separated marker function for reusability

This commit is contained in:
itsmattkc
2019-02-04 10:10:30 +11:00
parent 5ccabea208
commit c7b3ea56bc
5 changed files with 87 additions and 41 deletions
+4 -40
View File
@@ -1443,12 +1443,8 @@ bool Timeline::snap_to_timeline(long* l, bool use_playhead, bool use_markers, bo
}
void Timeline::set_marker() {
// add_marker is used to determine whether we're adding a marker, depending on whether the user input a marker name
// however if (config.set_name_with_marker) is true, we don't need a marker name so we just add
bool add_marker = !config.set_name_with_marker;
// determine if any clips are selected, and if so add markers to clips rather than the sequence
QVector<Clip*> clips_selected;
QVector<int> clips_selected;
bool clip_mode = false;
for (int i=0;i<sequence->clips.size();i++) {
@@ -1459,7 +1455,7 @@ void Timeline::set_marker() {
// only add markers if the playhead is inside the clip
if (sequence->playhead >= c->timeline_in
&& sequence->playhead <= c->timeline_out) {
clips_selected.append(c);
clips_selected.append(i);
}
// we are definitely adding markers to clips though
@@ -1474,41 +1470,9 @@ void Timeline::set_marker() {
return;
}
QString marker_name;
// pass off to internal set marker function
set_marker_internal(sequence, clips_selected);
// if (config.set_name_with_marker) is false (set above), ask for a marker name
if (!add_marker) {
QInputDialog d(this);
d.setWindowTitle(tr("Set Marker"));
d.setLabelText(clip_mode? tr("Set clip marker name:"): tr("Set sequence marker name:"));
d.setInputMode(QInputDialog::TextInput);
add_marker = (d.exec() == QDialog::Accepted);
marker_name = d.textValue();
}
// if we've decided to add a marker
if (add_marker) {
ComboAction* ca = new ComboAction();
// add an action for each clip
foreach (Clip* c, clips_selected) {
ca->append(new AddMarkerAction(false,
c,
sequence->playhead - c->timeline_in + c->clip_in,
marker_name));
}
// if no clips are selected, we're adding a marker to the sequence
if (!clip_mode) {
ca->append(new AddMarkerAction(true, sequence, sequence->playhead, marker_name));
}
// push action
undo_stack.push(ca);
// redraw timeline
repaint_timeline();
}
}
void Timeline::toggle_links() {
+5 -1
View File
@@ -476,7 +476,11 @@ void Viewer::update_parents(bool reload_fx) {
}
int Viewer::get_playback_speed() {
return playback_speed;
return playback_speed;
}
void Viewer::set_marker() {
set_marker_internal(seq);
}
void Viewer::resizeEvent(QResizeEvent *) {
+2
View File
@@ -76,6 +76,8 @@ public:
Sequence* seq;
QVector<Marker>* marker_ref;
void set_marker();
TimelineHeader* headers;
void resizeEvent(QResizeEvent *event);
+71
View File
@@ -1,5 +1,15 @@
#include "marker.h"
#include "io/config.h"
#include "project/undo.h"
#include "mainwindow.h"
#include "project/sequence.h"
#include "project/clip.h"
#include "panels/panels.h"
#include <QInputDialog>
#include <QCoreApplication>
void draw_marker(QPainter &p, int x, int y, int bottom, bool selected, bool flipped) {
const QPoint points[5] = {
QPoint(x, bottom),
@@ -16,3 +26,64 @@ void draw_marker(QPainter &p, int x, int y, int bottom, bool selected, bool flip
}
p.drawPolygon(points, 5);
}
void set_marker_internal(Sequence* seq, const QVector<int>& clips) {
// if clips is empty, the marker is being added to the sequence
// add_marker is used to determine whether we're adding a marker, depending on whether the user input a marker name
// however if (config.set_name_with_marker) is true, we don't need a marker name so we just add
bool add_marker = !config.set_name_with_marker;
QString marker_name;
// if (config.set_name_with_marker) is false (set above), ask for a marker name
if (!add_marker) {
QInputDialog d(mainWindow);
d.setWindowTitle(QCoreApplication::translate("Marker", "Set Marker"));
d.setLabelText(clips.size() > 0
? QCoreApplication::translate("Marker", "Set clip marker name:")
: QCoreApplication::translate("Marker", "Set sequence marker name:"));
d.setInputMode(QInputDialog::TextInput);
add_marker = (d.exec() == QDialog::Accepted);
marker_name = d.textValue();
}
// if we've decided to add a marker
if (add_marker) {
ComboAction* ca = new ComboAction();
if (clips.size() > 0) {
// add a marker action for each clip
foreach (int i, clips) {
Clip* c = seq->clips.at(i);
ca->append(new AddMarkerAction(false,
c,
seq->playhead - c->timeline_in + c->clip_in,
marker_name));
}
} else {
// if no clips are selected, we're adding a marker to the sequence
ca->append(new AddMarkerAction(true, seq, seq->playhead, marker_name));
}
// push action
undo_stack.push(ca);
// redraw UI for new markers
update_ui(false);
}
}
void set_marker_internal(Sequence* seq) {
// create empty clip array
QVector<int> clips;
set_marker_internal(seq, clips);
}
+5
View File
@@ -6,6 +6,8 @@
#include <QString>
#include <QPainter>
struct Sequence;
struct Marker {
long frame;
QString name;
@@ -13,4 +15,7 @@ struct Marker {
void draw_marker(QPainter& p, int x, int y, int bottom, bool selected, bool flipped);
void set_marker_internal(Sequence* seq, const QVector<int>& clips);
void set_marker_internal(Sequence* seq);
#endif // MARKER_H