renderer: optimizing and fixing code paths
Re-introducing some old concepts for the new structure.
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@@ -34,7 +34,7 @@ public:
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RenderTask(ViewerOutput* viewer, const VideoRenderingParams &vparams, const AudioRenderingParams &aparams);
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protected:
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void Render(const TimeRangeList &range_to_cache, const QMatrix4x4 &mat, bool audio_enabled);
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void Render(const TimeRangeList &range_to_cache, const QMatrix4x4 &mat, bool audio_enabled, bool use_disk_cache);
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virtual QFuture<void> DownloadFrame(FramePtr frame, const QByteArray &hash) = 0;
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