giant rendering overhaul and many small fixes
This commit is contained in:
+1
-1
@@ -21,7 +21,7 @@
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#include "audiomonitor.h"
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#include "project/sequence.h"
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#include "playback/audio.h"
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#include "rendering/audio.h"
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#include "panels/panels.h"
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#include "panels/timeline.h"
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+85
-83
@@ -127,8 +127,8 @@ void GraphView::set_view_to_selection() {
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max_dbl = qMax(key.data.toDouble(), max_dbl);
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}
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min_time -= row->parent_effect->parent_clip->clip_in;
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max_time -= row->parent_effect->parent_clip->clip_in;
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min_time -= row->parent_effect->parent_clip->clip_in();
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max_time -= row->parent_effect->parent_clip->clip_in();
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set_view_to_rect(min_time, min_dbl, max_time, max_dbl);
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}
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@@ -153,8 +153,8 @@ void GraphView::set_view_to_all() {
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}
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}
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if (can_set) {
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min_time -= row->parent_effect->parent_clip->clip_in;
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max_time -= row->parent_effect->parent_clip->clip_in;
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min_time -= row->parent_effect->parent_clip->clip_in();
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max_time -= row->parent_effect->parent_clip->clip_in();
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set_view_to_rect(min_time, min_dbl, max_time, max_dbl);
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}
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@@ -608,85 +608,87 @@ void GraphView::mouseMoveEvent(QMouseEvent *event) {
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if (field_visibility.at(i)) {
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QVector<int> sorted_keys = sort_keys_from_field(f);
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if (event->pos().x() <= get_screen_x(f->keyframes.at(sorted_keys.first()).time)) {
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int y_comp = get_screen_y(f->keyframes.at(sorted_keys.first()).data.toDouble());
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if (event->pos().y() >= y_comp-kBezierLineSize
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&& event->pos().y() <= y_comp+kBezierLineSize) {
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// dout << "make an EARLY key on field" << i;
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click_add = true;
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click_add_type = f->keyframes.at(sorted_keys.first()).type;
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}
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} else if (event->pos().x() >= get_screen_x(f->keyframes.at(sorted_keys.last()).time)) {
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int y_comp = get_screen_y(f->keyframes.at(sorted_keys.last()).data.toDouble());
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if (event->pos().y() >= y_comp-kBezierLineSize
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&& event->pos().y() <= y_comp+kBezierLineSize) {
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// dout << "make an LATE key on field" << i;
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click_add = true;
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click_add_type = f->keyframes.at(sorted_keys.last()).type;
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}
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} else {
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for (int j=1;j<sorted_keys.size();j++) {
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const EffectKeyframe& last_key = f->keyframes.at(sorted_keys.at(j-1));
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const EffectKeyframe& key = f->keyframes.at(sorted_keys.at(j));
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if (!sorted_keys.isEmpty()) {
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if (event->pos().x() <= get_screen_x(f->keyframes.at(sorted_keys.first()).time)) {
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int y_comp = get_screen_y(f->keyframes.at(sorted_keys.first()).data.toDouble());
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if (event->pos().y() >= y_comp-kBezierLineSize
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&& event->pos().y() <= y_comp+kBezierLineSize) {
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// dout << "make an EARLY key on field" << i;
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click_add = true;
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click_add_type = f->keyframes.at(sorted_keys.first()).type;
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}
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} else if (event->pos().x() >= get_screen_x(f->keyframes.at(sorted_keys.last()).time)) {
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int y_comp = get_screen_y(f->keyframes.at(sorted_keys.last()).data.toDouble());
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if (event->pos().y() >= y_comp-kBezierLineSize
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&& event->pos().y() <= y_comp+kBezierLineSize) {
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// dout << "make an LATE key on field" << i;
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click_add = true;
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click_add_type = f->keyframes.at(sorted_keys.last()).type;
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}
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} else {
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for (int j=1;j<sorted_keys.size();j++) {
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const EffectKeyframe& last_key = f->keyframes.at(sorted_keys.at(j-1));
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const EffectKeyframe& key = f->keyframes.at(sorted_keys.at(j));
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int last_key_x = get_screen_x(last_key.time);
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int key_x = get_screen_x(key.time);
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int last_key_y = get_screen_y(last_key.data.toDouble());
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int key_y = get_screen_y(key.data.toDouble());
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int last_key_x = get_screen_x(last_key.time);
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int key_x = get_screen_x(key.time);
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int last_key_y = get_screen_y(last_key.data.toDouble());
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int key_y = get_screen_y(key.data.toDouble());
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click_add_type = last_key.type;
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click_add_type = last_key.type;
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if (event->pos().x() >= last_key_x
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&& event->pos().x() <= key_x) {
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QRect mouse_rect(event->pos().x()-kBezierLineSize, event->pos().y()-kBezierLineSize, kBezierLineSize+kBezierLineSize, kBezierLineSize+kBezierLineSize);
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// NOTE: FILTHY copy/paste from paintEvent
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if (last_key.type == EFFECT_KEYFRAME_HOLD) {
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// hold
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if (event->pos().y() >= last_key_y-kBezierLineSize
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&& event->pos().y() <= last_key_y+kBezierLineSize) {
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// dout << "make an HOLD key on field" << i << "after key" << j;
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click_add = true;
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}
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} else if (last_key.type == EFFECT_KEYFRAME_BEZIER || key.type == EFFECT_KEYFRAME_BEZIER) {
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QPainterPath bezier_path;
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bezier_path.moveTo(last_key_x, last_key_y);
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if (last_key.type == EFFECT_KEYFRAME_BEZIER && key.type == EFFECT_KEYFRAME_BEZIER) {
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// cubic bezier
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bezier_path.cubicTo(
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QPointF(last_key_x+last_key.post_handle_x*x_zoom, last_key_y-last_key.post_handle_y*y_zoom),
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QPointF(key_x+key.pre_handle_x*x_zoom, key_y-key.pre_handle_y*y_zoom),
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QPointF(key_x, key_y)
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);
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} else if (key.type == EFFECT_KEYFRAME_LINEAR) { // quadratic bezier
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// last keyframe is the bezier one
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bezier_path.quadTo(
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QPointF(last_key_x+last_key.post_handle_x*x_zoom, last_key_y-last_key.post_handle_y*y_zoom),
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QPointF(key_x, key_y)
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);
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} else {
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// this keyframe is the bezier one
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bezier_path.quadTo(
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QPointF(key_x+key.pre_handle_x*x_zoom, key_y-key.pre_handle_y*y_zoom),
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QPointF(key_x, key_y)
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);
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}
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if (bezier_path.intersects(mouse_rect)) {
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// dout << "make an BEZIER key on field" << i << "after key" << j;
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click_add = true;
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}
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} else {
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// linear
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QPainterPath linear_path;
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linear_path.moveTo(last_key_x, last_key_y);
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linear_path.lineTo(key_x, key_y);
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if (linear_path.intersects(mouse_rect)) {
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// dout << "make an LINEAR key on field" << i << "after key" << j;
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click_add = true;
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}
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}
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}
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}
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}
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if (event->pos().x() >= last_key_x
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&& event->pos().x() <= key_x) {
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QRect mouse_rect(event->pos().x()-kBezierLineSize, event->pos().y()-kBezierLineSize, kBezierLineSize+kBezierLineSize, kBezierLineSize+kBezierLineSize);
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// NOTE: FILTHY copy/paste from paintEvent
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if (last_key.type == EFFECT_KEYFRAME_HOLD) {
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// hold
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if (event->pos().y() >= last_key_y-kBezierLineSize
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&& event->pos().y() <= last_key_y+kBezierLineSize) {
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// dout << "make an HOLD key on field" << i << "after key" << j;
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click_add = true;
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}
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} else if (last_key.type == EFFECT_KEYFRAME_BEZIER || key.type == EFFECT_KEYFRAME_BEZIER) {
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QPainterPath bezier_path;
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bezier_path.moveTo(last_key_x, last_key_y);
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if (last_key.type == EFFECT_KEYFRAME_BEZIER && key.type == EFFECT_KEYFRAME_BEZIER) {
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// cubic bezier
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bezier_path.cubicTo(
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QPointF(last_key_x+last_key.post_handle_x*x_zoom, last_key_y-last_key.post_handle_y*y_zoom),
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QPointF(key_x+key.pre_handle_x*x_zoom, key_y-key.pre_handle_y*y_zoom),
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QPointF(key_x, key_y)
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);
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} else if (key.type == EFFECT_KEYFRAME_LINEAR) { // quadratic bezier
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// last keyframe is the bezier one
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bezier_path.quadTo(
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QPointF(last_key_x+last_key.post_handle_x*x_zoom, last_key_y-last_key.post_handle_y*y_zoom),
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QPointF(key_x, key_y)
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);
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} else {
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// this keyframe is the bezier one
