removed unnecessary code

This commit is contained in:
itsmattkc
2019-01-17 17:27:34 +11:00
parent 2c5dd22a9c
commit 6ad1b2923d
+1 -207
View File
@@ -366,9 +366,7 @@ void ViewerWidget::mouseMoveEvent(QMouseEvent* event) {
}
void ViewerWidget::mouseReleaseEvent(QMouseEvent *event) {
if (event->button() == Qt::MiddleButton || panel_timeline->tool == TIMELINE_TOOL_HAND) {
qDebug() << "hand";
} else if (dragging && gizmos != nullptr) {
if (dragging && gizmos != nullptr && !(event->button() == Qt::MiddleButton || panel_timeline->tool == TIMELINE_TOOL_HAND)) {
qDebug() << "gizmos";
move_gizmos(event, true);
}
@@ -593,208 +591,4 @@ void ViewerWidget::paintGL() {
renderer->start_render(context(), viewer->seq);
}
}
// retry_timer.stop();
/*
if (viewer->seq != nullptr) {
gizmos = nullptr;
drawn_gizmos = false;
force_quit = false;
if (!just_repaint) {
bool render_audio = (viewer->playing || rendering);
// send context to other thread for drawing
doneCurrent();
renderer->start_render(context(), viewer->seq);
// render the audio
QVector<Clip*> nests;
compose_sequence(viewer, context(), viewer->seq, nests, false, render_audio, &gizmos);
} else {
// try to draw the texture from the other thread if we got it
// if (renderer->mutex.tryLock(10)) {
makeCurrent();
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, renderer->texColorBuffer);
glLoadIdentity();
glOrtho(0, 1, 1, 0, -1, 1);
glBegin(GL_QUADS);
glVertex2f(0, 0);
glTexCoord2f(0, 0);
glVertex2f(0, 1);
glTexCoord2f(1, 0);
glVertex2f(1, 1);
glTexCoord2f(1, 1);
glVertex2f(1, 0);
glTexCoord2f(0, 1);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_TEXTURE_2D);
if (window != nullptr && window->isVisible()) {
window->set_texture(renderer->texColorBuffer, double(viewer->seq->width)/double(viewer->seq->height));
}
// renderer->mutex.unlock();
// if (texture_failed) {
// qDebug() << "texture failed, retry called";
// retry_timer.start();
// }
// } else {
// qDebug() << "renderer failed, retry called";
// retry_timer.start();
// just_repaint = true;
// }
}
just_repaint = false;
}*/
/*drawn_gizmos = false;
force_quit = false;
if (viewer->seq != nullptr) {
gizmos = nullptr;
bool render_audio = (viewer->playing || rendering);
bool loop = false;
do {
loop = false;
glClearColor(0, 0, 0, 1);
glMatrixMode(GL_MODELVIEW);
glEnable(GL_TEXTURE_2D);
glEnable(GL_BLEND);
glEnable(GL_DEPTH);
texture_failed = false;
if (!rendering) retry_timer.stop();
glClear(GL_COLOR_BUFFER_BIT);
// compose video preview
glClearColor(0, 0, 0, 0);
QVector<Clip*> nests;
compose_sequence(nests, render_audio);
if (waveform) {
QPainter p(this);
if (viewer->seq->using_workarea) {
int in_x = getScreenPointFromFrame(waveform_zoom, viewer->seq->workarea_in) - waveform_scroll;
int out_x = getScreenPointFromFrame(waveform_zoom, viewer->seq->workarea_out) - waveform_scroll;
p.fillRect(QRect(in_x, 0, out_x - in_x, height()), QColor(255, 255, 255, 64));
p.setPen(Qt::white);
p.drawLine(in_x, 0, in_x, height());
p.drawLine(out_x, 0, out_x, height());
}
QRect wr = rect();
wr.setX(wr.x() - waveform_scroll);
p.setPen(Qt::green);
draw_waveform(waveform_clip, waveform_ms, waveform_clip->timeline_out, &p, wr, waveform_scroll, width()+waveform_scroll, waveform_zoom);
p.setPen(Qt::red);
int playhead_x = getScreenPointFromFrame(waveform_zoom, viewer->seq->playhead) - waveform_scroll;
p.drawLine(playhead_x, 0, playhead_x, height());
}
if (force_quit) break;
if (texture_failed) {
if (rendering) {
qInfo() << "Texture failed - looping";
loop = true;
} else if (!viewer->playing) {
retry_timer.start();
}
}
if (config.show_title_safe_area && !rendering) {
drawTitleSafeArea();
}
if (gizmos != nullptr && drawn_gizmos) {
float color[4];
glGetFloatv(GL_CURRENT_COLOR, color);
float dot_size = GIZMO_DOT_SIZE / width() * viewer->seq->width;
float target_size = GIZMO_TARGET_SIZE / width() * viewer->seq->width;
glPushMatrix();
glLoadIdentity();
glOrtho(0, viewer->seq->width, viewer->seq->height, 0, -1, 10);
float gizmo_z = 0.0f;
for (int j=0;j<gizmos->gizmo_count();j++) {
EffectGizmo* g = gizmos->gizmo(j);
glColor4f(g->color.redF(), g->color.greenF(), g->color.blueF(), 1.0);
switch (g->get_type()) {
case GIZMO_TYPE_DOT: // draw dot
glBegin(GL_QUADS);
glVertex3f(g->screen_pos[0].x()-dot_size, g->screen_pos[0].y()-dot_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()+dot_size, g->screen_pos[0].y()-dot_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()+dot_size, g->screen_pos[0].y()+dot_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()-dot_size, g->screen_pos[0].y()+dot_size, gizmo_z);
glEnd();
break;
case GIZMO_TYPE_POLY: // draw lines
glBegin(GL_LINES);
for (int k=1;k<g->get_point_count();k++) {
glVertex3f(g->screen_pos[k-1].x(), g->screen_pos[k-1].y(), gizmo_z);
glVertex3f(g->screen_pos[k].x(), g->screen_pos[k].y(), gizmo_z);
}
glVertex3f(g->screen_pos[g->get_point_count()-1].x(), g->screen_pos[g->get_point_count()-1].y(), gizmo_z);
glVertex3f(g->screen_pos[0].x(), g->screen_pos[0].y(), gizmo_z);
glEnd();
break;
case GIZMO_TYPE_TARGET: // draw target
glBegin(GL_LINES);
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()-target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()-target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()-target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()+target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y()+target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()+target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()+target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y()-target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x()-target_size, g->screen_pos[0].y(), gizmo_z);
glVertex3f(g->screen_pos[0].x()+target_size, g->screen_pos[0].y(), gizmo_z);
glVertex3f(g->screen_pos[0].x(), g->screen_pos[0].y()-target_size, gizmo_z);
glVertex3f(g->screen_pos[0].x(), g->screen_pos[0].y()+target_size, gizmo_z);
glEnd();
break;
}
}
glPopMatrix();
glColor4f(color[0], color[1], color[2], color[3]);
drawn_gizmos = true;
}
glDisable(GL_DEPTH);
glDisable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
} while (loop);
}*/
}