removed redundant files
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@@ -1,10 +0,0 @@
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#version 110
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uniform sampler2D tex;
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varying vec2 vTexCoord;
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void main(void) {
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vec4 c = texture2D(tex, vTexCoord);
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c.rgb *= c.a;
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gl_FragColor = c;
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}
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@@ -1,7 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<effect name="Test">
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<row name="Amount">
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<field type="double" min="0" default="100" max="100" id="amount"/>
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</row>
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<shader vert="common.vert" frag="test.frag"/>
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</effect>
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