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bezier_path.quadTo(
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QPointF(key_x+key.pre_handle_x*x_zoom, key_y-key.pre_handle_y*y_zoom),
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QPointF(key_x, key_y)
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);
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}
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if (bezier_path.intersects(mouse_rect)) {
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// dout << "make an BEZIER key on field" << i << "after key" << j;
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click_add = true;
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}
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} else {
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// linear
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QPainterPath linear_path;
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linear_path.moveTo(last_key_x, last_key_y);
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linear_path.lineTo(key_x, key_y);
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if (linear_path.intersects(mouse_rect)) {
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// dout << "make an LINEAR key on field" << i << "after key" << j;
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click_add = true;
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}
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}
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}
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}
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}
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}
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}
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if (click_add) {
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click_add_field = f;
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@@ -796,7 +798,7 @@ void GraphView::set_row(EffectRow *r) {
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for (int i=0;i<row->fieldCount();i++) {
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field_visibility[i] = row->field(i)->is_enabled();
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}
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visible_in = row->parent_effect->parent_clip->timeline_in;
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visible_in = row->parent_effect->parent_clip->timeline_in();
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set_view_to_all();
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} else {
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update();
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@@ -864,7 +866,7 @@ void GraphView::set_zoom(double xz, double yz) {
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int GraphView::get_screen_x(double d) {
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if (row != nullptr) {
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d -= row->parent_effect->parent_clip->clip_in;
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d -= row->parent_effect->parent_clip->clip_in();
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}
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return qRound((d*x_zoom) - x_scroll);
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}
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@@ -876,7 +878,7 @@ int GraphView::get_screen_y(double d) {
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long GraphView::get_value_x(int i) {
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long frame = qRound((i + x_scroll)/x_zoom);
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if (row != nullptr) {
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frame += row->parent_effect->parent_clip->clip_in;
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frame += row->parent_effect->parent_clip->clip_in();
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}
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return frame;
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}
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@@ -55,5 +55,7 @@ void draw_keyframe(QPainter &p, int type, int x, int y, bool darker, int r, int
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// adjusts keyframe's internal time (in clip time) to timeline time
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long adjust_row_keyframe(EffectRow* row, long time, long visible_in) {
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return time-row->parent_effect->parent_clip->clip_in+(row->parent_effect->parent_clip->timeline_in-visible_in);
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return time
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- row->parent_effect->parent_clip->clip_in()
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+ (row->parent_effect->parent_clip->timeline_in() - visible_in);
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}
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+313
-310
@@ -44,394 +44,397 @@
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#include <QMenu>
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KeyframeView::KeyframeView(QWidget *parent) :
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QWidget(parent),
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visible_in(0),
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visible_out(0),
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mousedown(false),
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dragging(false),
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keys_selected(false),
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select_rect(false),
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x_scroll(0),
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y_scroll(0),
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scroll_drag(false)
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QWidget(parent),
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visible_in(0),
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visible_out(0),
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mousedown(false),
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dragging(false),
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keys_selected(false),
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select_rect(false),
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x_scroll(0),
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y_scroll(0),
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scroll_drag(false)
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{
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setFocusPolicy(Qt::ClickFocus);
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setMouseTracking(true);
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setFocusPolicy(Qt::ClickFocus);
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setMouseTracking(true);
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setContextMenuPolicy(Qt::CustomContextMenu);
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connect(this, SIGNAL(customContextMenuRequested(const QPoint&)), this, SLOT(show_context_menu(const QPoint&)));
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setContextMenuPolicy(Qt::CustomContextMenu);
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connect(this, SIGNAL(customContextMenuRequested(const QPoint&)), this, SLOT(show_context_menu(const QPoint&)));
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}
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void KeyframeView::show_context_menu(const QPoint& pos) {
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if (selected_fields.size() > 0) {
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QMenu menu(this);
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if (selected_fields.size() > 0) {
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QMenu menu(this);
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QAction* linear = menu.addAction(tr("Linear"));
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linear->setData(EFFECT_KEYFRAME_LINEAR);
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QAction* bezier = menu.addAction(tr("Bezier"));
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bezier->setData(EFFECT_KEYFRAME_BEZIER);
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QAction* hold = menu.addAction(tr("Hold"));
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hold->setData(EFFECT_KEYFRAME_HOLD);
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menu.addSeparator();
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menu.addAction("Graph Editor");
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QAction* linear = menu.addAction(tr("Linear"));
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linear->setData(EFFECT_KEYFRAME_LINEAR);
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QAction* bezier = menu.addAction(tr("Bezier"));
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bezier->setData(EFFECT_KEYFRAME_BEZIER);
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QAction* hold = menu.addAction(tr("Hold"));
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hold->setData(EFFECT_KEYFRAME_HOLD);
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menu.addSeparator();
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menu.addAction("Graph Editor");
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connect(&menu, SIGNAL(triggered(QAction*)), this, SLOT(menu_set_key_type(QAction*)));
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menu.exec(mapToGlobal(pos));
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}
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connect(&menu, SIGNAL(triggered(QAction*)), this, SLOT(menu_set_key_type(QAction*)));
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menu.exec(mapToGlobal(pos));
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}
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}
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void KeyframeView::menu_set_key_type(QAction* a) {
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if (a->data().isNull()) {
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// load graph editor
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panel_graph_editor->show();
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} else {
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ComboAction* ca = new ComboAction();
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for (int i=0;i<selected_fields.size();i++) {
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EffectField* f = selected_fields.at(i);
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ca->append(new SetInt(&f->keyframes[selected_keyframes.at(i)].type, a->data().toInt()));
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}
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olive::UndoStack.push(ca);
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update_ui(false);
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}
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if (a->data().isNull()) {
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// load graph editor
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panel_graph_editor->show();
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} else {
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ComboAction* ca = new ComboAction();
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for (int i=0;i<selected_fields.size();i++) {
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EffectField* f = selected_fields.at(i);
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ca->append(new SetInt(&f->keyframes[selected_keyframes.at(i)].type, a->data().toInt()));
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}
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olive::UndoStack.push(ca);
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update_ui(false);
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}
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}
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void KeyframeView::paintEvent(QPaintEvent*) {
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QPainter p(this);
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QPainter p(this);
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rowY.clear();
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rows.clear();
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rowY.clear();
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rows.clear();
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if (panel_effect_controls->selected_clips.size() > 0) {
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visible_in = LONG_MAX;
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visible_out = 0;
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if (panel_effect_controls->selected_clips.size() > 0) {
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visible_in = LONG_MAX;
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visible_out = 0;
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for (int j=0;j<panel_effect_controls->selected_clips.size();j++) {
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ClipPtr c = olive::ActiveSequence->clips.at(panel_effect_controls->selected_clips.at(j));
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visible_in = qMin(visible_in, c->timeline_in);
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visible_out = qMax(visible_out, c->timeline_out);
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}
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for (int j=0;j<panel_effect_controls->selected_clips.size();j++) {
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ClipPtr c = olive::ActiveSequence->clips.at(panel_effect_controls->selected_clips.at(j));
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visible_in = qMin(visible_in, c->timeline_in());
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visible_out = qMax(visible_out, c->timeline_out());
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}
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for (int j=0;j<panel_effect_controls->selected_clips.size();j++) {
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ClipPtr c = olive::ActiveSequence->clips.at(panel_effect_controls->selected_clips.at(j));
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for (int i=0;i<c->effects.size();i++) {
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EffectPtr e = c->effects.at(i);
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if (e->container->is_expanded()) {
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for (int j=0;j<e->row_count();j++) {
