fixed regression with internal shaders and multiple effects paths
This commit is contained in:
+42
-41
@@ -26,13 +26,13 @@ class CheckboxEx;
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class KeyframeDelete;
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struct EffectMeta {
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QString name;
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QString category;
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QString filename;
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QString name;
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QString category;
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QString filename;
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QString path;
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int internal;
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int type;
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int subtype;
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int subtype;
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};
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extern QVector<EffectMeta> effects;
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@@ -74,33 +74,33 @@ extern QMutex effects_loaded;
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#define KEYFRAME_TYPE_HOLD 2
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struct GLTextureCoords {
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int grid_size;
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int grid_size;
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int vertexTopLeftX;
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int vertexTopLeftY;
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int vertexTopLeftZ;
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int vertexTopLeftZ;
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int vertexTopRightX;
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int vertexTopRightY;
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int vertexTopRightZ;
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int vertexTopRightZ;
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int vertexBottomLeftX;
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int vertexBottomLeftY;
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int vertexBottomLeftZ;
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int vertexBottomLeftZ;
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int vertexBottomRightX;
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int vertexBottomRightY;
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int vertexBottomRightZ;
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int vertexBottomRightZ;
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float textureTopLeftX;
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float textureTopLeftY;
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float textureTopLeftQ;
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float textureTopRightX;
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float textureTopRightY;
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float textureTopRightQ;
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float textureBottomRightX;
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float textureBottomRightY;
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float textureBottomRightQ;
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float textureBottomLeftX;
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float textureBottomLeftY;
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float textureBottomLeftQ;
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float textureTopLeftX;
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float textureTopLeftY;
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float textureTopLeftQ;
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float textureTopRightX;
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float textureTopRightY;
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float textureTopRightQ;
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float textureBottomRightX;
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float textureBottomRightY;
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float textureBottomRightQ;
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float textureBottomLeftX;
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float textureBottomLeftY;
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float textureBottomLeftQ;
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};
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qint16 mix_audio_sample(qint16 a, qint16 b);
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@@ -114,21 +114,21 @@ class Effect : public QObject {
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public:
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Effect(Clip* c, const EffectMeta* em);
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~Effect();
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Clip* parent_clip;
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Clip* parent_clip;
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const EffectMeta* meta;
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int id;
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int id;
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QString name;
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CollapsibleWidget* container;
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EffectRow* add_row(const QString &name, bool savable = true);
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EffectRow* add_row(const QString &name, bool savable = true);
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EffectRow* row(int i);
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int row_count();
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EffectGizmo* add_gizmo(int type);
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EffectGizmo* gizmo(int i);
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int gizmo_count();
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EffectGizmo* add_gizmo(int type);
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EffectGizmo* gizmo(int i);
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int gizmo_count();
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bool is_enabled();
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bool is_enabled();
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void set_enabled(bool b);
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virtual void refresh();
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@@ -137,7 +137,7 @@ public:
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void copy_field_keyframes(Effect *e);
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void load(QXmlStreamReader& stream);
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void save(QXmlStreamWriter& stream);
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void save(QXmlStreamWriter& stream);
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// glsl handling
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void open();
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@@ -147,24 +147,24 @@ public:
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bool enable_shader;
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bool enable_coords;
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bool enable_superimpose;
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bool enable_image;
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bool enable_superimpose;
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bool enable_image;
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int getIterations();
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void setIterations(int i);
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const char* ffmpeg_filter;
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virtual void process_image(double timecode, uint8_t* data, int size);
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virtual void process_image(double timecode, uint8_t* data, int size);
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virtual void process_shader(double timecode, GLTextureCoords&);
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virtual void process_coords(double timecode, GLTextureCoords& coords, int data);
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virtual void process_coords(double timecode, GLTextureCoords& coords, int data);
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virtual GLuint process_superimpose(double timecode);
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virtual void process_audio(double timecode_start, double timecode_end, quint8* samples, int nb_bytes, int channel_count);
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virtual void gizmo_draw(double timecode, GLTextureCoords& coords);
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void gizmo_move(EffectGizmo* sender, int x_movement, int y_movement, double timecode, bool done);
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void gizmo_world_to_screen();
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bool are_gizmos_enabled();
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virtual void gizmo_draw(double timecode, GLTextureCoords& coords);
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void gizmo_move(EffectGizmo* sender, int x_movement, int y_movement, double timecode, bool done);
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void gizmo_world_to_screen();
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bool are_gizmos_enabled();
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public slots:
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void field_changed();
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private slots:
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@@ -182,17 +182,17 @@ protected:
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QImage img;
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QOpenGLTexture* texture;
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// enable effect to update constantly
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bool enable_always_update;
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// enable effect to update constantly
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bool enable_always_update;
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private:
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// superimpose effect
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QString script;
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bool isOpen;
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QVector<EffectRow*> rows;
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QVector<EffectGizmo*> gizmos;
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QVector<EffectGizmo*> gizmos;
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QGridLayout* ui_layout;
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QWidget* ui;
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QWidget* ui;
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bool bound;
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// superimpose functions
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@@ -201,6 +201,7 @@ private:
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QVector<QVariant> cachedValues;
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void delete_texture();
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int get_index_in_clip();
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void validate_meta_path();
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};
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class EffectInit : public QThread {
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