style: unify identifier naming per updated conventions

Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
This commit is contained in:
2026-07-19 16:10:54 +08:00
parent cb1718a103
commit bb40b4923e
1014 changed files with 44257 additions and 44220 deletions
+64 -64
View File
@@ -24,55 +24,55 @@ namespace olive
#define super OCIOBaseNode
const QString ChromaKeyNode::kColorInput = QStringLiteral("color_key");
const QString ChromaKeyNode::kMaskOnlyInput = QStringLiteral("mask_only_in");
const QString ChromaKeyNode::kInvertInput = QStringLiteral("invert_in");
const QString ChromaKeyNode::kUpperToleranceInput =
const QString ChromaKeyNode::k_color_input = QStringLiteral("color_key");
const QString ChromaKeyNode::k_mask_only_input = QStringLiteral("mask_only_in");
const QString ChromaKeyNode::k_invert_input = QStringLiteral("invert_in");
const QString ChromaKeyNode::k_upper_tolerance_input =
QStringLiteral("upper_tolerance_in");
const QString ChromaKeyNode::kLowerToleranceInput =
const QString ChromaKeyNode::k_lower_tolerance_input =
QStringLiteral("lower_tolerance_in");
const QString ChromaKeyNode::kGarbageMatteInput = QStringLiteral("garbage_in");
const QString ChromaKeyNode::kCoreMatteInput = QStringLiteral("core_in");
const QString ChromaKeyNode::kShadowsInput = QStringLiteral("shadows_in");
const QString ChromaKeyNode::kHighlightsInput = QStringLiteral("highlights_in");
const QString ChromaKeyNode::k_garbage_matte_input = QStringLiteral("garbage_in");
const QString ChromaKeyNode::k_core_matte_input = QStringLiteral("core_in");
const QString ChromaKeyNode::k_shadows_input = QStringLiteral("shadows_in");
const QString ChromaKeyNode::k_highlights_input = QStringLiteral("highlights_in");
ChromaKeyNode::ChromaKeyNode()
{
AddInput(kColorInput, NodeValue::kColor,
add_input(k_color_input, NodeValue::k_color,
QVariant::fromValue(Color(0.0f, 1.0f, 0.0f, 1.0f)));
AddInput(kLowerToleranceInput, NodeValue::kFloat, 5.0);
SetInputProperty(kLowerToleranceInput, QStringLiteral("min"), 0.0);
SetInputProperty(kLowerToleranceInput, QStringLiteral("base"), 0.1);
add_input(k_lower_tolerance_input, NodeValue::k_float, 5.0);
set_input_property(k_lower_tolerance_input, QStringLiteral("min"), 0.0);
set_input_property(k_lower_tolerance_input, QStringLiteral("base"), 0.1);
AddInput(kUpperToleranceInput, NodeValue::kFloat, 25.0);
SetInputProperty(kUpperToleranceInput, QStringLiteral("base"), 0.1);
add_input(k_upper_tolerance_input, NodeValue::k_float, 25.0);
set_input_property(k_upper_tolerance_input, QStringLiteral("base"), 0.1);
// FIXME: Temporarily disabled. This will break if "lower tolerance" is keyframed or connected to
// something and there's currently no solution to remedy that. If there is in the future,
// we can look into re-enabling this.
//SetInputProperty(kUpperToleranceInput, QStringLiteral("min"), GetStandardValue(kLowerToleranceInput).toDouble());
AddInput(kGarbageMatteInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_garbage_matte_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kCoreMatteInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_core_matte_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kHighlightsInput, NodeValue::kFloat, 100.0f);
SetInputProperty(kHighlightsInput, QStringLiteral("min"), 0.0);
SetInputProperty(kHighlightsInput, QStringLiteral("base"), 0.1);
add_input(k_highlights_input, NodeValue::k_float, 100.0f);
set_input_property(k_highlights_input, QStringLiteral("min"), 0.0);
set_input_property(k_highlights_input, QStringLiteral("base"), 0.1);
AddInput(kShadowsInput, NodeValue::kFloat, 100.0f);
SetInputProperty(kShadowsInput, QStringLiteral("min"), 0.0);
SetInputProperty(kShadowsInput, QStringLiteral("base"), 0.1);
add_input(k_shadows_input, NodeValue::k_float, 100.0f);
set_input_property(k_shadows_input, QStringLiteral("min"), 0.0);
set_input_property(k_shadows_input, QStringLiteral("base"), 0.1);
AddInput(kInvertInput, NodeValue::kBoolean, false);
add_input(k_invert_input, NodeValue::k_boolean, false);
AddInput(kMaskOnlyInput, NodeValue::kBoolean, false);
add_input(k_mask_only_input, NodeValue::k_boolean, false);
}
QString ChromaKeyNode::Name() const
QString ChromaKeyNode::name() const
{
return tr("Chroma Key");
}