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EffectRow* row = e->row(j);
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for (int j=0;j<panel_effect_controls->selected_clips.size();j++) {
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ClipPtr c = olive::ActiveSequence->clips.at(panel_effect_controls->selected_clips.at(j));
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for (int i=0;i<c->effects.size();i++) {
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EffectPtr e = c->effects.at(i);
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if (e->container->is_expanded()) {
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for (int j=0;j<e->row_count();j++) {
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EffectRow* row = e->row(j);
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ClickableLabel* label = row->label;
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QWidget* contents = e->container->contents;
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ClickableLabel* label = row->label;
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QWidget* contents = e->container->contents;
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QVector<long> key_times;
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int keyframe_y = label->y() + (label->height()>>1) + mapFrom(panel_effect_controls, contents->mapTo(panel_effect_controls, contents->pos())).y() - e->container->title_bar->height()/* - y_scroll*/;
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for (int l=0;l<row->fieldCount();l++) {
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EffectField* f = row->field(l);
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for (int k=0;k<f->keyframes.size();k++) {
|
||||
if (!key_times.contains(f->keyframes.at(k).time)) {
|
||||
bool keyframe_selected = keyframeIsSelected(f, k);
|
||||
long keyframe_frame = adjust_row_keyframe(row, f->keyframes.at(k).time, visible_in);
|
||||
QVector<long> key_times;
|
||||
int keyframe_y = label->y() + (label->height()>>1) + mapFrom(panel_effect_controls, contents->mapTo(panel_effect_controls, contents->pos())).y() - e->container->title_bar->height()/* - y_scroll*/;
|
||||
for (int l=0;l<row->fieldCount();l++) {
|
||||
EffectField* f = row->field(l);
|
||||
for (int k=0;k<f->keyframes.size();k++) {
|
||||
if (!key_times.contains(f->keyframes.at(k).time)) {
|
||||
bool keyframe_selected = keyframeIsSelected(f, k);
|
||||
long keyframe_frame = adjust_row_keyframe(row, f->keyframes.at(k).time, visible_in);
|
||||
|
||||
// see if any other keyframes have this time
|
||||
int appearances = 0;
|
||||
for (int m=0;m<row->fieldCount();m++) {
|
||||
EffectField* compf = row->field(m);
|
||||
for (int n=0;n<compf->keyframes.size();n++) {
|
||||
if (f->keyframes.at(k).time == compf->keyframes.at(n).time) {
|
||||
appearances++;
|
||||
}
|
||||
}
|
||||
}
|
||||
// see if any other keyframes have this time
|
||||
int appearances = 0;
|
||||
for (int m=0;m<row->fieldCount();m++) {
|
||||
EffectField* compf = row->field(m);
|
||||
for (int n=0;n<compf->keyframes.size();n++) {
|
||||
if (f->keyframes.at(k).time == compf->keyframes.at(n).time) {
|
||||
appearances++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (appearances != row->fieldCount()) {
|
||||
QColor cc = get_curve_color(l, row->fieldCount());
|
||||
draw_keyframe(p, f->keyframes.at(k).type, getScreenPointFromFrame(panel_effect_controls->zoom, keyframe_frame) - x_scroll, keyframe_y, keyframe_selected, cc.red(), cc.green(), cc.blue());
|
||||
} else {
|
||||
draw_keyframe(p, f->keyframes.at(k).type, getScreenPointFromFrame(panel_effect_controls->zoom, keyframe_frame) - x_scroll, keyframe_y, keyframe_selected);
|
||||
}
|
||||
if (appearances != row->fieldCount()) {
|
||||
QColor cc = get_curve_color(l, row->fieldCount());
|
||||
draw_keyframe(p, f->keyframes.at(k).type, getScreenPointFromFrame(panel_effect_controls->zoom, keyframe_frame) - x_scroll, keyframe_y, keyframe_selected, cc.red(), cc.green(), cc.blue());
|
||||
} else {
|
||||
draw_keyframe(p, f->keyframes.at(k).type, getScreenPointFromFrame(panel_effect_controls->zoom, keyframe_frame) - x_scroll, keyframe_y, keyframe_selected);
|
||||
}
|
||||
|
||||
key_times.append(f->keyframes.at(k).time);
|
||||
}
|
||||
}
|
||||
}
|
||||
key_times.append(f->keyframes.at(k).time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rows.append(row);
|
||||
rowY.append(keyframe_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
rows.append(row);
|
||||
rowY.append(keyframe_y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int max_width = getScreenPointFromFrame(panel_effect_controls->zoom, visible_out - visible_in);
|
||||
if (max_width < width()) {
|
||||
p.fillRect(QRect(max_width, 0, width(), height()), QColor(0, 0, 0, 64));
|
||||
}
|
||||
panel_effect_controls->horizontalScrollBar->setMaximum(qMax(max_width - width(), 0));
|
||||
header->set_visible_in(visible_in);
|
||||
int max_width = getScreenPointFromFrame(panel_effect_controls->zoom, visible_out - visible_in);
|
||||
if (max_width < width()) {
|
||||
p.fillRect(QRect(max_width, 0, width(), height()), QColor(0, 0, 0, 64));
|
||||
}
|
||||
panel_effect_controls->horizontalScrollBar->setMaximum(qMax(max_width - width(), 0));
|
||||
header->set_visible_in(visible_in);
|
||||
|
||||
int playhead_x = getScreenPointFromFrame(panel_effect_controls->zoom, olive::ActiveSequence->playhead-visible_in) - x_scroll;
|
||||
if (dragging && panel_timeline->snapped) {
|
||||
p.setPen(Qt::white);
|
||||
} else {
|
||||
p.setPen(Qt::red);
|
||||
}
|
||||
p.drawLine(playhead_x, 0, playhead_x, height());
|
||||
}
|
||||
int playhead_x = getScreenPointFromFrame(panel_effect_controls->zoom, olive::ActiveSequence->playhead-visible_in) - x_scroll;
|
||||
if (dragging && panel_timeline->snapped) {
|
||||
p.setPen(Qt::white);
|
||||
} else {
|
||||
p.setPen(Qt::red);
|
||||
}
|
||||
p.drawLine(playhead_x, 0, playhead_x, height());
|
||||
}
|
||||
|
||||
if (select_rect) {
|
||||
draw_selection_rectangle(p, QRect(rect_select_x, rect_select_y, rect_select_w, rect_select_h));
|
||||
}
|
||||
if (select_rect) {
|
||||
draw_selection_rectangle(p, QRect(rect_select_x, rect_select_y, rect_select_w, rect_select_h));
|
||||
}
|
||||
|
||||
/*if (mouseover && mouseover_row < rowY.size()) {
|
||||
draw_keyframe(p, getScreenPointFromFrame(panel_effect_controls->zoom, mouseover_frame - visible_in), rowY.at(mouseover_row), true);
|
||||
/*if (mouseover && mouseover_row < rowY.size()) {
|
||||
draw_keyframe(p, getScreenPointFromFrame(panel_effect_controls->zoom, mouseover_frame - visible_in), rowY.at(mouseover_row), true);
|
||||
}*/
|
||||
}
|
||||
|
||||
void KeyframeView::wheelEvent(QWheelEvent *e) {
|
||||
emit wheel_event_signal(e);
|
||||
emit wheel_event_signal(e);
|
||||
}
|
||||
|
||||
bool KeyframeView::keyframeIsSelected(EffectField *field, int keyframe) {
|
||||
for (int i=0;i<selected_fields.size();i++) {
|
||||
if (selected_fields.at(i) == field && selected_keyframes.at(i) == keyframe) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
for (int i=0;i<selected_fields.size();i++) {
|
||||
if (selected_fields.at(i) == field && selected_keyframes.at(i) == keyframe) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void KeyframeView::update_keys() {
|
||||
// panel_graph_editor->update_panel();
|
||||
update();
|
||||
// panel_graph_editor->update_panel();
|
||||
update();
|
||||
}
|
||||
|
||||
void KeyframeView::delete_selected_keyframes() {
|
||||
delete_keyframes(selected_fields, selected_keyframes);
|
||||
delete_keyframes(selected_fields, selected_keyframes);
|
||||
}
|
||||
|
||||
void KeyframeView::set_x_scroll(int s) {
|
||||
x_scroll = s;
|
||||
update_keys();
|
||||
x_scroll = s;
|
||||
update_keys();
|
||||
}
|
||||
|
||||
void KeyframeView::set_y_scroll(int s) {
|
||||
y_scroll = s;
|
||||
update_keys();
|
||||
y_scroll = s;
|
||||
update_keys();
|
||||
}
|
||||
|
||||
void KeyframeView::resize_move(double d) {
|
||||
panel_effect_controls->zoom *= d;
|
||||
header->update_zoom(panel_effect_controls->zoom);
|
||||
update();
|
||||
panel_effect_controls->zoom *= d;
|
||||
header->update_zoom(panel_effect_controls->zoom);
|
||||
update();
|
||||
}
|
||||
|
||||
void KeyframeView::mousePressEvent(QMouseEvent *event) {
|
||||
rect_select_x = event->x();
|
||||
rect_select_y = event->y();
|
||||
rect_select_w = 0;
|
||||
rect_select_h = 0;
|
||||
rect_select_x = event->x();
|
||||
rect_select_y = event->y();
|
||||
rect_select_w = 0;
|
||||
rect_select_h = 0;
|
||||
|
||||
if (panel_timeline->tool == TIMELINE_TOOL_HAND || event->buttons() & Qt::MiddleButton) {
|
||||
scroll_drag = true;
|
||||
return;
|
||||
}
|
||||
if (panel_timeline->tool == TIMELINE_TOOL_HAND || event->buttons() & Qt::MiddleButton) {
|
||||
scroll_drag = true;
|
||||
return;
|
||||
}
|
||||
|
||||
old_key_vals.clear();
|
||||
old_key_vals.clear();
|
||||
|
||||
int mouse_x = event->x() + x_scroll;
|
||||
int mouse_y = event->y();
|
||||
int row_index = -1;
|
||||
int field_index = -1;
|
||||
int keyframe_index = -1;
|
||||
long frame_diff = 0;
|
||||
long frame_min = getFrameFromScreenPoint(panel_effect_controls->zoom, mouse_x-KEYFRAME_SIZE);
|
||||
drag_frame_start = getFrameFromScreenPoint(panel_effect_controls->zoom, mouse_x);
|
||||
long frame_max = getFrameFromScreenPoint(panel_effect_controls->zoom, mouse_x+KEYFRAME_SIZE);
|
||||
for (int i=0;i<rowY.size();i++) {
|
||||
if (mouse_y > rowY.at(i)-KEYFRAME_SIZE-KEYFRAME_SIZE && mouse_y < rowY.at(i)+KEYFRAME_SIZE+KEYFRAME_SIZE) {
|
||||
EffectRow* row = rows.at(i);
|
||||
int mouse_x = event->x() + x_scroll;
|
||||
int mouse_y = event->y();
|
||||
int row_index = -1;
|
||||
int field_index = -1;
|
||||
int keyframe_index = -1;
|
||||
long frame_diff = 0;
|
||||
long frame_min = getFrameFromScreenPoint(panel_effect_controls->zoom, mouse_x-KEYFRAME_SIZE);
|
||||
drag_frame_start = getFrameFromScreenPoint(panel_effect_controls->zoom, mouse_x);
|
||||
long frame_max = getFrameFromScreenPoint(panel_effect_controls->zoom, mouse_x+KEYFRAME_SIZE);
|
||||
for (int i=0;i<rowY.size();i++) {
|
||||
if (mouse_y > rowY.at(i)-KEYFRAME_SIZE-KEYFRAME_SIZE && mouse_y < rowY.at(i)+KEYFRAME_SIZE+KEYFRAME_SIZE) {
|
||||
EffectRow* row = rows.at(i);
|
||||
|
||||
row->focus_row();
|
||||
row->focus_row();
|
||||
|
||||
for (int k=0;k<row->fieldCount();k++) {
|
||||
EffectField* f = row->field(k);
|
||||
for (int j=0;j<f->keyframes.size();j++) {
|
||||
long eval_keyframe_time = f->keyframes.at(j).time-row->parent_effect->parent_clip->clip_in+(row->parent_effect->parent_clip->timeline_in-visible_in);
|
||||
if (eval_keyframe_time >= frame_min && eval_keyframe_time <= frame_max) {
|
||||
long eval_frame_diff = qAbs(eval_keyframe_time - drag_frame_start);
|
||||
if (keyframe_index == -1 || eval_frame_diff < frame_diff) {
|
||||
row_index = i;
|
||||
field_index = k;
|
||||
keyframe_index = j;
|
||||
frame_diff = eval_frame_diff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
bool already_selected = false;
|
||||
keys_selected = false;
|
||||
if (keyframe_index > -1) {
|
||||
already_selected = keyframeIsSelected(rows.at(row_index)->field(field_index), keyframe_index);
|
||||
} else {
|
||||
select_rect = true;
|
||||
}
|
||||
if (!already_selected) {
|
||||
if (!(event->modifiers() & Qt::ShiftModifier)) {
|
||||
selected_fields.clear();
|
||||
selected_keyframes.clear();
|
||||
}
|
||||
if (keyframe_index > -1) {
|
||||
selected_fields.append(rows.at(row_index)->field(field_index));
|
||||
selected_keyframes.append(keyframe_index);
|
||||
for (int k=0;k<row->fieldCount();k++) {
|
||||
EffectField* f = row->field(k);
|
||||
for (int j=0;j<f->keyframes.size();j++) {
|
||||
long eval_keyframe_time = f->keyframes.at(j).time-row->parent_effect->parent_clip->clip_in()+(row->parent_effect->parent_clip->timeline_in()-visible_in);
|
||||
if (eval_keyframe_time >= frame_min && eval_keyframe_time <= frame_max) {
|
||||
long eval_frame_diff = qAbs(eval_keyframe_time - drag_frame_start);
|
||||
if (keyframe_index == -1 || eval_frame_diff < frame_diff) {
|
||||
row_index = i;
|
||||
field_index = k;
|
||||
keyframe_index = j;
|
||||
frame_diff = eval_frame_diff;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
bool already_selected = false;
|
||||
keys_selected = false;
|
||||
if (keyframe_index > -1) {
|
||||
already_selected = keyframeIsSelected(rows.at(row_index)->field(field_index), keyframe_index);
|
||||
} else {
|
||||
select_rect = true;
|
||||
}
|
||||
if (!already_selected) {
|
||||
if (!(event->modifiers() & Qt::ShiftModifier)) {
|
||||
selected_fields.clear();
|
||||
selected_keyframes.clear();
|
||||
}
|
||||
if (keyframe_index > -1) {
|
||||
selected_fields.append(rows.at(row_index)->field(field_index));
|
||||
selected_keyframes.append(keyframe_index);
|
||||
|
||||
// find other field with keyframes at the same time
|
||||
long comp_time = rows.at(row_index)->field(field_index)->keyframes.at(keyframe_index).time;
|
||||
for (int i=0;i<rows.at(row_index)->fieldCount();i++) {
|
||||
if (i != field_index) {
|
||||
EffectField* f = rows.at(row_index)->field(i);
|
||||
for (int j=0;j<f->keyframes.size();j++) {
|
||||
if (f->keyframes.at(j).time == comp_time) {
|
||||
selected_fields.append(f);
|
||||
selected_keyframes.append(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// find other field with keyframes at the same time
|
||||
long comp_time = rows.at(row_index)->field(field_index)->keyframes.at(keyframe_index).time;
|
||||
for (int i=0;i<rows.at(row_index)->fieldCount();i++) {
|
||||
if (i != field_index) {
|
||||
EffectField* f = rows.at(row_index)->field(i);
|
||||
for (int j=0;j<f->keyframes.size();j++) {
|
||||
if (f->keyframes.at(j).time == comp_time) {
|
||||
selected_fields.append(f);
|
||||
selected_keyframes.append(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (selected_fields.size() > 0) {
|
||||
for (int i=0;i<selected_fields.size();i++) {
|
||||
old_key_vals.append(selected_fields.at(i)->keyframes.at(selected_keyframes.at(i)).time);
|
||||
}
|
||||
keys_selected = true;
|
||||
}
|
||||
if (selected_fields.size() > 0) {
|
||||
for (int i=0;i<selected_fields.size();i++) {
|
||||
old_key_vals.append(selected_fields.at(i)->keyframes.at(selected_keyframes.at(i)).time);
|
||||
}
|
||||
keys_selected = true;
|
||||
}
|
||||
|
||||
rect_select_offset = selected_fields.size();
|
||||
rect_select_offset = selected_fields.size();
|
||||
|
||||
update_keys();
|
||||
update_keys();
|
||||
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
mousedown = true;
|
||||
}
|
||||
if (event->button() == Qt::LeftButton) {
|
||||
mousedown = true;
|
||||
}
|
||||
}
|
||||
|
||||
void KeyframeView::mouseMoveEvent(QMouseEvent* event) {
|
||||
if (panel_timeline->tool == TIMELINE_TOOL_HAND) {
|
||||
setCursor(Qt::OpenHandCursor);
|
||||
} else {
|
||||
unsetCursor();
|
||||
}
|
||||
if (scroll_drag) {
|
||||
panel_effect_controls->horizontalScrollBar->setValue(panel_effect_controls->horizontalScrollBar->value() + rect_select_x - event->pos().x());
