scopebase: handle texture creation/destruction better
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@@ -91,8 +91,6 @@ void ScopeBase::OnInit()
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{
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super::OnInit();
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UploadTextureFromBuffer();
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pipeline_ = renderer()->CreateNativeShader(GenerateShaderCode());
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}
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@@ -103,6 +101,10 @@ void ScopeBase::OnPaint()
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if (buffer_) {
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// Convert reference frame to display space
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if (!texture_ || !managed_tex_) {
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UploadTextureFromBuffer();
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makeCurrent(); // UploadTextureFromBuffer calls "doneCurrent", so we re-call "makeCurrent"
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}
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renderer()->BlitColorManaged(color_service(), texture_, true, managed_tex_.get());
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DrawScope(managed_tex_, pipeline_);
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