groups: improved functionality

Various improvements and fixes to groups
This commit is contained in:
itsmattkc
2022-04-04 23:34:34 -07:00
parent 38c8bd4b0d
commit e0bfbf12b2
11 changed files with 112 additions and 33 deletions
+35 -12
View File
@@ -5,7 +5,10 @@
namespace olive {
#define super NodeGroup
#define super Node
const QString OpacityEffect::kTextureInput = QStringLiteral("tex_in");
const QString OpacityEffect::kValueInput = QStringLiteral("opacity_in");
OpacityEffect::OpacityEffect()
{
@@ -15,24 +18,44 @@ OpacityEffect::OpacityEffect()
SetNodePositionInContext(math, QPointF(0, 0));
tex_in_pass_ = AddInputPassthrough(NodeInput(math, MathNode::kParamAIn), InputFlags(kInputFlagNotKeyframable));
SetInputDataType(tex_in_pass_, NodeValue::kTexture);
AddInput(kTextureInput, NodeValue::kTexture, InputFlags(kInputFlagNotKeyframable));
value_in_pass_ = AddInputPassthrough(NodeInput(math, MathNode::kParamBIn));
SetInputProperty(value_in_pass_, QStringLiteral("view"), FloatSlider::kPercentage);
SetInputProperty(value_in_pass_, QStringLiteral("min"), 0.0);
SetInputProperty(value_in_pass_, QStringLiteral("max"), 1.0);
math->SetStandardValue(MathNode::kParamBIn, 1.0);
SetOutputPassthrough(math);
AddInput(kValueInput, NodeValue::kFloat, 1.0);
SetInputProperty(kValueInput, QStringLiteral("view"), FloatSlider::kPercentage);
SetInputProperty(kValueInput, QStringLiteral("min"), 0.0);
SetInputProperty(kValueInput, QStringLiteral("max"), 1.0);
}
void OpacityEffect::Retranslate()
{
super::Retranslate();
SetInputName(tex_in_pass_, tr("Texture"));
SetInputName(value_in_pass_, tr("Opacity"));
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kValueInput, tr("Opacity"));
}
ShaderCode OpacityEffect::GetShaderCode(const QString &shader_id) const
{
Q_UNUSED(shader_id)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/opacity.frag"));
}
void OpacityEffect::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
ShaderJob job;
job.InsertValue(value);
// If there's no texture, no need to run an operation
if (!job.GetValue(kTextureInput).data().isNull()) {
if (!qFuzzyCompare(job.GetValue(kValueInput).data().toDouble(), 1.0)) {
job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
table->Push(NodeValue::kShaderJob, QVariant::fromValue(job), this);
} else {
// 1.0 float is a no-op, so just push the texture
table->Push(job.GetValue(kTextureInput));
}
}
}
}