|
||||
panel_effect_controls->verticalScrollBar->setValue(panel_effect_controls->verticalScrollBar->value() + rect_select_y - event->pos().y());
|
||||
rect_select_x = event->pos().x();
|
||||
rect_select_y = event->pos().y();
|
||||
} else if (mousedown) {
|
||||
int mouse_x = event->x() + x_scroll;
|
||||
if (select_rect) {
|
||||
// do a rect select
|
||||
selected_fields.resize(rect_select_offset);
|
||||
selected_keyframes.resize(rect_select_offset);
|
||||
if (panel_timeline->tool == TIMELINE_TOOL_HAND) {
|
||||
setCursor(Qt::OpenHandCursor);
|
||||
} else {
|
||||
unsetCursor();
|
||||
}
|
||||
if (scroll_drag) {
|
||||
panel_effect_controls->horizontalScrollBar->setValue(panel_effect_controls->horizontalScrollBar->value() + rect_select_x - event->pos().x());
|
||||
panel_effect_controls->verticalScrollBar->setValue(panel_effect_controls->verticalScrollBar->value() + rect_select_y - event->pos().y());
|
||||
rect_select_x = event->pos().x();
|
||||
rect_select_y = event->pos().y();
|
||||
} else if (mousedown) {
|
||||
int mouse_x = event->x() + x_scroll;
|
||||
|
||||
rect_select_w = event->x() - rect_select_x;
|
||||
rect_select_h = event->y() - rect_select_y;
|
||||
long current_frame = getFrameFromScreenPoint(panel_effect_controls->zoom, mouse_x);
|
||||
panel_effect_controls->scroll_to_frame(current_frame + visible_in);
|
||||
|
||||
int min_row = qMin(rect_select_y, event->y())-KEYFRAME_SIZE;
|
||||
int max_row = qMax(rect_select_y, event->y())+KEYFRAME_SIZE;
|
||||
if (select_rect) {
|
||||
// do a rect select
|
||||
selected_fields.resize(rect_select_offset);
|
||||
selected_keyframes.resize(rect_select_offset);
|
||||
|
||||
long frame_start = getFrameFromScreenPoint(panel_effect_controls->zoom, rect_select_x+x_scroll);
|
||||
long frame_end = getFrameFromScreenPoint(panel_effect_controls->zoom, mouse_x);
|
||||
long min_frame = qMin(frame_start, frame_end)-KEYFRAME_SIZE;
|
||||
long max_frame = qMax(frame_start, frame_end)+KEYFRAME_SIZE;
|
||||
rect_select_w = event->x() - rect_select_x;
|
||||
rect_select_h = event->y() - rect_select_y;
|
||||
|
||||
for (int i=0;i<rowY.size();i++) {
|
||||
if (rowY.at(i) >= min_row && rowY.at(i) <= max_row) {
|
||||
EffectRow* row = rows.at(i);
|
||||
for (int k=0;k<row->fieldCount();k++) {
|
||||
EffectField* field = row->field(k);
|
||||
for (int j=0;j<field->keyframes.size();j++) {
|
||||
long keyframe_frame = adjust_row_keyframe(row, field->keyframes.at(j).time, visible_in);
|
||||
if (!keyframeIsSelected(field, j) && keyframe_frame >= min_frame && keyframe_frame <= max_frame) {
|
||||
selected_fields.append(field);
|
||||
selected_keyframes.append(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
int min_row = qMin(rect_select_y, event->y())-KEYFRAME_SIZE;
|
||||
int max_row = qMax(rect_select_y, event->y())+KEYFRAME_SIZE;
|
||||
|
||||
update_keys();
|
||||
} else if (keys_selected) {
|
||||
// move keyframes
|
||||
long frame_diff = getFrameFromScreenPoint(panel_effect_controls->zoom, mouse_x) - drag_frame_start;
|
||||
long frame_start = getFrameFromScreenPoint(panel_effect_controls->zoom, rect_select_x+x_scroll);
|
||||
long min_frame = qMin(frame_start, current_frame)-KEYFRAME_SIZE;
|
||||
long max_frame = qMax(frame_start, current_frame)+KEYFRAME_SIZE;
|
||||
|
||||
// snapping to playhead
|
||||
panel_timeline->snapped = false;
|
||||
if (panel_timeline->snapping) {
|
||||
for (int i=0;i<selected_keyframes.size();i++) {
|
||||
EffectField* field = selected_fields.at(i);
|
||||
ClipPtr c = field->parent_row->parent_effect->parent_clip;
|
||||
long key_time = old_key_vals.at(i) + frame_diff - c->clip_in + c->timeline_in;
|
||||
long key_eval = key_time;
|
||||
if (panel_timeline->snap_to_point(olive::ActiveSequence->playhead, &key_eval)) {
|
||||
frame_diff += (key_eval - key_time);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
for (int i=0;i<rowY.size();i++) {
|
||||
if (rowY.at(i) >= min_row && rowY.at(i) <= max_row) {
|
||||
EffectRow* row = rows.at(i);
|
||||
for (int k=0;k<row->fieldCount();k++) {
|
||||
EffectField* field = row->field(k);
|
||||
for (int j=0;j<field->keyframes.size();j++) {
|
||||
long keyframe_frame = adjust_row_keyframe(row, field->keyframes.at(j).time, visible_in);
|
||||
if (!keyframeIsSelected(field, j) && keyframe_frame >= min_frame && keyframe_frame <= max_frame) {
|
||||
selected_fields.append(field);
|
||||
selected_keyframes.append(j);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// validate frame_diff (make sure no keyframes overlap each other)
|
||||
for (int i=0;i<selected_fields.size();i++) {
|
||||
EffectField* field = selected_fields.at(i);
|
||||
long eval_key = old_key_vals.at(i);
|
||||
for (int j=0;j<field->keyframes.size();j++) {
|
||||
while (!keyframeIsSelected(field, j) && field->keyframes.at(j).time == eval_key + frame_diff) {
|
||||
if (last_frame_diff > frame_diff) {
|
||||
frame_diff++;
|
||||
panel_timeline->snapped = false;
|
||||
} else {
|
||||
frame_diff--;
|
||||
panel_timeline->snapped = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
update_keys();
|
||||
} else if (keys_selected) {
|
||||
// move keyframes
|
||||
long frame_diff = current_frame - drag_frame_start;
|
||||
|
||||
// apply frame_diffs
|
||||
for (int i=0;i<selected_keyframes.size();i++) {
|
||||
EffectField* field = selected_fields.at(i);
|
||||
field->keyframes[selected_keyframes.at(i)].time = old_key_vals.at(i) + frame_diff;
|
||||
}
|
||||
// snapping to playhead
|
||||
panel_timeline->snapped = false;
|
||||
if (panel_timeline->snapping) {
|
||||
for (int i=0;i<selected_keyframes.size();i++) {
|
||||
EffectField* field = selected_fields.at(i);
|
||||
ClipPtr c = field->parent_row->parent_effect->parent_clip;
|
||||
long key_time = old_key_vals.at(i) + frame_diff - c->clip_in() + c->timeline_in();
|
||||
long key_eval = key_time;
|
||||
if (panel_timeline->snap_to_point(olive::ActiveSequence->playhead, &key_eval)) {
|
||||
frame_diff += (key_eval - key_time);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
last_frame_diff = frame_diff;
|
||||
// validate frame_diff (make sure no keyframes overlap each other)
|
||||
for (int i=0;i<selected_fields.size();i++) {
|
||||
EffectField* field = selected_fields.at(i);
|
||||
long eval_key = old_key_vals.at(i);
|
||||
for (int j=0;j<field->keyframes.size();j++) {
|
||||
while (!keyframeIsSelected(field, j) && field->keyframes.at(j).time == eval_key + frame_diff) {
|
||||
if (last_frame_diff > frame_diff) {
|
||||
frame_diff++;
|
||||
panel_timeline->snapped = false;
|
||||
} else {
|
||||
frame_diff--;
|
||||
panel_timeline->snapped = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dragging = true;
|
||||
// apply frame_diffs
|
||||
for (int i=0;i<selected_keyframes.size();i++) {
|
||||
EffectField* field = selected_fields.at(i);
|
||||
field->keyframes[selected_keyframes.at(i)].time = old_key_vals.at(i) + frame_diff;
|
||||
}
|
||||
|
||||
update_ui(false);
|
||||
}
|
||||
}
|
||||
last_frame_diff = frame_diff;
|
||||
|
||||
dragging = true;
|
||||
|
||||
update_ui(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void KeyframeView::mouseReleaseEvent(QMouseEvent*) {
|
||||
if (dragging) {
|
||||
ComboAction* ca = new ComboAction();
|
||||
for (int i=0;i<selected_fields.size();i++) {
|
||||
ca->append(new SetLong(
|
||||
&selected_fields.at(i)->keyframes[selected_keyframes.at(i)].time,
|
||||
old_key_vals.at(i),
|
||||
selected_fields.at(i)->keyframes.at(selected_keyframes.at(i)).time
|
||||
));
|
||||
}
|
||||
olive::UndoStack.push(ca);
|
||||
}
|
||||
if (dragging) {
|
||||
ComboAction* ca = new ComboAction();
|
||||
for (int i=0;i<selected_fields.size();i++) {
|
||||
ca->append(new SetLong(
|
||||
&selected_fields.at(i)->keyframes[selected_keyframes.at(i)].time,
|
||||
old_key_vals.at(i),
|
||||
selected_fields.at(i)->keyframes.at(selected_keyframes.at(i)).time
|
||||
));
|
||||
}
|
||||
olive::UndoStack.push(ca);
|
||||
}
|
||||
|
||||
select_rect = false;
|
||||
dragging = false;
|
||||
mousedown = false;
|
||||
scroll_drag = false;
|
||||
panel_timeline->snapped = false;
|
||||
update_ui(false);
|
||||
select_rect = false;
|
||||
dragging = false;
|
||||
mousedown = false;
|
||||
scroll_drag = false;
|
||||
panel_timeline->snapped = false;
|
||||
update_ui(false);
|
||||
}
|
||||
|
||||
@@ -22,8 +22,17 @@
|
||||
|
||||
#include <QEvent>
|
||||
|
||||
QVector<Panel*> olive::panels;
|
||||
|
||||
Panel::Panel(QWidget *parent) : QDockWidget (parent) {
|
||||
setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
|
||||
|
||||
olive::panels.append(this);
|
||||
}
|
||||
|
||||
Panel::~Panel()
|
||||
{
|
||||
olive::panels.removeAll(this);
|
||||
}
|
||||
|
||||
bool Panel::event(QEvent *e) {
|
||||
|
||||
@@ -27,9 +27,14 @@ class Panel : public QDockWidget {
|
||||
Q_OBJECT
|
||||
public:
|
||||
Panel(QWidget* parent = nullptr);
|
||||
virtual ~Panel() override;
|
||||
virtual bool event(QEvent* e) override;
|
||||
protected:
|
||||
virtual void Retranslate() = 0;
|
||||
};
|
||||
|
||||
namespace olive {
|
||||
extern QVector<Panel*> panels;
|
||||
}
|
||||
|
||||
#endif // PANEL_H
|
||||
|
||||
@@ -1,676 +0,0 @@
|
||||
/***
|
||||
|
||||
Olive - Non-Linear Video Editor
|
||||
Copyright (C) 2019 Olive Team
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
***/
|
||||
|
||||
#include "renderfunctions.h"
|
||||
|
||||
extern "C" {
|
||||
#include <libavformat/avformat.h>
|
||||
}
|
||||
|
||||
#include <QOpenGLFramebufferObject>
|
||||
#include <QApplication>
|
||||
#include <QDesktopWidget>
|
||||
#include <QDebug>
|
||||
|
||||
#ifdef OLIVE_OCIO
|
||||
#include <OpenColorIO/OpenColorIO.h>
|
||||
namespace OCIO = OCIO_NAMESPACE;
|
||||
#endif
|
||||
|
||||
#include "project/clip.h"
|
||||
#include "project/sequence.h"
|
||||
#include "project/media.h"
|
||||
#include "project/effect.h"
|
||||
#include "project/footage.h"
|
||||
#include "project/transition.h"
|
||||
|
||||
#include "ui/collapsiblewidget.h"
|
||||
|
||||
#include "playback/audio.h"
|
||||
#include "playback/playback.h"
|
||||
|
||||
#include "io/math.h"
|
||||
#include "io/config.h"
|
||||
|
||||
#include "panels/timeline.h"
|
||||
#include "panels/viewer.h"
|
||||
|
||||
void full_blit() {
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0, 1, 0, 1, -1, 1);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, 0); // top left
|
||||
glVertex2f(0, 0); // top left
|
||||
glTexCoord2f(1, 0); // top right
|
||||
glVertex2f(1, 0); // top right
|
||||
glTexCoord2f(1, 1); // bottom right
|
||||
glVertex2f(1, 1); // bottom right
|
||||
glTexCoord2f(0, 1); // bottom left
|
||||
glVertex2f(0, 1); // bottom left
|
||||
glEnd();
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
void draw_clip(QOpenGLContext* ctx, GLuint fbo, GLuint texture, bool clear) {
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
|
||||
|
||||
if (clear) {
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
full_blit();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
GLuint draw_clip(QOpenGLFramebufferObject* fbo, GLuint texture, bool clear) {
|
||||
fbo->bind();
|
||||
|
||||
if (clear) {
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
full_blit();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
fbo->release();
|
||||
|
||||
return fbo->texture();
|
||||
}
|
||||
|
||||
void process_effect(ClipPtr c,
|
||||
EffectPtr e,
|
||||
double timecode,
|
||||
GLTextureCoords& coords,
|
||||
GLuint& composite_texture,
|
||||
bool& fbo_switcher,
|
||||
bool& texture_failed,
|
||||
int data) {
|
||||
if (e->is_enabled()) {
|
||||
if (e->enable_coords) {
|
||||
e->process_coords(timecode, coords, data);
|
||||
}
|
||||
bool can_process_shaders = (e->enable_shader && olive::CurrentRuntimeConfig.shaders_are_enabled);
|
||||
if (can_process_shaders || e->enable_superimpose) {
|
||||
e->startEffect();
|
||||
if (can_process_shaders && e->is_glsl_linked()) {
|
||||
for (int i=0;i<e->getIterations();i++) {
|
||||
e->process_shader(timecode, coords, i);
|
||||
composite_texture = draw_clip(c->fbo[fbo_switcher], composite_texture, true);
|
||||
fbo_switcher = !fbo_switcher;
|
||||
}
|
||||
}
|
||||
if (e->enable_superimpose) {
|
||||
GLuint superimpose_texture = e->process_superimpose(timecode);
|
||||
|
||||
if (superimpose_texture == 0) {
|
||||
qWarning() << "Superimpose texture was nullptr, retrying...";
|
||||
texture_failed = true;
|
||||
} else if (composite_texture == 0) {
|
||||
// if there is no previous texture, just return the superimposes texture
|
||||
// UNLESS this is a shader-extended superimpose effect in which case,
|
||||
// we'll need to draw it below
|
||||
composite_texture = superimpose_texture;
|
||||
} else {
|
||||
// if the source texture is not already a framebuffer texture,
|
||||
// we'll need to make it one before drawing a superimpose effect on it
|
||||
if (composite_texture != c->fbo[0]->texture() && composite_texture != c->fbo[1]->texture()) {
|
||||
draw_clip(c->fbo[!fbo_switcher], composite_texture, true);
|
||||
}
|
||||
|
||||
composite_texture = draw_clip(c->fbo[!fbo_switcher], superimpose_texture, false);
|
||||
}
|
||||
}
|
||||
e->endEffect();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
GLuint compose_sequence(ComposeSequenceParams ¶ms) {
|
||||
GLuint final_fbo = params.main_buffer;
|
||||
|
||||
SequencePtr s = params.seq;
|
||||
long playhead = s->playhead;
|
||||
|
||||
if (!params.nests.isEmpty()) {
|
||||
for (int i=0;i<params.nests.size();i++) {
|
||||
s = params.nests.at(i)->media->to_sequence();
|
||||
playhead += params.nests.at(i)->clip_in - params.nests.at(i)->get_timeline_in_with_transition();
|
||||
playhead = refactor_frame_number(playhead, params.nests.at(i)->sequence->frame_rate, s->frame_rate);
|
||||
}
|
||||
|
||||
if (params.video && params.nests.last()->fbo != nullptr) {
|
||||
params.nests.last()->fbo[0]->bind();
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
final_fbo = params.nests.last()->fbo[0]->handle();
|
||||
}
|
||||
}
|
||||
|
||||
int audio_track_count = 0;
|
||||
|
||||
QVector<ClipPtr> current_clips;
|
||||
|
||||
// loop through clips, find currently active, and sort by track
|
||||
for (int i=0;i<s->clips.size();i++) {
|
||||
|
||||
ClipPtr c = s->clips.at(i);
|
||||
|
||||
if (c != nullptr) {
|
||||
|
||||
// if clip is video and we're processing video
|
||||
if ((c->track < 0) == params.video) {
|
||||
|
||||
bool clip_is_active = false;
|
||||
|
||||
// is the clip a "footage" clip?
|
||||
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE) {
|
||||
FootagePtr m = c->media->to_footage();
|
||||
|
||||
// does the clip have a valid media source?
|
||||
if (!m->invalid && !(c->track >= 0 && !is_audio_device_set())) {
|
||||
|
||||
// is the media process and ready?
|
||||
if (m->ready) {
|
||||
const FootageStream* ms = m->get_stream_from_file_index(c->track < 0, c->media_stream);
|
||||
|
||||
// does the media have a valid media stream source and is it active?
