viewer: don't assume still if no texture connected
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@@ -418,7 +418,7 @@ void ViewerWidget::StartAudioOutput()
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void ViewerWidget::UpdateTextureFromNode(const rational& time)
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{
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bool frame_exists_at_time = FrameExistsAtTime(time);
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bool frame_might_be_still = GetConnectedNode() && GetConnectedNode()->GetVideoLength().isNull();
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bool frame_might_be_still = GetConnectedNode() && GetConnectedNode()->GetConnectedTextureOutput().IsValid() && GetConnectedNode()->GetVideoLength().isNull();
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// Check playback queue for a frame
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if (IsPlaying()) {
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