removed unnecessary code
This commit is contained in:
+1
-207
@@ -366,9 +366,7 @@ void ViewerWidget::mouseMoveEvent(QMouseEvent* event) {
|
||||
}
|
||||
|
||||
void ViewerWidget::mouseReleaseEvent(QMouseEvent *event) {
|
||||
if (event->button() == Qt::MiddleButton || panel_timeline->tool == TIMELINE_TOOL_HAND) {
|
||||
qDebug() << "hand";
|
||||
} else if (dragging && gizmos != nullptr) {
|
||||
if (dragging && gizmos != nullptr && !(event->button() == Qt::MiddleButton || panel_timeline->tool == TIMELINE_TOOL_HAND)) {
|
||||
qDebug() << "gizmos";
|
||||
move_gizmos(event, true);
|
||||
}
|
||||
@@ -593,208 +591,4 @@ void ViewerWidget::paintGL() {
|
||||
renderer->start_render(context(), viewer->seq);
|
||||
}
|
||||
}
|
||||
|
||||
// retry_timer.stop();
|
||||
|
||||
/*
|
||||
if (viewer->seq != nullptr) {
|
||||
gizmos = nullptr;
|
||||
drawn_gizmos = false;
|
||||
force_quit = false;
|
||||
|
||||
if (!just_repaint) {
|
||||
bool render_audio = (viewer->playing || rendering);
|
||||
|
||||
// send context to other thread for drawing
|
||||
doneCurrent();
|
||||
renderer->start_render(context(), viewer->seq);
|
||||
|
||||
// render the audio
|
||||
QVector<Clip*> nests;
|
||||
compose_sequence(viewer, context(), viewer->seq, nests, false, render_audio, &gizmos);
|
||||
} else {
|
||||
// try to draw the texture from the other thread if we got it
|
||||
// if (renderer->mutex.tryLock(10)) {
|
||||
makeCurrent();
|
||||
|
||||
glClearColor(0.0, 0.0, 0.0, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, renderer->texColorBuffer);
|
||||
|
||||
glLoadIdentity();
|
||||
glOrtho(0, 1, 1, 0, -1, 1);
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
glVertex2f(0, 0);
|
||||
glTexCoord2f(0, 0);
|
||||
glVertex2f(0, 1);
|
||||
glTexCoord2f(1, 0);
|
||||
glVertex2f(1, 1);
|
||||
glTexCoord2f(1, 1);
|
||||
glVertex2f(1, 0);
|
||||
glTexCoord2f(0, 1);
|
||||
|
||||
glEnd();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
|
||||
if (window != nullptr && window->isVisible()) {
|
||||
window->set_texture(renderer->texColorBuffer, double(viewer->seq->width)/double(viewer->seq->height));
|
||||
}
|
||||
|
||||
// renderer->mutex.unlock();
|
||||
|
||||
// if (texture_failed) {
|
||||
// qDebug() << "texture failed, retry called";
|
||||
// retry_timer.start();
|
||||
// }
|
||||
// } else {
|
||||
// qDebug() << "renderer failed, retry called";
|
||||
// retry_timer.start();
|
||||
// just_repaint = true;
|
||||
// }
|
||||
}
|
||||
|
||||
just_repaint = false;
|
||||
}*/
|
||||
|
||||
|
||||
/*drawn_gizmos = false;
|
||||
force_quit = false;
|
||||
if (viewer->seq != nullptr) {
|
||||
gizmos = nullptr;
|
||||
|
||||
bool render_audio = (viewer->playing || rendering);
|
||||
bool loop = false;
|
||||
do {
|
||||
loop = false;
|
||||
|
||||
glClearColor(0, 0, 0, 1);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_DEPTH);
|
||||
|
||||
texture_failed = false;
|
||||
|
||||
if (!rendering) retry_timer.stop();
|
||||
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// compose video preview
|
||||
glClearColor(0, 0, 0, 0);
|
||||
|
||||
QVector<Clip*> nests;
|
||||
|
||||
compose_sequence(nests, render_audio);
|
||||
|
||||
if (waveform) {
|
||||
QPainter p(this);
|
||||
if (viewer->seq->using_workarea) {
|
||||
int in_x = getScreenPointFromFrame(waveform_zoom, viewer->seq->workarea_in) - waveform_scroll;
|
||||
int out_x = getScreenPointFromFrame(waveform_zoom, viewer->seq->workarea_out) - waveform_scroll;
|
||||
|
||||
p.fillRect(QRect(in_x, 0, out_x - in_x, height()), QColor(255, 255, 255, 64));
|
||||
p.setPen(Qt::white);
|
||||
p.drawLine(in_x, 0, in_x, height());
|
||||
p.drawLine(out_x, 0, out_x, height());
|
||||
}
|
||||
QRect wr = rect();
|
||||
wr.setX(wr.x() - waveform_scroll);
