renderer: optimizing and fixing code paths

Re-introducing some old concepts for the new structure.
This commit is contained in:
itsmattkc
2020-05-26 22:40:54 +10:00
parent 8b872e7c29
commit c907114b17
18 changed files with 750 additions and 714 deletions
+26 -55
View File
@@ -28,6 +28,7 @@
#include "node/graph.h"
#include "node/output/viewer/viewer.h"
#include "render/backend/colorprocessorcache.h"
#include "renderticket.h"
#include "renderworker.h"
OLIVE_NAMESPACE_ENTER
@@ -42,22 +43,26 @@ public:
void SetViewerNode(ViewerOutput* viewer_node);
void CancelQueue();
void SetUpdateWithGraph(bool e);
void ClearVideoQueue();
/**
* @brief Asynchronously generate a hash at a given time
*/
QFuture<QByteArray> Hash(const rational& time, bool block_for_update);
QFuture<QList<QByteArray> > Hash(const QList<rational>& times);
/**
* @brief Asynchronously generate a frame at a given time
*/
QFuture<FramePtr> RenderFrame(const rational& time, bool clear_queue, bool block_for_update);
RenderTicketPtr RenderFrame(const rational& time);
QFuture<FramePtr> RenderFrames(const QList<rational>& frames);
/**
* @brief Asynchronously generate a chunk of audio
*/
QFuture<SampleBufferPtr> RenderAudio(const TimeRange& r, bool block_for_update);
QFuture<SampleBufferPtr> RenderAudio(const TimeRange& r);
void SetVideoParams(const VideoRenderingParams& params);
@@ -65,86 +70,52 @@ public:
void SetVideoDownloadMatrix(const QMatrix4x4& mat);
void SetAutomaticAudio(bool e);
void WorkerStartedRenderingAudio(const TimeRange& r);
static QList<TimeRange> SplitRangeIntoChunks(const TimeRange& r);
public slots:
void NodeGraphChanged(NodeInput *source);
void UpdateInstance(OLIVE_NAMESPACE::RenderWorker* instance);
protected:
virtual RenderWorker* CreateNewWorker() = 0;
void Close();
private:
struct RenderPool {
RenderPool();
void CopyNodeInputValue(NodeInput* input);
Node *CopyNodeConnections(Node *src_node);
void CopyNodeMakeConnection(NodeInput *src_input, NodeInput *dst_input);
QVector<RenderWorker*> instances;
int queuer;
QThreadPool threads;
void RunNextJob();
void Init(ViewerOutput *v);
void Queue(NodeInput* input);
void Close();
void Destroy();
};
RenderWorker *GetInstanceFromPool(RenderPool &pool);
void ProcessUpdateQueue();
ViewerOutput* viewer_node_;
//RenderCancelDialog* cancel_dialog_;
RenderPool video_pool_;
RenderPool audio_pool_;
RenderPool hash_pool_;
QMutex queued_audio_lock_;
TimeRangeList queued_audio_;
bool auto_audio_;
// VIDEO MEMBERS
VideoRenderingParams video_params_;
QMatrix4x4 video_download_matrix_;
// AUDIO MEMBERS
AudioRenderingParams audio_params_;
QHash< QFutureWatcher<SampleBufferPtr>*, TimeRange > audio_jobs_;
struct ConformWaitInfo {
StreamPtr stream;
AudioRenderingParams params;
TimeRange affected_range;
rational stream_time;
QList<NodeInput*> graph_update_queue_;
QHash<Node*, Node*> copy_map_;
ViewerOutput* copied_viewer_node_;
bool operator==(const ConformWaitInfo& rhs) const;
QThreadPool pool_;
QLinkedList<RenderTicketPtr> render_queue_;
struct WorkerData {
RenderWorker* worker;
bool busy;
};
QList<ConformWaitInfo> conform_wait_info_;
QVector<WorkerData> workers_;
void ListenForConformSignal(AudioStreamPtr s);
void StopListeningForConformSignal(AudioStream *s);
bool ic_from_conform_;
bool update_with_graph_;
private slots:
void AudioConformUnavailable(StreamPtr stream, TimeRange range,
rational stream_time, AudioRenderingParams params);
void AudioConformUpdated(OLIVE_NAMESPACE::AudioRenderingParams params);
void AudioInvalidated(const TimeRange &r);
void AudioRendered();
void WorkerFinished();
};