|
||||
if (ms != nullptr && is_clip_active(c, playhead)) {
|
||||
|
||||
// open if not open
|
||||
if (!c->open) {
|
||||
open_clip(c, !params.single_threaded);
|
||||
}
|
||||
|
||||
clip_is_active = true;
|
||||
|
||||
// increment audio track count
|
||||
if (c->track >= 0) audio_track_count++;
|
||||
|
||||
} else if (c->finished_opening) {
|
||||
|
||||
// close the clip if it isn't active anymore
|
||||
close_clip(c, false);
|
||||
|
||||
}
|
||||
} else {
|
||||
|
||||
// media wasn't ready, schedule a redraw
|
||||
params.texture_failed = true;
|
||||
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// if the clip is a nested sequence or null clip, just open it
|
||||
|
||||
if (is_clip_active(c, playhead)) {
|
||||
if (!c->open) open_clip(c, !params.single_threaded);
|
||||
clip_is_active = true;
|
||||
} else if (c->finished_opening) {
|
||||
close_clip(c, false);
|
||||
}
|
||||
}
|
||||
|
||||
// if the clip is active, added it to "current_clips", sorted by track
|
||||
if (clip_is_active) {
|
||||
bool added = false;
|
||||
|
||||
// track sorting is only necessary for video clips
|
||||
// audio clips are mixed equally, so we skip sorting for those
|
||||
if (params.video) {
|
||||
|
||||
// insertion sort by track
|
||||
for (int j=0;j<current_clips.size();j++) {
|
||||
if (current_clips.at(j)->track < c->track) {
|
||||
current_clips.insert(j, c);
|
||||
added = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (!added) {
|
||||
current_clips.append(c);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (params.video) {
|
||||
// set default coordinates based on the sequence, with 0 in the direct center
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
int half_width = s->width/2;
|
||||
int half_height = s->height/2;
|
||||
glOrtho(-half_width, half_width, -half_height, half_height, -1, 10);
|
||||
}
|
||||
|
||||
// loop through current clips
|
||||
for (int i=0;i<current_clips.size();i++) {
|
||||
ClipPtr c = current_clips.at(i);
|
||||
|
||||
// check if this clip was successfully opened by earlier function
|
||||
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE && !c->finished_opening) {
|
||||
qWarning() << "Tried to display clip" << i << "but it's closed";
|
||||
params.texture_failed = true;
|
||||
} else {
|
||||
|
||||
c->render_lock.lock();
|
||||
|
||||
// if clip is a video clip
|
||||
if (c->track < 0) {
|
||||
// reset OpenGL to full color
|
||||
glColor4f(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
// textureID variable contains texture to be drawn on screen at the end
|
||||
GLuint textureID = 0;
|
||||
|
||||
// store video source dimensions
|
||||
int video_width = c->getWidth();
|
||||
int video_height = c->getHeight();
|
||||
|
||||
// if media is footage
|
||||
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_FOOTAGE) {
|
||||
|
||||
if (c->texture == nullptr) {
|
||||
// opengl texture doesn't exist yet, create it
|
||||
|
||||
c->texture = new QOpenGLTexture(QOpenGLTexture::Target2D);
|
||||
c->texture->setSize(c->stream->codecpar->width, c->stream->codecpar->height);
|
||||
c->texture->setFormat(QOpenGLTexture::RGBA8_UNorm);
|
||||
c->texture->setMipLevels(c->texture->maximumMipLevels());
|
||||
c->texture->setMinMagFilters(QOpenGLTexture::Linear, QOpenGLTexture::Linear);
|
||||
c->texture->allocateStorage(QOpenGLTexture::RGBA, QOpenGLTexture::UInt8);
|
||||
}
|
||||
|
||||
// retrieve video frame from cache and store it in c->texture
|
||||
get_clip_frame(c, qMax(playhead, c->timeline_in), params.texture_failed);
|
||||
|
||||
// retrieve ID from c->texture
|
||||
textureID = c->texture->textureId();
|
||||
|
||||
if (textureID == 0) {
|
||||
qWarning() << "Failed to create texture";
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// prepare framebuffers for backend drawing operations
|
||||
if (c->fbo == nullptr) {
|
||||
// create 3 fbos for nested sequences, 2 for most clips
|
||||
int fbo_count = (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_SEQUENCE) ? 3 : 2;
|
||||
|
||||
c->fbo = new QOpenGLFramebufferObject* [size_t(fbo_count)];
|
||||
|
||||
for (int j=0;j<fbo_count;j++) {
|
||||
c->fbo[j] = new QOpenGLFramebufferObject(video_width, video_height);
|
||||
}
|
||||
}
|
||||
|
||||
// if clip should actually be shown on screen in this frame
|
||||
if (playhead >= c->get_timeline_in_with_transition()
|
||||
&& playhead < c->get_timeline_out_with_transition()) {
|
||||
glPushMatrix();
|
||||
|
||||
// simple bool for switching between the two framebuffers
|
||||
bool fbo_switcher = false;
|
||||
|
||||
glViewport(0, 0, video_width, video_height);
|
||||
|
||||
if (c->media != nullptr) {
|
||||
if (c->media->get_type() == MEDIA_TYPE_SEQUENCE) {
|
||||
// for a nested sequence, run this function again on that sequence and retrieve the texture
|
||||
|
||||
// add nested sequence to nest list
|
||||
params.nests.append(c);
|
||||
|
||||
// compose sequence
|
||||
textureID = compose_sequence(params);
|
||||
|
||||
// remove sequence from nest list
|
||||
params.nests.removeLast();
|
||||
|
||||
// compose_sequence() would have written to this clip's fbo[0], so we switch to fbo[1]
|
||||
fbo_switcher = true;
|
||||
} else if (c->media->get_type() == MEDIA_TYPE_FOOTAGE) {
|
||||
|
||||
if (!c->media->to_footage()->alpha_is_premultiplied) {
|
||||
// alpha is not premultiplied, we'll need to multiply it for the rest of the pipeline
|
||||
params.premultiply_program->bind();
|
||||
|
||||
textureID = draw_clip(c->fbo[0], textureID, true);
|
||||
|
||||
params.premultiply_program->release();
|
||||
|
||||
fbo_switcher = true;
|
||||
}
|
||||
|
||||
// convert to linear colorspace
|
||||
#ifdef OLIVE_OCIO
|
||||
bool linear_convert = true;
|
||||
if (linear_convert)
|
||||
{
|
||||
OCIO::ConstConfigRcPtr config = OCIO::GetCurrentConfig();
|
||||
const char* g_display = config->getDefaultDisplay();
|
||||
const char* g_transformName = config->getDefaultView(g_display);
|
||||
|
||||
const char* g_inputColorSpace = OCIO::ROLE_SCENE_LINEAR;
|
||||
std::string cs = config->parseColorSpaceFromString("srgb");
|
||||
if (!cs.empty()) {
|
||||
g_inputColorSpace = cs.c_str();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// set up default coordinates for drawing the clip
|
||||
GLTextureCoords coords;
|
||||
coords.grid_size = 1;
|
||||
coords.vertexTopLeftX = coords.vertexBottomLeftX = -video_width/2;
|
||||
coords.vertexTopLeftY = coords.vertexTopRightY = -video_height/2;
|
||||
coords.vertexTopRightX = coords.vertexBottomRightX = video_width/2;
|
||||
coords.vertexBottomLeftY = coords.vertexBottomRightY = video_height/2;
|
||||
coords.vertexBottomLeftZ = coords.vertexBottomRightZ = coords.vertexTopLeftZ = coords.vertexTopRightZ = 1;
|
||||
coords.textureTopLeftY = coords.textureTopRightY = coords.textureTopLeftX = coords.textureBottomLeftX = 0.0;
|
||||
coords.textureBottomLeftY = coords.textureBottomRightY = coords.textureTopRightX = coords.textureBottomRightX = 1.0;
|
||||
coords.textureTopLeftQ = coords.textureTopRightQ = coords.textureTopLeftQ = coords.textureBottomLeftQ = 1;
|
||||
coords.blendmode = BLEND_MODE_NORMAL;
|
||||
coords.opacity = 1.0;
|
||||
|
||||
// if auto-scale is enabled, auto-scale the clip
|
||||
if (c->autoscale && (video_width != s->width && video_height != s->height)) {
|
||||
float width_multiplier = float(s->width) / float(video_width);
|
||||
float height_multiplier = float(s->height) / float(video_height);
|
||||
float scale_multiplier = qMin(width_multiplier, height_multiplier);
|
||||
glScalef(scale_multiplier, scale_multiplier, 1);
|
||||
}
|
||||
|
||||
// == EFFECT CODE START ==
|
||||
|
||||
// get current sequence time in seconds (used for effects)
|
||||
double timecode = get_timecode(c, playhead);
|
||||
|
||||
// set up variables for gizmos later
|
||||
EffectPtr first_gizmo_effect = nullptr;
|
||||
EffectPtr selected_effect = nullptr;
|
||||
|
||||
// run through all of the clip's effects
|
||||
for (int j=0;j<c->effects.size();j++) {
|
||||
EffectPtr e = c->effects.at(j);
|
||||
process_effect(c, e, timecode, coords, textureID, fbo_switcher, params.texture_failed, kTransitionNone);
|
||||
|
||||
// retrieve gizmo data from effect
|
||||
if (e->are_gizmos_enabled()) {
|
||||
if (first_gizmo_effect == nullptr) first_gizmo_effect = e;
|
||||
if (e->container->selected) selected_effect = e;
|
||||
}
|
||||
}
|
||||
|
||||
// using gizmo data, set definitive gizmo
|
||||
if (selected_effect != nullptr) {
|
||||
(*params.gizmos) = selected_effect;
|
||||
} else if (is_clip_selected(c, true)) {
|
||||
(*params.gizmos) = first_gizmo_effect;
|
||||
}
|
||||
|
||||
// if the clip has an opening transition, process that now
|
||||
if (c->opening_transition != nullptr) {
|
||||
int transition_progress = playhead - c->get_timeline_in_with_transition();
|
||||
if (transition_progress < c->opening_transition->get_length()) {
|
||||
process_effect(c, c->opening_transition, double(transition_progress)/double(c->opening_transition->get_length()), coords, textureID, fbo_switcher, params.texture_failed, kTransitionOpening);
|
||||
}
|
||||
}
|
||||
|
||||
// if the clip has a closing transition, process that now
|
||||
if (c->closing_transition != nullptr) {
|
||||
int transition_progress = playhead - (c->get_timeline_out_with_transition() - c->closing_transition->get_length());
|
||||
if (transition_progress >= 0 && transition_progress < c->closing_transition->get_length()) {
|
||||
process_effect(c, c->closing_transition, double(transition_progress)/double(c->closing_transition->get_length()), coords, textureID, fbo_switcher, params.texture_failed, kTransitionClosing);
|
||||
}
|
||||
}
|
||||
|
||||
// == EFFECT CODE END ==
|
||||
|
||||
if (textureID > 0) {
|
||||
// set viewport to sequence size
|
||||
params.ctx->functions()->glViewport(0, 0, s->width, s->height);
|
||||
|
||||
|
||||
|
||||
// == START RENDER CLIP IN CONTEXT OF SEQUENCE ==
|
||||
|
||||
|
||||
|
||||
// use clip textures for nested sequences, otherwise use main frame buffers
|
||||
GLuint back_buffer_1;
|
||||
GLuint backend_tex_1;
|
||||
GLuint backend_tex_2;
|
||||
if (params.nests.size() > 0) {
|
||||
back_buffer_1 = params.nests.last()->fbo[1]->handle();
|
||||
backend_tex_1 = params.nests.last()->fbo[1]->texture();
|
||||
backend_tex_2 = params.nests.last()->fbo[2]->texture();
|
||||
} else {
|
||||
back_buffer_1 = params.backend_buffer1;
|
||||
backend_tex_1 = params.backend_attachment1;
|
||||
backend_tex_2 = params.backend_attachment2;
|
||||
}
|
||||
|
||||
// render a backbuffer
|
||||
params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, back_buffer_1);
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// bind final clip texture
|
||||
glBindTexture(GL_TEXTURE_2D, textureID);
|
||||
|
||||
// set texture filter to bilinear
|
||||
params.ctx->functions()->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
params.ctx->functions()->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// draw clip on screen according to gl coordinates
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
glTexCoord2f(coords.textureTopLeftX, coords.textureTopLeftY); // top left
|
||||
glVertex2f(coords.vertexTopLeftX, coords.vertexTopLeftY); // top left
|
||||
glTexCoord2f(coords.textureTopRightX, coords.textureTopRightY); // top right
|
||||
glVertex2f(coords.vertexTopRightX, coords.vertexTopRightY); // top right
|
||||
glTexCoord2f(coords.textureBottomRightX, coords.textureBottomRightY); // bottom right
|
||||
glVertex2f(coords.vertexBottomRightX, coords.vertexBottomRightY); // bottom right
|
||||
glTexCoord2f(coords.textureBottomLeftX, coords.textureBottomLeftY); // bottom left
|
||||
glVertex2f(coords.vertexBottomLeftX, coords.vertexBottomLeftY); // bottom left
|
||||
|
||||
glEnd();
|
||||
|
||||
// release final clip texture
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
|
||||
|
||||
// == END RENDER CLIP IN CONTEXT OF SEQUENCE ==
|
||||
|
||||
|
||||
|
||||
//
|
||||
//
|
||||
// PROCESS POST-SHADERS
|
||||
//
|
||||
//
|
||||
|
||||
|
||||
|
||||
// copy front buffer to back buffer (only if we're using blending modes - which we usually will be)
|
||||
if (!olive::CurrentRuntimeConfig.disable_blending) {
|
||||
if (params.nests.size() > 0) {
|
||||
draw_clip(params.ctx, params.nests.last()->fbo[2]->handle(), params.nests.last()->fbo[0]->texture(), true);
|
||||
} else {
|
||||
draw_clip(params.ctx, params.backend_buffer2, params.main_attachment, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
// == START FINAL DRAW ON SEQUENCE BUFFER ==
|
||||
|
||||
|
||||
|
||||
// bind front buffer as draw buffer
|
||||
params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, final_fbo);
|
||||
|
||||
if (olive::CurrentRuntimeConfig.disable_blending) {
|
||||
// some GPUs don't like the blending shader, so we provide a pure GL fallback here
|
||||
|
||||
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, backend_tex_1);
|
||||
|
||||
glColor4f(coords.opacity, coords.opacity, coords.opacity, coords.opacity);
|
||||
|
||||
full_blit();
|
||||
|
||||
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, 0);
|
||||
} else {
|
||||
// load background texture into texture unit 0
|
||||
params.ctx->functions()->glActiveTexture(GL_TEXTURE0 + 0); // Texture unit 0
|
||||
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, backend_tex_2);
|
||||
|
||||
// load foreground texture into texture unit 1
|
||||
params.ctx->functions()->glActiveTexture(GL_TEXTURE0 + 1); // Texture unit 1
|
||||
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, backend_tex_1);
|
||||
|
||||
// bind and configure blending mode shader
|
||||
params.blend_mode_program->bind();
|
||||
params.blend_mode_program->setUniformValue("blendmode", coords.blendmode);
|
||||
params.blend_mode_program->setUniformValue("opacity", coords.opacity);
|
||||
params.blend_mode_program->setUniformValue("background", 0);
|
||||
params.blend_mode_program->setUniformValue("foreground", 1);
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
full_blit();
|
||||
|
||||
// release blend mode shader
|
||||
params.blend_mode_program->release();
|
||||
|
||||
// unbind texture from texture unit 1
|
||||
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// unbind texture from texture unit 0
|
||||
params.ctx->functions()->glActiveTexture(GL_TEXTURE0 + 0); // Texture unit 0
|
||||
params.ctx->functions()->glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
// unbind framebuffer
|
||||
params.ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
|
||||
|
||||
// == END FINAL DRAW ON SEQUENCE BUFFER ==
|
||||
}
|
||||
|
||||
// prepare gizmos
|
||||
if ((*params.gizmos) != nullptr
|
||||
&& params.nests.isEmpty()
|
||||
&& ((*params.gizmos) == first_gizmo_effect
|
||||
|| (*params.gizmos) == selected_effect)) {
|
||||
(*params.gizmos)->gizmo_draw(timecode, coords); // set correct gizmo coords
|
||||
(*params.gizmos)->gizmo_world_to_screen(); // convert gizmo coords to screen coords
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
}
|
||||
} else {
|
||||
if (c->media != nullptr && c->media->get_type() == MEDIA_TYPE_SEQUENCE) {
|
||||
params.nests.append(c);
|
||||
compose_sequence(params);
|
||||
params.nests.removeLast();
|
||||
} else {
|
||||
if (c->lock.tryLock()) {
|
||||
// Check whether cacher is currently active, if not activate it now
|
||||
|
||||
cache_clip(c, playhead, c->audio_reset, (params.viewer != nullptr && !params.viewer->playing), params.nests, params.playback_speed);
|
||||
c->lock.unlock();
|
||||
}
|
||||
}
|
||||
|
||||
// visually update all the keyframe values
|
||||
if (c->sequence == params.seq) { // only if you can currently see them
|
||||
double ts = (playhead - c->get_timeline_in_with_transition() + c->get_clip_in_with_transition())/s->frame_rate;
|
||||
for (int i=0;i<c->effects.size();i++) {
|
||||
EffectPtr e = c->effects.at(i);
|
||||
for (int j=0;j<e->row_count();j++) {
|
||||
EffectRow* r = e->row(j);
|
||||
for (int k=0;k<r->fieldCount();k++) {
|
||||
r->field(k)->validate_keyframe_data(ts);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
c->render_lock.unlock();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if (audio_track_count == 0 && params.viewer != nullptr) {
|
||||
params.viewer->play_wake();
|
||||
}
|
||||
|
||||
if (params.video) {
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
if (!params.nests.isEmpty() && params.nests.last()->fbo != nullptr) {
|
||||
// returns nested clip's texture
|
||||
return params.nests.last()->fbo[0]->texture();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void compose_audio(Viewer* viewer, SequencePtr seq, int playback_speed) {
|
||||
ComposeSequenceParams params;
|
||||
params.viewer = viewer;
|
||||
params.ctx = nullptr;
|
||||
params.seq = seq;
|
||||
params.video = false;
|
||||
params.gizmos = nullptr;
|
||||
params.single_threaded = audio_rendering;
|
||||
params.playback_speed = playback_speed;
|
||||
params.blend_mode_program = nullptr;
|
||||
compose_sequence(params);
|
||||
}
|
||||
@@ -1,265 +0,0 @@
|
||||
/***
|
||||
|
||||
Olive - Non-Linear Video Editor
|
||||
Copyright (C) 2019 Olive Team
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
***/
|
||||
|
||||
#ifndef RENDERFUNCTIONS_H
|
||||
#define RENDERFUNCTIONS_H
|
||||
|
||||
#include <QOpenGLContext>
|
||||
#include <QVector>
|
||||
#include <QOpenGLShaderProgram>
|
||||
|
||||
#include "project/sequence.h"
|
||||
#include "project/effect.h"
|
||||
|
||||
#include "panels/viewer.h"
|
||||
|
||||
/**
|
||||
* @brief The ComposeSequenceParams struct
|
||||
*
|
||||
* Struct sent to the compose_sequence() function.
