refactor: split Core into EngineCore (engine) and Core (UI)

EngineCore (new app/coreengine.{h,cpp}) owns every engine-safe part of
the old Core singleton: CoreParams, lifecycle of the engine managers,
UndoStack, tool/snapping/timecode state, locale, autorecovery, recent
projects, footage filters, clipboard, project registry, type
declarations, and the proxy toggle. UI dependencies are inverted
through hooks instead: status-bar/cache-full signals and std::function
handlers for image-sequence confirmation, footage relink, OTIO import,
project save/close and layout load (same pattern as
Config::ErrorHandler).

Core (app/) now derives from EngineCore and keeps only UI behavior:
the main window, dialogs, panel heuristics, import/export flows and
project lifecycle presentation. Its public API is unchanged (all
inherited), and Core::instance() covariantly static_casts the engine
singleton. The render worker constructs EngineCore directly, making it
the first binary that no longer needs the UI side of Core.

~25 engine call sites move from core.h to coreengine.h; a dozen more
drop a vestigial core.h include (gaining direct includes for symbols
they were borrowing transitively). Full gtest suite green (1986 tests,
0 failures).
This commit is contained in:
2026-07-20 01:38:42 +08:00
parent 5109dd2995
commit bff06e00e5
34 changed files with 1764 additions and 1313 deletions
+2 -2
View File
@@ -21,7 +21,7 @@
#include "text.h"
#include "core.h"
#include "coreengine.h"
#include "undo/undocommand.h"
namespace olive
@@ -45,7 +45,7 @@ void TextGizmo::update_input_html(const QString &s, const Rational &time)
MultiUndoCommand *command = new MultiUndoCommand();
Node::set_value_at_time(input_.input(), time, s, input_.track(), command,
true);
Core::instance()->undo_stack()->push(command, tr("Edit Text"));
EngineCore::instance()->undo_stack()->push(command, tr("Edit Text"));
}
}