created double buffered textures

This commit is contained in:
itsmattkc
2019-08-27 23:45:18 +10:00
parent b9ce02a0ec
commit d76218924e
4 changed files with 114 additions and 53 deletions
+68 -33
View File
@@ -42,6 +42,11 @@ bool RenderTexture::IsCreated() const
}
void RenderTexture::Create(QOpenGLContext *ctx, int width, int height, const olive::PixelFormat &format, void* data)
{
Create(ctx, width, height, format, kSingleBuffer, data);
}
void RenderTexture::Create(QOpenGLContext *ctx, int width, int height, const olive::PixelFormat &format, const RenderTexture::Type &type, void *data)
{
if (ctx == nullptr) {
qWarning() << tr("RenderTexture::Create was passed an invalid context");
@@ -51,48 +56,27 @@ void RenderTexture::Create(QOpenGLContext *ctx, int width, int height, const oli
Destroy();
context_ = ctx;
width_ = width;
height_ = height;
format_ = format;
QOpenGLFunctions* f = context_->functions();
// Create main texture
CreateInternal(data);
// Create texture
f->glGenTextures(1, &texture_);
// Verify texture
if (texture_ == 0) {
qWarning() << tr("OpenGL texture creation failed");
return;
if (type == kDoubleBuffer) {
// Create back texture
CreateInternal(nullptr);
}
// Bind texture
f->glBindTexture(GL_TEXTURE_2D, texture_);
// Allocate storage for texture
const PixelFormatInfo& bit_depth = PixelService::GetPixelFormatInfo(format);
f->glTexImage2D(
GL_TEXTURE_2D,
0,
bit_depth.internal_format,
width,
height,
0,
bit_depth.pixel_format,
bit_depth.pixel_type,
data
);
// Set texture filtering to bilinear
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Release texture
f->glBindTexture(GL_TEXTURE_2D, 0);
}
void RenderTexture::Destroy()
{
if (context_ != nullptr) {
context_->functions()->glDeleteTextures(1, &texture_);
texture_ = 0;
context_->functions()->glDeleteTextures(1, &back_texture_);
back_texture_ = 0;
context_ = nullptr;
}
@@ -143,6 +127,18 @@ const GLuint &RenderTexture::texture() const
return texture_;
}
const GLuint &RenderTexture::back_texture() const
{
return back_texture_;
}
void RenderTexture::SwapFrontAndBack()
{
GLuint temp = texture_;
texture_ = back_texture_;
back_texture_ = temp;
}
void RenderTexture::Upload(void *data)
{
if (!IsCreated()) {
@@ -178,3 +174,42 @@ void *RenderTexture::Download() const
return nullptr;
}
void RenderTexture::CreateInternal(void *data)
{
QOpenGLFunctions* f = context_->functions();
// Create texture
f->glGenTextures(1, &texture_);
// Verify texture
if (texture_ == 0) {
qWarning() << tr("OpenGL texture creation failed");
return;
}
// Bind texture
f->glBindTexture(GL_TEXTURE_2D, texture_);
// Allocate storage for texture
const PixelFormatInfo& bit_depth = PixelService::GetPixelFormatInfo(format_);
f->glTexImage2D(
GL_TEXTURE_2D,
0,
bit_depth.internal_format,
width_,
height_,
0,
bit_depth.pixel_format,
bit_depth.pixel_type,
data
);
// Set texture filtering to bilinear
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
f->glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
// Release texture
f->glBindTexture(GL_TEXTURE_2D, 0);
}