nodes: minor overhaul to functionality

The nodes now have more control over how their accelerated shaders/sample
functions are run, as well as how items are popped off the value tables.
This allows for various optimizations that we didn't have access to before.
This commit is contained in:
itsmattkc
2020-06-12 00:54:15 +10:00
parent 663cf4a020
commit dd7af0e6bd
44 changed files with 1051 additions and 697 deletions
+4 -4
View File
@@ -100,7 +100,7 @@ NodeValueTable MatrixGenerator::Value(NodeValueDatabase &value) const
return output;
}
bool MatrixGenerator::GizmoPress(const NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize &viewport)
bool MatrixGenerator::GizmoPress(NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize &viewport)
{
GizmoSharedData gizmo_data(viewport, scale);
@@ -167,7 +167,7 @@ bool MatrixGenerator::HasGizmos() const
return true;
}
void MatrixGenerator::DrawGizmos(const NodeValueDatabase &db, QPainter *p, const QVector2D &scale, const QSize& viewport) const
void MatrixGenerator::DrawGizmos(NodeValueDatabase &db, QPainter *p, const QVector2D &scale, const QSize& viewport) const
{
p->setPen(Qt::white);
@@ -219,7 +219,7 @@ QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value) const
value[anchor_input_].Take(NodeParam::kVec2).value<QVector2D>());
}
QMatrix4x4 MatrixGenerator::GenerateMatrix(const NodeValueDatabase &value, bool ignore_anchor) const
QMatrix4x4 MatrixGenerator::GenerateMatrix(NodeValueDatabase &value, bool ignore_anchor) const
{
QVector2D anchor;
@@ -262,7 +262,7 @@ QMatrix4x4 MatrixGenerator::GenerateMatrix(const QVector2D& pos,
return mat;
}
QPointF MatrixGenerator::GetGizmoAnchorPoint(const NodeValueDatabase &db,
QPointF MatrixGenerator::GetGizmoAnchorPoint(NodeValueDatabase &db,
const GizmoSharedData& gizmo_data) const
{
QMatrix4x4 matrix;
+4 -4
View File
@@ -47,9 +47,9 @@ public:
virtual NodeValueTable Value(NodeValueDatabase& value) const override;
virtual bool HasGizmos() const override;
virtual void DrawGizmos(const NodeValueDatabase& db, QPainter *p, const QVector2D &scale, const QSize& viewport) const override;
virtual void DrawGizmos(NodeValueDatabase& db, QPainter *p, const QVector2D &scale, const QSize& viewport) const override;
virtual bool GizmoPress(const NodeValueDatabase& db, const QPointF &p, const QVector2D &scale, const QSize& viewport) override;
virtual bool GizmoPress(NodeValueDatabase& db, const QPointF &p, const QVector2D &scale, const QSize& viewport) override;
virtual void GizmoMove(const QPointF &p, const QVector2D &scale, const rational &time) override;
virtual void GizmoRelease() override;
@@ -63,14 +63,14 @@ private:
};
QMatrix4x4 GenerateMatrix(NodeValueDatabase& value) const;
QMatrix4x4 GenerateMatrix(const NodeValueDatabase& value, bool ignore_anchor) const;
QMatrix4x4 GenerateMatrix(NodeValueDatabase &value, bool ignore_anchor) const;
static QMatrix4x4 GenerateMatrix(const QVector2D &pos,
const float &rot,
const QVector2D &scale,
bool uniform_scale,
const QVector2D &anchor);
QPointF GetGizmoAnchorPoint(const NodeValueDatabase &db, const GizmoSharedData &gizmo_data) const;
QPointF GetGizmoAnchorPoint(NodeValueDatabase &db, const GizmoSharedData &gizmo_data) const;
static int GetGizmoAnchorPointRadius();
NodeInput* gizmo_drag_;
+20 -7
View File
@@ -85,14 +85,23 @@ void PolygonGenerator::Retranslate()
color_input_->set_name(tr("Color"));
}
Node::Capabilities PolygonGenerator::GetCapabilities(const NodeValueDatabase &) const
ShaderCode PolygonGenerator::GetShaderCode(const QByteArray &shader_id) const
{
return kShader;
Q_UNUSED(shader_id)
return ShaderCode(Node::ReadFileAsString(":/shaders/polygon.frag"), QString());
}
QString PolygonGenerator::ShaderFragmentCode(const NodeValueDatabase &) const
NodeValueTable PolygonGenerator::Value(NodeValueDatabase &value) const
{
return Node::ReadFileAsString(":/shaders/polygon.frag");
ShaderJob job;
job.InsertValue(points_input_, value);
