viewer: don't assume still if no texture connected

This commit is contained in:
itsmattkc
2021-04-14 11:53:23 +10:00
parent 429442c0ea
commit e0a94ca776
+1 -1
View File
@@ -418,7 +418,7 @@ void ViewerWidget::StartAudioOutput()
void ViewerWidget::UpdateTextureFromNode(const rational& time)
{
bool frame_exists_at_time = FrameExistsAtTime(time);
bool frame_might_be_still = GetConnectedNode() && GetConnectedNode()->GetVideoLength().isNull();
bool frame_might_be_still = GetConnectedNode() && GetConnectedNode()->GetConnectedTextureOutput().IsValid() && GetConnectedNode()->GetVideoLength().isNull();
// Check playback queue for a frame
if (IsPlaying()) {