The nodes now have more control over how their accelerated shaders/sample functions are run, as well as how items are popped off the value tables. This allows for various optimizations that we didn't have access to before.
207 lines
5.1 KiB
C++
207 lines
5.1 KiB
C++
/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2019 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "polygon.h"
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#include <QGuiApplication>
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#include <QVector2D>
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OLIVE_NAMESPACE_ENTER
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PolygonGenerator::PolygonGenerator()
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{
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points_input_ = new NodeInputArray("points_in", NodeParam::kVec2);
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AddInput(points_input_);
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color_input_ = new NodeInput("color_in", NodeParam::kColor);
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AddInput(color_input_);
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// Default to "a color" that isn't
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color_input_->set_standard_value(1.0, 0);
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color_input_->set_standard_value(1.0, 1);
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color_input_->set_standard_value(1.0, 2);
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color_input_->set_standard_value(1.0, 3);
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// FIXME: Test code
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points_input_->SetSize(5);
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points_input_->At(0)->set_standard_value(960, 0);
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points_input_->At(0)->set_standard_value(240, 1);
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points_input_->At(1)->set_standard_value(640, 0);
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points_input_->At(1)->set_standard_value(480, 1);
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points_input_->At(2)->set_standard_value(760, 0);
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points_input_->At(2)->set_standard_value(800, 1);
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points_input_->At(3)->set_standard_value(1100, 0);
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points_input_->At(3)->set_standard_value(800, 1);
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points_input_->At(4)->set_standard_value(1280, 0);
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points_input_->At(4)->set_standard_value(480, 1);
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// End test
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}
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Node *PolygonGenerator::copy() const
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{
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return new PolygonGenerator();
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}
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QString PolygonGenerator::Name() const
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{
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return tr("Polygon");
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}
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QString PolygonGenerator::id() const
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{
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return QStringLiteral("org.olivevideoeditor.Olive.polygon");
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}
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QList<Node::CategoryID> PolygonGenerator::Category() const
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{
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return {kCategoryGenerator};
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}
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QString PolygonGenerator::Description() const
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{
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return tr("Generate a 2D polygon of any amount of points.");
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}
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void PolygonGenerator::Retranslate()
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{
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points_input_->set_name(tr("Points"));
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color_input_->set_name(tr("Color"));
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}
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ShaderCode PolygonGenerator::GetShaderCode(const QByteArray &shader_id) const
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{
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Q_UNUSED(shader_id)
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return ShaderCode(Node::ReadFileAsString(":/shaders/polygon.frag"), QString());
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}
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NodeValueTable PolygonGenerator::Value(NodeValueDatabase &value) const
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{
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ShaderJob job;
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job.InsertValue(points_input_, value);
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job.InsertValue(color_input_, value);
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NodeValueTable table = value.Merge();
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table.Push(NodeParam::kShaderJob, QVariant::fromValue(job), this);
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return table;
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}
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bool PolygonGenerator::HasGizmos() const
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{
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return true;
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}
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void PolygonGenerator::DrawGizmos(NodeValueDatabase &db, QPainter *p, const QVector2D &scale, const QSize &viewport) const
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{
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Q_UNUSED(viewport)
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if (!points_input_->GetSize()) {
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return;
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}
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p->setPen(Qt::white);
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p->setBrush(Qt::white);
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QVector<QPointF> points = GetGizmoCoordinates(db, scale);
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QVector<QRectF> rects = GetGizmoRects(points);
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points.append(points.first());
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p->drawPolyline(points.constData(), points.size());
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p->drawRects(rects);
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}
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bool PolygonGenerator::GizmoPress(NodeValueDatabase &db, const QPointF &p, const QVector2D &scale, const QSize& viewport)
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{
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Q_UNUSED(viewport)
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QVector<QPointF> points = GetGizmoCoordinates(db, scale);
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QVector<QRectF> rects = GetGizmoRects(points);
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for (int i=0;i<rects.size();i++) {
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const QRectF& r = rects.at(i);
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if (r.contains(p)) {
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gizmo_drag_ = points_input_->At(i);
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gizmo_drag_start_ = points.at(i);
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return true;
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}
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}
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return false;
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}
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void PolygonGenerator::GizmoMove(const QPointF &p, const QVector2D &scale, const rational& time)
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{
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QVector2D new_pos = QVector2D(p) / scale;
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if (!gizmo_x_dragger_.IsStarted()) {
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gizmo_x_dragger_.Start(gizmo_drag_, time, 0);
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}
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if (!gizmo_y_dragger_.IsStarted()) {
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gizmo_y_dragger_.Start(gizmo_drag_, time, 1);
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}
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gizmo_x_dragger_.Drag(new_pos.x());
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gizmo_y_dragger_.Drag(new_pos.y());
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}
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void PolygonGenerator::GizmoRelease()
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{
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gizmo_x_dragger_.End();
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gizmo_y_dragger_.End();
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}
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QVector<QPointF> PolygonGenerator::GetGizmoCoordinates(NodeValueDatabase &db, const QVector2D& scale) const
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{
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QVector<QPointF> points(points_input_->GetSize());
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for (int i=0;i<points_input_->GetSize();i++) {
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QVector2D v = db[points_input_->At(i)].Get(NodeParam::kVec2).value<QVector2D>();
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v *= scale;
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QPointF pt = v.toPointF();
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points[i] = pt;
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}
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return points;
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}
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QVector<QRectF> PolygonGenerator::GetGizmoRects(const QVector<QPointF> &points) const
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{
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QVector<QRectF> rects(points.size());
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int rect_sz = QFontMetrics(qApp->font()).height() / 8;
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for (int i=0;i<points.size();i++) {
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const QPointF& p = points.at(i);
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rects[i] = QRectF(p - QPointF(rect_sz, rect_sz),
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p + QPointF(rect_sz, rect_sz));
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}
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return rects;
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}
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OLIVE_NAMESPACE_EXIT
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