|
||||
*/
|
||||
struct ComposeSequenceParams {
|
||||
|
||||
/**
|
||||
* @brief Reference to the Viewer class that's calling compose_sequence()
|
||||
*
|
||||
* Primarily used for calling Viewer::play_wake() when appropriate.
|
||||
*/
|
||||
Viewer* viewer;
|
||||
|
||||
/**
|
||||
* @brief The OpenGL context to use while rendering.
|
||||
*
|
||||
* For video rendering, this must be a valid OpenGL context. For audio, this variable is never accessed.
|
||||
*
|
||||
* \see ComposeSequenceParams::video
|
||||
*/
|
||||
QOpenGLContext* ctx;
|
||||
|
||||
/**
|
||||
* @brief The sequence to compose
|
||||
*
|
||||
* In addition to clips, sequences also contain the playhead position so compose_sequence() knows which frame
|
||||
* to render.
|
||||
*/
|
||||
SequencePtr seq;
|
||||
|
||||
/**
|
||||
* @brief Array to store the nested sequence hierarchy
|
||||
*
|
||||
* Should be left empty. This array gets passed around compose_sequence() as it calls itself recursively to
|
||||
* handle nested sequences.
|
||||
*/
|
||||
QVector<ClipPtr> nests;
|
||||
|
||||
/**
|
||||
* @brief Set compose mode to video or audio
|
||||
*
|
||||
* **TRUE** if this function should render video, **FALSE** if this function should render audio.
|
||||
*/
|
||||
bool video;
|
||||
|
||||
/**
|
||||
* @brief Set to the Effect whose gizmos were chosen to be drawn on screen
|
||||
*
|
||||
* A pointer to a pointer that will be set to the Effect whose gizmos are being rendered and should therefore
|
||||
* be interacted with if the user uses them.
|
||||
*/
|
||||
EffectPtr* gizmos;
|
||||
|
||||
/**
|
||||
* @brief A variable that compose_sequence() will set to **TRUE** if any of the clips couldn't be shown.
|
||||
*
|
||||
* A footage item or shader may not be ready at the time this frame is drawn. If compose_sequence() couldn't draw
|
||||
* any of the clips in the scene, this variable is set to **TRUE** indicating that the image rendered is a
|
||||
* "best effort", but not the actual image.
|
||||
*
|
||||
* This variable should be checked after compose_sequence() and a repaint should be triggered if it's **TRUE**.
|
||||
*
|
||||
* \note This variable is probably bad design and is a relic of an earlier rendering backend. There may be a better
|
||||
* way to communicate this information.
|
||||
*
|
||||
* Additionally, since
|
||||
* compose_sequence() for video will now always run in a separate thread anyway, there's no real issue with
|
||||
* stalling it to wait for footage to complete opening or whatever may be lagging behind. A possible side effect
|
||||
* of this though is that the preview may become less responsive if it's stuck trying to render one frame. With
|
||||
* the current system, the preview may show incomplete frames occasionally but at least it will show something.
|
||||
* This may be preferable. See ComposeSequenceParams::single_threaded for a similar function that could be
|
||||
* removed.
|
||||
*/
|
||||
bool texture_failed;
|
||||
|
||||
/**
|
||||
* @brief Run all cachers in the same thread that compose_sequence() is in
|
||||
*
|
||||
* Standard behavior is that all clips cache frames in their own thread and signals are sent between
|
||||
* compose_sequence() and the clip's cacher thread regarding which frames to display and cache without stalling
|
||||
* the compose_sequence() thread. Setting this to **TRUE** will run all cachers in the same thread creating a
|
||||
* technically more "perfect" connection between them that will also stall the compose_sequence() thread. Used
|
||||
* when rendering as timing isn't as important as creating output frames as quickly as possible.
|
||||
*
|
||||
* \note Exporting should probably be rewritten without this. While running all the cachers in one thread makes
|
||||
* it easier to synchronize everything, export performance could probably benefit from keeping them in separate
|
||||
* threads and syncing up with them. See ComposeSequenceParams::texture_failed for a similar function that could
|
||||
* be removed.
|
||||
*/
|
||||
bool single_threaded;
|
||||
|
||||
/**
|
||||
* @brief Set the current playback speed (adjusted with Shuttle Left/Right)
|
||||
*
|
||||
* Only used for audio rendering to determine how many samples to skip in order to play audio at the correct speed.
|
||||
*
|
||||
* \see ComposeSequenceParams::video
|
||||
*/
|
||||
int playback_speed;
|
||||
|
||||
/**
|
||||
* @brief Blending mode shader
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* A program containing the current active
|
||||
* blending mode shader that can be bound during rendering. Must be compiled and linked beforehand. See
|
||||
* RenderThread::blend_mode_program for how this is properly set up.
|
||||
*
|
||||
* \see ComposeSequenceParams::video
|
||||
*/
|
||||
QOpenGLShaderProgram* blend_mode_program;
|
||||
|
||||
/**
|
||||
* @brief Premultiply alpha shader
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* compose_sequence()'s internal composition
|
||||
* expects premultipled alpha, but it will pre-emptively multiply any footage that is not set as already
|
||||
* premultiplied (see Footage::alpha_is_premultiplied) using this shader. Must be compiled and linked beforehand.
|
||||
* See RenderThread::premultiply_program for how this is properly set up.
|
||||
*/
|
||||
QOpenGLShaderProgram* premultiply_program;
|
||||
|
||||
/**
|
||||
* @brief The OpenGL framebuffer object that the final texture to be shown is rendered to.
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* When compose_sequence() is rendering the final image, this framebuffer will be bound.
|
||||
*/
|
||||
GLuint main_buffer;
|
||||
|
||||
/**
|
||||
* @brief The attachment to the framebuffer in main_buffer
|
||||
*
|
||||
* Used only for video rendering. Never accessed with audio rendering.
|
||||
*
|
||||
* The OpenGL texture attached to the framebuffer referenced by main_buffer.
|
||||
*/
|
||||
GLuint main_attachment;
|
||||
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 1 used for further processing before rendering to main_buffer
|
||||
*
|
||||
* In some situations, compose_sequence() will do some processing through shaders that requires "ping-ponging"
|
||||
* between framebuffers. backend_buffer1 and backend_buffer2 are used for this purpose.
|
||||
*/
|
||||
GLuint backend_buffer1;
|
||||
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 1's texture attachment
|
||||
*
|
||||
* The texture that ComposeSequenceParams::backend_buffer1 renders to. Bound and drawn to
|
||||
* ComposeSequenceParams::backend_buffer2 to "ping-pong" between them and various shaders.
|
||||
*/
|
||||
GLuint backend_attachment1;
|
||||
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 2 used for further processing before rendering to main_buffer
|
||||
*
|
||||
* In some situations, compose_sequence() will do some processing through shaders that requires "ping-ponging"
|
||||
* between framebuffers. backend_buffer1 and backend_buffer2 are used for this purpose.
|
||||
*/
|
||||
GLuint backend_buffer2;
|
||||
|
||||
/**
|
||||
* @brief Backend OpenGL framebuffer 2's texture attachment
|
||||
*
|
||||
* The texture that ComposeSequenceParams::backend_buffer2 renders to. Bound and drawn to
|
||||
* ComposeSequenceParams::backend_buffer1 to "ping-pong" between them and various shaders.
|
||||
*/
|
||||
GLuint backend_attachment2;
|
||||
|
||||
/**
|
||||
* @brief OpenGL shader containing OpenColorIO shader information
|
||||
*/
|
||||
QOpenGLShaderProgram* ocio_shader;
|
||||
|
||||
/**
|
||||
* @brief OpenGL texture containing LUT obtained form OpenColorIO
|
||||
*/
|
||||
GLuint ocio_lut_texture;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief Compose a frame of a given sequence
|
||||
*
|
||||
* For any given Sequence, this function will render the current frame indicated by Sequence::playhead. Will
|
||||
* automatically open and close clips (memory allocation and file handles) as necessary, communicate with the
|
||||
* Clip::cacher objects to retrieve upcoming frames and store them in memory, run Effect processing functions, and
|
||||
* finally composite all the currently active clips together into a final texture.
|
||||
*
|
||||
* Will sometimes render a frame incomplete or inaccurately, e.g. if a video file hadn't finished opening by the time
|
||||
* of the render or a clip's cacher didn't have the requested frame available at the time of the render. If so,
|
||||
* the `texture_failed` variable of `params` will be set to **TRUE**. Check this after calling compose_sequence() and
|
||||
* if it is **TRUE**, compose_sequence() should be called again later to attempt another render (unless the Sequence
|
||||
* is being played, in which case just play the next frame rather than redrawing an old frame).
|
||||
*
|
||||
* @param params
|
||||
*
|
||||
* A struct of parameters to use while rendering.
|
||||
*
|
||||
* @return A reference to the OpenGL texture resulting from the render. Will usually be equal to
|
||||
* ComposeSequenceParams::main_attachment unless it's rendering a nested sequence, in which case it'll be a reference
|
||||
* to one of the textures referenced by Clip::fbo. Can be used directly to draw the rendered frame.
|
||||
*/
|
||||
GLuint compose_sequence(ComposeSequenceParams ¶ms);
|
||||
|
||||
/**
|
||||
* @brief Convenience wrapper function for compose_sequence() to render audio
|
||||
*
|
||||
* Much of the functionality provided (and parameters required) by compose_sequence() is only useful/necessary for
|
||||
* video rendering. For audio rendering, this function is easier to handle and will correctly set up
|
||||
* compose_sequence() to render audio without the cumbersome effort of setting up a ComposeSequenceParams object.
