|
|
detect_attached_blocks.prepend(previous);
|
|
|
|
if (attached_timeline_ != nullptr && !block_cache_.contains(previous)) {
|
|
// FIXME: Remove the need to cast this
|
|
attached_timeline_->AddClip(static_cast<ClipBlock*>(previous));
|
|
}
|
|
|
|
previous = previous->previous();
|
|
}
|
|
|
|
if (attached_timeline_ != nullptr) {
|
|
foreach (Block* b, block_cache_) {
|
|
if (!detect_attached_blocks.contains(b)) {
|
|
attached_timeline_->RemoveClip(static_cast<ClipBlock*>(b));
|
|
}
|
|
}
|
|
}
|
|
|
|
block_cache_ = detect_attached_blocks;
|
|
|
|
Block::Refresh();
|
|
}
|
|
|
|
void TimelineOutput::Process(const rational &time)
|
|
{
|
|
// Run default node processing
|
|
Block::Process(time);
|
|
|
|
// This node representso the end of the timeline, so being beyond its in point is considered the end of the sequence
|
|
if (time >= in()) {
|
|
texture_output()->set_value(0);
|
|
current_block_ = this;
|
|
return;
|
|
}
|
|
|
|
// If we're here, we need to find the current clip to display
|
|
// attached_block() is guaranteed to not be nullptr if we didn't return before
|
|
current_block_ = attached_block();
|
|
|
|
// If the time requested is an earlier Block, traverse earlier until we find it
|
|
while (time < current_block_->in()) {
|
|
current_block_ = current_block_->previous();
|
|
}
|
|
|
|
// If the time requested is in a later Block, traverse later
|
|
while (time >= current_block_->out()) {
|
|
current_block_ = current_block_->next();
|
|
}
|
|
|
|
// At this point, we must have found the correct block so we use its texture output to produce the image
|
|
texture_output()->set_value(current_block_->texture_output()->get_value(time));
|
|
}
|
|
|
|
void TimelineOutput::InsertBlockBetweenBlocks(Block *block, Block *before, Block *after)
|
|
{
|
|
AddBlockToGraph(block);
|
|
|
|
Block::DisconnectBlocks(before, after);
|
|
Block::ConnectBlocks(before, block);
|
|
Block::ConnectBlocks(block, after);
|
|
}
|
|
|
|
Block *TimelineOutput::first_block()
|
|
{
|
|
if (block_cache_.isEmpty()) {
|
|
return nullptr;
|
|
}
|
|
|
|
return block_cache_.first();
|
|
}
|
|
|
|
Block *TimelineOutput::attached_block()
|
|
{
|
|
return ValueToPtr<Block>(previous_input()->get_value(0));
|
|
}
|
|
|
|
void TimelineOutput::PrependBlock(Block *block)
|
|
{
|
|
AddBlockToGraph(block);
|
|
|
|
if (block_cache_.isEmpty()) {
|
|
ConnectBlockInternal(block);
|
|
} else {
|
|
Block::ConnectBlocks(block, block_cache_.first());
|
|
}
|
|
}
|
|
|
|
void TimelineOutput::InsertBlockAtIndex(Block *block, int index)
|
|
{
|
|
AddBlockToGraph(block);
|
|
|
|
if (block_cache_.isEmpty()) {
|
|
|
|
// If there are no blocks connected, the index doesn't matter. Just connect it.
|
|
ConnectBlockInternal(block);
|
|
|
|
} else if (index == 0) {
|
|
|
|
// If the index is 0, it goes at the very beginning
|
|
PrependBlock(block);
|
|
|
|
} else if (index >= block_cache_.size()) {
|
|
|
|
// Append Block at the end
|
|
AppendBlock(block);
|
|
|
|
} else {
|
|
|
|
// Insert Block just before the Block currently at that index so that it becomes the new Block at that index
|
|
InsertBlockBetweenBlocks(block, block_cache_.at(index - 1), block_cache_.at(index));
|
|
|
|
}
|
|
}
|
|
|
|
void TimelineOutput::AppendBlock(Block *block)
|
|
{
|
|
AddBlockToGraph(block);
|
|
|
|
if (block_cache_.isEmpty()) {
|
|
ConnectBlockInternal(block);
|
|
} else {
|
|
InsertBlockBetweenBlocks(block, block_cache_.last(), this);
|
|
}
|
|
}
|
|
|
|
void TimelineOutput::ConnectBlockInternal(Block *block)
|
|
{
|
|
AddBlockToGraph(block);
|
|
|
|
Block::ConnectBlocks(block, this);
|
|
}
|
|
|
|
void TimelineOutput::AddBlockToGraph(Block *block)
|
|
{
|
|
// Find the parent graph
|
|
NodeGraph* graph = static_cast<NodeGraph*>(parent());
|
|
graph->AddNodeWithDependencies(block);
|
|
}
|
|
|
|
void TimelineOutput::PlaceBlock(Block *block, rational start)
|
|
{
|
|
AddBlockToGraph(block);
|
|
|
|
if (start == 0) {
|
|
// FIXME: Remove existing
|
|
|
|
PrependBlock(block);
|
|
return;
|
|
}
|
|
|
|
// Check if the placement location is past the end of the timeline
|
|
if (start > in()) {
|
|
// FIXME: Remove existing
|
|
|
|
// If so, insert a gap here
|
|
GapBlock* gap = new GapBlock();
|
|
gap->set_length(start - in());
|
|
|
|
// Then append them
|
|
AppendBlock(gap);
|
|
AppendBlock(block);
|
|
|
|
return;
|
|
}
|
|
|
|
// Check if the Block is placed at the in point of an existing Block, in which case a simple insert between will
|
|
// suffice
|
|
for (int i=1;i<block_cache_.size();i++) {
|
|
Block* comparison = block_cache_.at(i);
|
|
|
|
if (comparison->in() == start) {
|
|
Block* previous = block_cache_.at(i-1);
|
|
|
|
// InsertBlockAtIndex() could work here, but this function is faster since we've already found the Blocks
|
|
InsertBlockBetweenBlocks(block, previous, comparison);
|
|
return;
|
|
}
|
|
}
|
|
}
|