yuv2rgb: correctly center uv based on bpp

This commit is contained in:
itsmattkc
2022-11-10 09:02:29 -08:00
parent 435971c623
commit de8d50eab0
+10 -5
View File
@@ -36,9 +36,18 @@ void main()
// Pixels will have come in aligned to 16-bit regardless of their actual bit depth, so they must
// be scaled as if they were actually 16-bit
if (bits_per_pixel == 10) {
if (bits_per_pixel == 8) {
// Convert 0.0-1.0 to -0.5-0.5
yuv.gb -= (128.0/255.0);
} else if (bits_per_pixel == 10) {
// Convert 0.0-1.0 to -0.5-0.5
yuv.gb -= (512.0/1023.0);
yuv *= 64.0;
} else if (bits_per_pixel == 12) {
// Convert 0.0-1.0 to -0.5-0.5
yuv.gb -= (2048.0/4095.0);
yuv *= 16.0;
}
@@ -46,10 +55,6 @@ void main()
yuv.r -= 0.0625; // 16/256
yuv.r *= 1.1643; // 255/219
// Convert 0.0-1.0 to -0.5-0.5
yuv.g = yuv.g - 0.5;
yuv.b = yuv.b - 0.5;
// Use coefficients to weigh YUV into RGB
vec4 rgba;
rgba.r = yuv.r + yuv_crv * yuv.b;