|
||||
*
|
||||
* @param viewer
|
||||
*
|
||||
* The Viewer object calling this function
|
||||
*
|
||||
* @param seq
|
||||
*
|
||||
* The Sequence whose audio to render.
|
||||
*
|
||||
* @param playback_speed
|
||||
*
|
||||
* The current playback speed (controlled by Shuttle Left/Right)
|
||||
*/
|
||||
void compose_audio(Viewer* viewer, SequencePtr seq, int playback_speed);
|
||||
|
||||
#endif // RENDERFUNCTIONS_H
|
||||
@@ -1,313 +0,0 @@
|
||||
/***
|
||||
|
||||
Olive - Non-Linear Video Editor
|
||||
Copyright (C) 2019 Olive Team
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
***/
|
||||
|
||||
#include "renderthread.h"
|
||||
|
||||
#include <QApplication>
|
||||
#include <QImage>
|
||||
#include <QOpenGLFunctions>
|
||||
#include <QDebug>
|
||||
|
||||
#include "ui/renderfunctions.h"
|
||||
#include "playback/playback.h"
|
||||
#include "project/sequence.h"
|
||||
|
||||
RenderThread::RenderThread() :
|
||||
front_buffer(0),
|
||||
front_texture(0),
|
||||
gizmos(nullptr),
|
||||
share_ctx(nullptr),
|
||||
ctx(nullptr),
|
||||
blend_mode_program(nullptr),
|
||||
premultiply_program(nullptr),
|
||||
seq(nullptr),
|
||||
tex_width(-1),
|
||||
tex_height(-1),
|
||||
queued(false),
|
||||
texture_failed(false),
|
||||
running(true)
|
||||
{
|
||||
surface.create();
|
||||
}
|
||||
|
||||
RenderThread::~RenderThread() {
|
||||
surface.destroy();
|
||||
}
|
||||
|
||||
void RenderThread::run() {
|
||||
mutex.lock();
|
||||
|
||||
while (running) {
|
||||
if (!queued) {
|
||||
waitCond.wait(&mutex);
|
||||
}
|
||||
if (!running) {
|
||||
break;
|
||||
}
|
||||
queued = false;
|
||||
|
||||
if (share_ctx != nullptr) {
|
||||
if (ctx != nullptr) {
|
||||
ctx->makeCurrent(&surface);
|
||||
|
||||
// gen fbo
|
||||
if (front_buffer == 0) {
|
||||
// delete any existing framebuffers
|
||||
delete_fbo();
|
||||
|
||||
// create framebuffers
|
||||
ctx->functions()->glGenFramebuffers(1, &front_buffer);
|
||||
ctx->functions()->glGenFramebuffers(1, &back_buffer_1);
|
||||
ctx->functions()->glGenFramebuffers(1, &back_buffer_2);
|
||||
}
|
||||
|
||||
// gen texture
|
||||
if (front_texture == 0 || tex_width != seq->width || tex_height != seq->height) {
|
||||
// cache texture size
|
||||
tex_width = seq->width;
|
||||
tex_height = seq->height;
|
||||
|
||||
// delete any existing textures
|
||||
delete_texture();
|
||||
|
||||
// create texture
|
||||
glGenTextures(1, &front_texture);
|
||||
glGenTextures(1, &back_texture_1);
|
||||
glGenTextures(1, &back_texture_2);
|
||||
|
||||
GLuint fbos[3] = {front_buffer, back_buffer_1, back_buffer_2};
|
||||
GLuint textures[3] = {front_texture, back_texture_1, back_texture_2};
|
||||
|
||||
for (int i=0;i<3;i++) {
|
||||
// bind framebuffer for attaching
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[i]);
|
||||
|
||||
// bind texture
|
||||
glBindTexture(GL_TEXTURE_2D, textures[i]);
|
||||
|
||||
// allocate storage for texture
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, GL_RGBA, seq->width, seq->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr
|
||||
);
|
||||
|
||||
// set texture filtering to bilinear
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
// attach texture to framebuffer
|
||||
ctx->functions()->glFramebufferTexture2D(
|
||||
GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[i], 0
|
||||
);
|
||||
|
||||
// release texture
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
// release framebuffer
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (blend_mode_program == nullptr) {
|
||||
// create shader program to make blending modes work
|
||||
delete_shader_program();
|
||||
|
||||
blend_mode_program = new QOpenGLShaderProgram();
|
||||
blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/internalshaders/common.vert");
|
||||
blend_mode_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/internalshaders/blending.frag");
|
||||
blend_mode_program->link();
|
||||
|
||||
premultiply_program = new QOpenGLShaderProgram();
|
||||
premultiply_program->addShaderFromSourceFile(QOpenGLShader::Vertex, ":/internalshaders/common.vert");
|
||||
premultiply_program->addShaderFromSourceFile(QOpenGLShader::Fragment, ":/internalshaders/premultiply.frag");
|
||||
premultiply_program->link();
|
||||
}
|
||||
|
||||
// bind framebuffer for drawing
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, front_buffer);
|
||||
|
||||
// draw frame
|
||||
paint();
|
||||
|
||||
// flush changes
|
||||
ctx->functions()->glFinish();
|
||||
|
||||
// release
|
||||
ctx->functions()->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
|
||||
emit ready();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
delete_ctx();
|
||||
|
||||
mutex.unlock();
|
||||
}
|
||||
|
||||
void RenderThread::paint() {
|
||||
glLoadIdentity();
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 0.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_DEPTH);
|
||||
|
||||
gizmos = nullptr;
|
||||
|
||||
ComposeSequenceParams params;
|
||||
params.viewer = nullptr;
|
||||
params.ctx = ctx;
|
||||
params.seq = seq;
|
||||
params.video = true;
|
||||
params.texture_failed = false;
|
||||
params.gizmos = &gizmos;
|
||||
params.single_threaded = false;
|
||||
params.playback_speed = 1;
|
||||
params.blend_mode_program = blend_mode_program;
|
||||
params.premultiply_program = premultiply_program;
|
||||
params.backend_buffer1 = back_buffer_1;
|
||||
params.backend_buffer2 = back_buffer_2;
|
||||
params.backend_attachment1 = back_texture_1;
|
||||
params.backend_attachment2 = back_texture_2;
|
||||
params.main_buffer = front_buffer;
|
||||
params.main_attachment = front_texture;
|
||||
compose_sequence(params);
|
||||
|
||||
texture_failed = params.texture_failed;
|
||||
|
||||
if (!save_fn.isEmpty()) {
|
||||
if (texture_failed) {
|
||||
// texture failed, try again
|
||||
queued = true;
|
||||
} else {
|
||||
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, front_buffer);
|
||||
QImage img(tex_width, tex_height, QImage::Format_RGBA8888);
|
||||
glReadPixels(0, 0, tex_width, tex_height, GL_RGBA, GL_UNSIGNED_BYTE, img.bits());
|
||||
img.save(save_fn);
|
||||
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
save_fn = "";
|
||||
}
|
||||
}
|
||||
|
||||
if (pixel_buffer != nullptr) {
|
||||
|
||||
// set main framebuffer to the current read buffer
|
||||
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, front_buffer);
|
||||
|
||||
// store pixels in buffer
|
||||
glReadPixels(0,
|
||||
0,
|
||||
pixel_buffer_linesize == 0 ? tex_width : pixel_buffer_linesize,
|
||||
tex_height,
|
||||
GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
pixel_buffer);
|
||||
|
||||
// release current read buffer
|
||||
ctx->functions()->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
|
||||
pixel_buffer = nullptr;
|
||||
}
|
||||
|
||||
glDisable(GL_DEPTH);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
void RenderThread::start_render(QOpenGLContext *share, SequencePtr s, const QString& save, GLvoid* pixels, int pixel_linesize, int idivider) {
|
||||
Q_UNUSED(idivider);
|
||||
|
||||
seq = s;
|
||||
|
||||
// stall any dependent actions
|
||||
texture_failed = true;
|
||||
|
||||
if (share != nullptr && (ctx == nullptr || ctx->shareContext() != share_ctx)) {
|
||||
share_ctx = share;
|
||||
delete_ctx();
|
||||
ctx = new QOpenGLContext();
|
||||
ctx->setFormat(share_ctx->format());
|
||||
ctx->setShareContext(share_ctx);
|
||||
ctx->create();
|
||||
ctx->moveToThread(this);
|
||||
}
|
||||
|
||||
save_fn = save;
|
||||
pixel_buffer = pixels;
|
||||
pixel_buffer_linesize = pixel_linesize;
|
||||
|
||||
queued = true;
|
||||
|
||||
waitCond.wakeAll();
|
||||
}
|
||||
|
||||
bool RenderThread::did_texture_fail() {
|
||||
return texture_failed;
|
||||
}
|
||||
|
||||
void RenderThread::cancel() {
|
||||
running = false;
|
||||
waitCond.wakeAll();
|
||||
wait();
|
||||
}
|
||||
|
||||
void RenderThread::delete_texture() {
|
||||
if (front_texture > 0) {
|
||||
GLuint tex[3] = {front_texture, back_texture_1, back_texture_2};
|
||||
glDeleteTextures(3, tex);
|
||||
}
|
||||
front_texture = 0;
|
||||
back_texture_1 = 0;
|
||||
back_texture_2 = 0;
|
||||
}
|
||||
|
||||
void RenderThread::delete_fbo() {
|
||||
if (front_buffer > 0) {
|
||||
GLuint fbos[3] = {front_buffer, back_buffer_1, back_buffer_2};
|
||||
ctx->functions()->glDeleteFramebuffers(3, fbos);
|
||||
}
|
||||
front_buffer = 0;
|
||||
back_buffer_1 = 0;
|
||||
back_buffer_2 = 0;
|
||||
}
|
||||
|
||||
void RenderThread::delete_shader_program() {
|
||||
if (blend_mode_program != nullptr) {
|
||||
delete blend_mode_program;
|
||||
delete premultiply_program;
|
||||
}
|
||||
blend_mode_program = nullptr;
|
||||
premultiply_program = nullptr;
|
||||
}
|
||||
|
||||
void RenderThread::delete_ctx() {
|
||||
if (ctx != nullptr) {
|
||||
delete_shader_program();
|
||||
delete_texture();
|
||||
delete_fbo();
|
||||
ctx->doneCurrent();
|
||||
delete ctx;
|
||||
}
|
||||
ctx = nullptr;
|
||||
}
|
||||
@@ -1,93 +0,0 @@
|
||||
/***
|
||||
|
||||
Olive - Non-Linear Video Editor
|
||||
Copyright (C) 2019 Olive Team
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
***/
|
||||
|
||||
#ifndef RENDERTHREAD_H
|
||||
#define RENDERTHREAD_H
|
||||
|
||||
#include <QThread>
|
||||
#include <QMutex>
|
||||
#include <QWaitCondition>
|
||||
#include <QOffscreenSurface>
|
||||
#include <QOpenGLContext>
|
||||
#include <QOpenGLFramebufferObject>
|
||||
#include <QOpenGLShaderProgram>
|
||||
|
||||
#include "project/sequence.h"
|
||||
#include "project/effect.h"
|
||||
|
||||
// copied from source code to OCIODisplay
|
||||
const int LUT3D_EDGE_SIZE = 32;
|
||||
|
||||
// copied from source code to OCIODisplay, expanded from 3*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE
|
||||
const int NUM_3D_ENTRIES = 98304;
|
||||
|
||||
class RenderThread : public QThread {
|
||||
Q_OBJECT
|
||||
public:
|
||||
RenderThread();
|
||||
~RenderThread();
|
||||
void run();
|
||||
QMutex mutex;
|
||||
GLuint front_buffer;
|
||||
GLuint front_texture;
|
||||
EffectPtr gizmos;
|
||||
void paint();
|
||||
void start_render(QOpenGLContext* share, SequencePtr s, const QString &save = nullptr, GLvoid *pixels = nullptr, int pixel_linesize = 0, int idivider = 0);
|
||||
bool did_texture_fail();
|
||||
void cancel();
|
||||
|
||||
public slots:
|
||||
// cleanup functions
|
||||
void delete_ctx();
|
||||
signals:
|
||||
void ready();
|
||||
private:
|
||||
// cleanup functions
|
||||
void delete_texture();
|
||||
void delete_fbo();
|
||||
void delete_shader_program();
|
||||
|
||||
QWaitCondition waitCond;
|
||||
QOffscreenSurface surface;
|
||||
QOpenGLContext* share_ctx;
|
||||
QOpenGLContext* ctx;
|
||||
QOpenGLShaderProgram* blend_mode_program;
