Files
oak-editor/ui/renderthread.h
T
2019-02-20 19:13:10 -08:00

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2.4 KiB
C++

/***
Olive - Non-Linear Video Editor
Copyright (C) 2019 Olive Team
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef RENDERTHREAD_H
#define RENDERTHREAD_H
#include <QThread>
#include <QMutex>
#include <QWaitCondition>
#include <QOffscreenSurface>
#include <QOpenGLContext>
#include <QOpenGLFramebufferObject>
#include <QOpenGLShaderProgram>
#include "project/sequence.h"
#include "project/effect.h"
// copied from source code to OCIODisplay
const int LUT3D_EDGE_SIZE = 32;
// copied from source code to OCIODisplay, expanded from 3*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE*LUT3D_EDGE_SIZE
const int NUM_3D_ENTRIES = 98304;
class RenderThread : public QThread {
Q_OBJECT
public:
RenderThread();
~RenderThread();
void run();
QMutex mutex;
GLuint front_buffer;
GLuint front_texture;
EffectPtr gizmos;
void paint();
void start_render(QOpenGLContext* share, SequencePtr s, const QString &save = nullptr, GLvoid *pixels = nullptr, int pixel_linesize = 0, int idivider = 0);
bool did_texture_fail();
void cancel();
public slots:
// cleanup functions
void delete_ctx();
signals:
void ready();
private:
// cleanup functions
void delete_texture();
void delete_fbo();
void delete_shader_program();
QWaitCondition waitCond;
QOffscreenSurface surface;
QOpenGLContext* share_ctx;
QOpenGLContext* ctx;
QOpenGLShaderProgram* blend_mode_program;
QOpenGLShaderProgram* premultiply_program;
GLuint back_buffer_1;
GLuint back_buffer_2;
GLuint back_texture_1;
GLuint back_texture_2;
float ocio_lut_data[NUM_3D_ENTRIES];
SequencePtr seq;
int divider;
int tex_width;
int tex_height;
bool queued;
bool texture_failed;
bool running;
QString save_fn;
GLvoid *pixel_buffer;
int pixel_buffer_linesize;
};
#endif // RENDERTHREAD_H