job.InsertValue(color_input_, value);
NodeValueTable table = value.Merge();
table.Push(NodeParam::kShaderJob, QVariant::fromValue(job), this);
return table;
}
bool PolygonGenerator::HasGizmos() const
@@ -100,8 +109,10 @@ bool PolygonGenerator::HasGizmos() const
return true;
}
void PolygonGenerator::DrawGizmos(const NodeValueDatabase &db, QPainter *p, const QVector2D &scale, const QSize &viewport) const
void PolygonGenerator::DrawGizmos(NodeValueDatabase &db, QPainter *p, const QVector2D &scale, const QSize &viewport) const
{
Q_UNUSED(viewport)
if (!points_input_->GetSize()) {
return;
}
@@ -118,8 +129,10 @@ void PolygonGenerator::DrawGizmos(const NodeValueDatabase &db, QPainter *p, cons
p->drawRects(rects);
}
bool PolygonGenerator::GizmoPress(const NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize& viewport)
bool PolygonGenerator::GizmoPress(NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize& viewport)
{
Q_UNUSED(viewport)
QVector<QPointF> points = GetGizmoCoordinates(db, scale);
QVector<QRectF> rects = GetGizmoRects(points);
@@ -158,7 +171,7 @@ void PolygonGenerator::GizmoRelease()
gizmo_y_dragger_.End();
}
QVector<QPointF> PolygonGenerator::GetGizmoCoordinates(const NodeValueDatabase &db, const QVector2D& scale) const
QVector<QPointF> PolygonGenerator::GetGizmoCoordinates(NodeValueDatabase &db, const QVector2D& scale) const
{
QVector<QPointF> points(points_input_->GetSize());
+5 -5
View File
@@ -40,18 +40,18 @@ public:
virtual void Retranslate() override;
virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override;
virtual QString ShaderFragmentCode(const NodeValueDatabase&) const override;
virtual ShaderCode GetShaderCode(const QByteArray& shader_id) const override;
virtual NodeValueTable Value(NodeValueDatabase &value) const override;
virtual bool HasGizmos() const override;
virtual void DrawGizmos(const NodeValueDatabase& db, QPainter *p, const QVector2D &scale, const QSize& viewport) const override;
virtual void DrawGizmos(NodeValueDatabase& db, QPainter *p, const QVector2D &scale, const QSize& viewport) const override;
virtual bool GizmoPress(const NodeValueDatabase& db, const QPointF &p, const QVector2D &scale, const QSize& viewport) override;
virtual bool GizmoPress(NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize& viewport) override;
virtual void GizmoMove(const QPointF &p, const QVector2D &scale, const rational &time) override;
virtual void GizmoRelease() override;
private:
QVector<QPointF> GetGizmoCoordinates(const NodeValueDatabase &db, const QVector2D &scale) const;
QVector<QPointF> GetGizmoCoordinates(NodeValueDatabase &db, const QVector2D &scale) const;
QVector<QRectF> GetGizmoRects(const QVector<QPointF>& points) const;
+11 -4
View File
@@ -63,14 +63,21 @@ void SolidGenerator::Retranslate()
color_input_->set_name(tr("Color"));
}
Node::Capabilities SolidGenerator::GetCapabilities(const NodeValueDatabase &) const
NodeValueTable SolidGenerator::Value(NodeValueDatabase &value) const
{
return kShader;
ShaderJob job;
job.InsertValue(color_input_, value);
NodeValueTable table = value.Merge();
table.Push(NodeParam::kShaderJob, QVariant::fromValue(job), this);
return table;
}
QString SolidGenerator::ShaderFragmentCode(const NodeValueDatabase &) const
ShaderCode SolidGenerator::GetShaderCode(const QByteArray &shader_id) const
{
return ReadFileAsString(":/shaders/solid.frag");
Q_UNUSED(shader_id)
return ShaderCode(ReadFileAsString(":/shaders/solid.frag"), QString());
}
OLIVE_NAMESPACE_EXIT
+2 -2
View File
@@ -39,8 +39,8 @@ public:
virtual void Retranslate() override;
virtual Capabilities GetCapabilities(const NodeValueDatabase&) const override;
virtual QString ShaderFragmentCode(const NodeValueDatabase&) const override;
virtual NodeValueTable Value(NodeValueDatabase &value) const override;
virtual ShaderCode GetShaderCode(const QByteArray &shader_id) const override;
private:
NodeInput* color_input_;