should have fixed the contexts when undocking panel
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+4
-1
@@ -25,13 +25,16 @@ public:
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void start_render(QOpenGLContext* share, Sequence* s, const QString &save = nullptr, GLvoid *pixels = nullptr, int idivider = 0);
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bool did_texture_fail();
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void cancel();
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public slots:
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// cleanup functions
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void delete_ctx();
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signals:
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void ready();
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private:
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// cleanup functions
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void delete_texture();
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void delete_fbo();
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void delete_ctx();
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QWaitCondition waitCond;
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QOffscreenSurface surface;
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