|
||||
|
||||
p.setPen(Qt::green);
|
||||
draw_waveform(waveform_clip, waveform_ms, waveform_clip->timeline_out, &p, wr, waveform_scroll, width()+waveform_scroll, waveform_zoom);
|
||||
p.setPen(Qt::red);
|
||||
int playhead_x = getScreenPointFromFrame(waveform_zoom, viewer->seq->playhead) - waveform_scroll;
|
||||
p.drawLine(playhead_x, 0, playhead_x, height());
|
||||
}
|
||||
|
||||
if (force_quit) break;
|
||||
if (texture_failed) {
|
||||
if (rendering) {
|
||||
qInfo() << "Texture failed - looping";
|
||||
loop = true;
|
||||
} else if (!viewer->playing) {
|
||||
retry_timer.start();
|
||||
}
|
||||
}
|
||||
|
||||
if (config.show_title_safe_area && !rendering) {
|
||||
drawTitleSafeArea();
|
||||
}
|
||||
|
||||
if (gizmos != nullptr && drawn_gizmos) {
|
||||
float color[4];
|
||||
glGetFloatv(GL_CURRENT_COLOR, color);
|
||||
|
||||
float dot_size = GIZMO_DOT_SIZE / width() * viewer->seq->width;
|
||||
float target_size = GIZMO_TARGET_SIZE / width() * viewer->seq->width;
|
||||
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0, viewer->seq->width, viewer->seq->height, 0, -1, 10);
|
||||
float gizmo_z = 0.0f;
|
||||
for (int j=0;j<gizmos->gizmo_count();j++) {
|
||||
EffectGizmo* g = gizmos->gizmo(j);
|
||||
glColor4f(g->color.redF(), g->color.greenF(), g->color.blueF(), 1.0);
|
||||
switch (g->get_type()) {
|
||||
case GIZMO_TYPE_DOT: // draw dot
|
||||
glBegin(GL_QUADS);
|
||||
glVertex3f(g->screen_pos[0].x()-dot_size, g->screen_pos[0].y()-dot_size, gizmo_z);
|
||||
glVertex3f(g->screen_pos[0].x()+dot_size, g->screen_pos[0].y()-dot_size, gizmo_z);
|
||||
glVertex3f(g->screen_pos[0].x()+dot_size, g->screen_pos[0].y()+dot_size, gizmo_z);
|
||||
glVertex3f(g->screen_pos[0].x()-dot_size, g->screen_pos[0].y()+dot_size, gizmo_z);
|
||||
glEnd();
|
||||
break;
|
||||
case GIZMO_TYPE_POLY: // draw lines
|
||||
glBegin(GL_LINES);
|
||||
for (int k=1;k<g->get_point_count();k++) {
|
||||
glVertex3f(g->screen_pos[k-1].x(), g->screen_pos[k-1].y(), gizmo_z);
|
||||
glVertex3f(g->screen_pos[k].x(), g->screen_pos[k].y(), gizmo_z);
|
||||
}
|
||||
glVertex3f(g->screen_pos[g->get_point_count()-1].x(), g->screen_pos[g->get_point_count()-1].y(), gizmo_z);
|
||||
glVertex3f(g->screen_pos[0].x(), g->screen_pos[0].y(), gizmo_z);
|
||||
glEnd();
|
||||
break;
|
||||
case GIZMO_TYPE_TARGET: // draw target
|
||||
glBegin(GL_LINES);
|
||||
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()-target_size, gizmo_z);
|
||||
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()-target_size, gizmo_z);
|
||||
|
||||
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()-target_size, gizmo_z);
|
||||
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()+target_size, gizmo_z);
|
||||
|
||||
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()+target_size, gizmo_z);
|
||||
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()+target_size, gizmo_z);
|
||||
|
||||
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()+target_size, gizmo_z);
|
||||
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()-target_size, gizmo_z);
|
||||
|
||||
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y(), gizmo_z);
|
||||
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y(), gizmo_z);
|
||||
|
||||
glVertex3f(g->screen_pos[0].x(), g->screen_pos[0].y()-target_size, gizmo_z);
|
||||
glVertex3f(g->screen_pos[0].x(), g->screen_pos[0].y()+target_size, gizmo_z);
|
||||
glEnd();
|
||||
break;
|
||||
}
|
||||
}
|
||||
glPopMatrix();
|
||||
|
||||
glColor4f(color[0], color[1], color[2], color[3]);
|
||||
|
||||
drawn_gizmos = true;
|
||||
}
|
||||
|
||||
glDisable(GL_DEPTH);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
} while (loop);
|
||||
}*/
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user