|
||||
QOpenGLShaderProgram* premultiply_program;
|
||||
|
||||
GLuint back_buffer_1;
|
||||
GLuint back_buffer_2;
|
||||
GLuint back_texture_1;
|
||||
GLuint back_texture_2;
|
||||
|
||||
float ocio_lut_data[NUM_3D_ENTRIES];
|
||||
|
||||
SequencePtr seq;
|
||||
int divider;
|
||||
int tex_width;
|
||||
int tex_height;
|
||||
bool queued;
|
||||
bool texture_failed;
|
||||
bool running;
|
||||
QString save_fn;
|
||||
GLvoid *pixel_buffer;
|
||||
int pixel_buffer_linesize;
|
||||
};
|
||||
|
||||
#endif // RENDERTHREAD_H
|
||||
+1
-1
@@ -25,7 +25,7 @@
|
||||
#include "panels/timeline.h"
|
||||
#include "panels/viewer.h"
|
||||
#include "panels/panels.h"
|
||||
#include "playback/playback.h"
|
||||
#include "rendering/renderfunctions.h"
|
||||
#include "project/undo.h"
|
||||
#include "project/sequence.h"
|
||||
#include "mainwindow.h"
|
||||
|
||||
+210
-202
File diff suppressed because it is too large
Load Diff
+430
-436
File diff suppressed because it is too large
Load Diff
+50
-50
@@ -35,7 +35,7 @@
|
||||
#include "project/effect.h"
|
||||
#include "ui/viewerwindow.h"
|
||||
#include "ui/viewercontainer.h"
|
||||
#include "ui/renderthread.h"
|
||||
#include "rendering/renderthread.h"
|
||||
|
||||
class Viewer;
|
||||
class QOpenGLFramebufferObject;
|
||||
@@ -43,64 +43,64 @@ struct GLTextureCoords;
|
||||
|
||||
class ViewerWidget : public QOpenGLWidget, QOpenGLFunctions
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_OBJECT
|
||||
public:
|
||||
ViewerWidget(QWidget *parent = nullptr);
|
||||
~ViewerWidget();
|
||||
ViewerWidget(QWidget *parent = nullptr);
|
||||
~ViewerWidget();
|
||||
|
||||
void delete_function();
|
||||
void close_window();
|
||||
void delete_function();
|
||||
void close_window();
|
||||
|
||||
void paintGL();
|
||||
void initializeGL();
|
||||
Viewer* viewer;
|
||||
ViewerContainer* container;
|
||||
void paintGL();
|
||||
void initializeGL();
|
||||
Viewer* viewer;
|
||||
ViewerContainer* container;
|
||||
|
||||
bool waveform;
|
||||
ClipPtr waveform_clip;
|
||||
const FootageStream* waveform_ms;
|
||||
double waveform_zoom;
|
||||
int waveform_scroll;
|
||||
bool waveform;
|
||||
ClipPtr waveform_clip;
|
||||
const FootageStream* waveform_ms;
|
||||
double waveform_zoom;
|
||||
int waveform_scroll;
|
||||
|
||||
void frame_update();
|
||||
RenderThread* get_renderer();
|
||||
void set_scroll(double x, double y);
|
||||
void frame_update();
|
||||
RenderThread* get_renderer();
|
||||
void set_scroll(double x, double y);
|
||||
public slots:
|
||||
void set_waveform_scroll(int s);
|
||||
void set_fullscreen(int screen = 0);
|
||||
void set_waveform_scroll(int s);
|
||||
void set_fullscreen(int screen = 0);
|
||||
protected:
|
||||
void mousePressEvent(QMouseEvent *event);
|
||||
void mouseMoveEvent(QMouseEvent *event);
|
||||
void mouseReleaseEvent(QMouseEvent *event);
|
||||
void wheelEvent(QWheelEvent* event);
|
||||
void mousePressEvent(QMouseEvent *event);
|
||||
void mouseMoveEvent(QMouseEvent *event);
|
||||
void mouseReleaseEvent(QMouseEvent *event);
|
||||
void wheelEvent(QWheelEvent* event);
|
||||
private:
|
||||
void draw_waveform_func();
|
||||
void draw_title_safe_area();
|
||||
void draw_gizmos();
|
||||
EffectGizmo* get_gizmo_from_mouse(int x, int y);
|
||||
void move_gizmos(QMouseEvent *event, bool done);
|
||||
bool dragging;
|
||||
void seek_from_click(int x);
|
||||
EffectPtr gizmos;
|
||||
int drag_start_x;
|
||||
int drag_start_y;
|
||||
int gizmo_x_mvmt;
|
||||
int gizmo_y_mvmt;
|
||||
EffectGizmo* selected_gizmo;
|
||||
RenderThread* renderer;
|
||||
ViewerWindow* window;
|
||||
double x_scroll;
|
||||
double y_scroll;
|
||||
void draw_waveform_func();
|
||||
void draw_title_safe_area();
|
||||
void draw_gizmos();
|
||||
EffectGizmo* get_gizmo_from_mouse(int x, int y);
|
||||
void move_gizmos(QMouseEvent *event, bool done);
|
||||
bool dragging;
|
||||
void seek_from_click(int x);
|
||||
EffectPtr gizmos;
|
||||
int drag_start_x;
|
||||
int drag_start_y;
|
||||
int gizmo_x_mvmt;
|
||||
int gizmo_y_mvmt;
|
||||
EffectGizmo* selected_gizmo;
|
||||
RenderThread* renderer;
|
||||
ViewerWindow* window;
|
||||
double x_scroll;
|
||||
double y_scroll;
|
||||
private slots:
|
||||
void context_destroy();
|
||||
void retry();
|
||||
void show_context_menu();
|
||||
void save_frame();
|
||||
void queue_repaint();
|
||||
void fullscreen_menu_action(QAction* action);
|
||||
void set_fit_zoom();
|
||||
void set_custom_zoom();
|
||||
void set_menu_zoom(QAction *action);
|
||||
void context_destroy();
|
||||
void retry();
|
||||
void show_context_menu();
|
||||
void save_frame();
|
||||
void queue_repaint();
|
||||
void fullscreen_menu_action(QAction* action);
|
||||
void set_fit_zoom();
|
||||
void set_custom_zoom();
|
||||
void set_menu_zoom(QAction *action);
|
||||
};
|
||||
|
||||
#endif // VIEWERWIDGET_H
|
||||
|
||||
+97
-97
@@ -34,130 +34,130 @@
|
||||
#include "mainwindow.h"
|
||||
|
||||
ViewerWindow::ViewerWindow(QWidget *parent) :
|
||||
QOpenGLWidget(parent, Qt::Window),
|
||||
texture(0),
|
||||
mutex(nullptr),
|
||||
show_fullscreen_msg(false)
|
||||
QOpenGLWidget(parent, Qt::Window),
|
||||
texture(0),
|
||||
mutex(nullptr),
|
||||
show_fullscreen_msg(false)
|
||||
{
|
||||
setMouseTracking(true);
|
||||
setMouseTracking(true);
|
||||
|
||||
fullscreen_msg_timer.setInterval(2000);
|
||||
connect(&fullscreen_msg_timer, SIGNAL(timeout()), this, SLOT(fullscreen_msg_timeout()));
|
||||
fullscreen_msg_timer.setInterval(2000);
|
||||
connect(&fullscreen_msg_timer, SIGNAL(timeout()), this, SLOT(fullscreen_msg_timeout()));
|
||||
}
|
||||
|
||||
void ViewerWindow::set_texture(GLuint t, double iar, QMutex* imutex) {
|
||||
texture = t;
|
||||
ar = iar;
|
||||
mutex = imutex;
|
||||
update();
|
||||
texture = t;
|
||||
ar = iar;
|
||||
mutex = imutex;
|
||||
update();
|
||||
}
|
||||
|
||||
void ViewerWindow::keyPressEvent(QKeyEvent *e) {
|
||||
if (e->key() == Qt::Key_Escape) {
|
||||
hide();
|
||||
}
|
||||
if (e->key() == Qt::Key_Escape) {
|
||||
hide();
|
||||
}
|
||||
}
|
||||
|
||||
void ViewerWindow::mousePressEvent(QMouseEvent *e) {
|
||||
if (show_fullscreen_msg && fullscreen_msg_rect.contains(e->pos())) {
|
||||
hide();
|
||||
}
|
||||
if (show_fullscreen_msg && fullscreen_msg_rect.contains(e->pos())) {
|
||||
hide();
|
||||
}
|
||||
}
|
||||
|
||||
void ViewerWindow::mouseMoveEvent(QMouseEvent *) {
|
||||
fullscreen_msg_timer.start();
|
||||
if (!show_fullscreen_msg) {
|
||||
show_fullscreen_msg = true;
|
||||
update();
|
||||
}
|
||||
fullscreen_msg_timer.start();
|
||||
if (!show_fullscreen_msg) {
|
||||
show_fullscreen_msg = true;
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
void ViewerWindow::paintGL() {
|
||||
if (texture > 0) {
|
||||
if (mutex != nullptr) mutex->lock();
|
||||
if (texture > 0) {
|
||||
if (mutex != nullptr) mutex->lock();
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(0.0, 0.0, 0.0, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
glBindTexture(GL_TEXTURE_2D, texture);
|
||||
|
||||
glLoadIdentity();
|
||||
glOrtho(0, 1, 0, 1, -1, 1);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, 1, 0, 1, -1, 1);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
double top = 0;
|
||||
double left = 0;
|
||||
double right = 1;
|
||||
double bottom = 1;
|
||||
double top = 0;
|
||||
double left = 0;
|
||||
double right = 1;
|
||||
double bottom = 1;
|
||||
|
||||
double widget_ar = double(width()) / double(height());
|
||||
double widget_ar = double(width()) / double(height());
|
||||
|
||||
if (widget_ar > ar) {
|
||||
double width = 1.0 * ar / widget_ar;
|
||||
left = (1.0 - width)*0.5;
|
||||
right = left + width;
|
||||
} else {
|
||||
double height = 1.0 / ar * widget_ar;
|
||||
top = (1.0 - height)*0.5;
|
||||
bottom = top + height;
|
||||
}
|
||||
|
||||
glVertex2d(left, top);
|
||||
glTexCoord2d(0, 0);
|
||||
glVertex2d(left, bottom);
|
||||
glTexCoord2d(1, 0);
|
||||
glVertex2d(right, bottom);
|
||||
glTexCoord2d(1, 1);
|
||||
glVertex2d(right, top);
|
||||
glTexCoord2d(0, 1);
|
||||
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
if (mutex != nullptr) mutex->unlock();
|
||||
}
|
||||
|
||||
if (show_fullscreen_msg) {
|
||||
QPainter p(this);
|
||||
|
||||
QFont f = p.font();
|
||||
f.setPointSize(24);
|
||||
p.setFont(f);
|
||||
|
||||
QFontMetrics fm(f);
|
||||
|
||||
QString fs_str = tr("Exit Fullscreen");
|
||||
|
||||
p.setPen(Qt::white);
|
||||
p.setBrush(QColor(0, 0, 0, 128));
|
||||
|
||||
int text_width = fm.width(fs_str);
|
||||
int text_x = (width()/2)-(text_width/2);
|
||||
int text_y = fm.height()+fm.ascent();
|
||||
|
||||
int rect_padding = 8;
|
||||
|
||||
fullscreen_msg_rect = QRect(text_x-rect_padding,
|
||||
fm.height()-rect_padding,
|
||||
text_width+rect_padding+rect_padding,
|
||||
fm.height()+rect_padding+rect_padding);
|
||||
|
||||
p.drawRect(fullscreen_msg_rect);
|
||||
|
||||
p.drawText(text_x, text_y, fs_str);
|
||||
if (widget_ar > ar) {
|
||||
double width = 1.0 * ar / widget_ar;
|
||||
left = (1.0 - width)*0.5;
|
||||
right = left + width;
|
||||
} else {
|
||||
double height = 1.0 / ar * widget_ar;
|
||||
top = (1.0 - height)*0.5;
|
||||
bottom = top + height;
|
||||
}
|
||||
|
||||
glVertex2d(left, top);
|
||||
glTexCoord2d(0, 0);
|
||||
glVertex2d(left, bottom);
|
||||
glTexCoord2d(1, 0);
|
||||
glVertex2d(right, bottom);
|
||||
glTexCoord2d(1, 1);
|
||||
glVertex2d(right, top);
|
||||
glTexCoord2d(0, 1);
|
||||
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
if (mutex != nullptr) mutex->unlock();
|
||||
}
|
||||
|
||||
if (show_fullscreen_msg) {
|
||||
QPainter p(this);
|
||||
|
||||
QFont f = p.font();
|
||||
f.setPointSize(24);
|
||||
p.setFont(f);
|
||||
|
||||
QFontMetrics fm(f);
|
||||
|
||||
QString fs_str = tr("Exit Fullscreen");
|
||||
|
||||
p.setPen(Qt::white);
|
||||
p.setBrush(QColor(0, 0, 0, 128));
|
||||
|
||||
int text_width = fm.width(fs_str);
|
||||
int text_x = (width()/2)-(text_width/2);
|
||||
int text_y = fm.height()+fm.ascent();
|
||||
|
||||
int rect_padding = 8;
|
||||
|
||||
fullscreen_msg_rect = QRect(text_x-rect_padding,
|
||||
fm.height()-rect_padding,
|
||||
text_width+rect_padding+rect_padding,
|
||||
fm.height()+rect_padding+rect_padding);
|
||||
|
||||
p.drawRect(fullscreen_msg_rect);
|
||||
|
||||
p.drawText(text_x, text_y, fs_str);
|
||||
}
|
||||
}
|
||||
|
||||
void ViewerWindow::fullscreen_msg_timeout() {
|
||||
fullscreen_msg_timer.stop();
|
||||
if (show_fullscreen_msg) {
|
||||
show_fullscreen_msg = false;
|
||||
update();
|
||||
}
|
||||
fullscreen_msg_timer.stop();
|
||||
if (show_fullscreen_msg) {
|
||||
show_fullscreen_msg = false;
|
||||
update();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user