@@ -82,98 +82,98 @@ QString ChromaKeyNode::id() const
return QStringLiteral("org.olivevideoeditor.Olive.chromakey");
}
QVector<Node::CategoryID> ChromaKeyNode::Category() const
QVector<Node::CategoryID> ChromaKeyNode::category() const
{
return { kCategoryKeying };
return { k_category_keying };
}
QString ChromaKeyNode::Description() const
QString ChromaKeyNode::description() const
{
return tr(
"A simple color key based on the distance from the chroma of a selected color.");
}
void ChromaKeyNode::Retranslate()
void ChromaKeyNode::retranslate()
{
super::Retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kGarbageMatteInput, tr("Garbage Matte"));
SetInputName(kCoreMatteInput, tr("Core Matte"));
SetInputName(kColorInput, tr("Key Color"));
SetInputName(kShadowsInput, tr("Shadows"));
SetInputName(kHighlightsInput, tr("Highlights"));
SetInputName(kUpperToleranceInput, tr("Upper Tolerance"));
SetInputName(kLowerToleranceInput, tr("Lower Tolerance"));
SetInputName(kInvertInput, tr("Invert Mask"));
SetInputName(kMaskOnlyInput, tr("Show Mask Only"));
super::retranslate();
set_input_name(k_texture_input, tr("Input"));
set_input_name(k_garbage_matte_input, tr("Garbage Matte"));
set_input_name(k_core_matte_input, tr("Core Matte"));
set_input_name(k_color_input, tr("Key Color"));
set_input_name(k_shadows_input, tr("Shadows"));
set_input_name(k_highlights_input, tr("Highlights"));
set_input_name(k_upper_tolerance_input, tr("Upper Tolerance"));
set_input_name(k_lower_tolerance_input, tr("Lower Tolerance"));
set_input_name(k_invert_input, tr("Invert Mask"));
set_input_name(k_mask_only_input, tr("Show Mask Only"));
}
void ChromaKeyNode::InputValueChangedEvent(const QString &input, int element)
{
Q_UNUSED(element);
if (input == kLowerToleranceInput) {
if (input == k_lower_tolerance_input) {
// FIXME: Temporarily disabled. This will break if "lower tolerance" is keyframed or connected to
// something and there's currently no solution to remedy that. If there is in the future,
// we can look into re-enabling this.
//SetInputProperty(kUpperToleranceInput, QStringLiteral("min"), GetStandardValue(kLowerToleranceInput).toDouble());
}
GenerateProcessor();
generate_processor();
}
ShaderCode ChromaKeyNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode ChromaKeyNode::get_shader_code(const ShaderRequest &request) const
{
return ShaderCode(FileFunctions::ReadFileAsString(
return ShaderCode(FileFunctions::read_file_as_string(
QStringLiteral(":/shaders/chromakey.frag"))
.arg(request.stub));
}
void ChromaKeyNode::GenerateProcessor()
void ChromaKeyNode::generate_processor()
{
if (manager()) {
try {
ColorTransform transform("cie_xyz_d65_interchange");
set_processor(ColorProcessor::Create(
manager(), manager()->GetReferenceColorSpace(), transform));
} catch (const OCIO::Exception &e) {
set_processor(ColorProcessor::create(
manager(), manager()->get_reference_color_space(), transform));
} catch (const ocio::Exception &e) {
std::cerr << std::endl << e.what() << std::endl;
}
}
}
void ChromaKeyNode::Value(const NodeValueRow &value, const NodeGlobals &globals,
void ChromaKeyNode::value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const
{
if (TexturePtr tex = value[kTextureInput].toTexture()) {
if (TexturePtr tex = value[k_texture_input].to_texture()) {
if (processor()) {
ColorTransformJob job(value);
job.SetColorProcessor(processor());
job.SetInputTexture(value[kTextureInput]);
job.SetNeedsCustomShader(this);
job.SetFunctionName(QStringLiteral("SceneLinearToCIEXYZ_d65"));
job.set_color_processor(processor());
job.set_input_texture(value[k_texture_input]);
job.set_needs_custom_shader(this);
job.set_function_name(QStringLiteral("SceneLinearToCIEXYZ_d65"));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
table->push(NodeValue::k_texture, tex->to_job(job), this);
}
}
}
void ChromaKeyNode::ConfigChanged()
void ChromaKeyNode::config_changed()
{
GenerateProcessor();
generate_processor();
}
QString ChromaKeyNode::GetInputIDForLegacyID(const QString &id) const
QString ChromaKeyNode::get_input_id_for_legacy_id(const QString &id) const
{
// Older project files used the misspelled "tolerence" input IDs
if (id == QStringLiteral("upper_tolerence_in")) {
return kUpperToleranceInput;
return k_upper_tolerance_input;
}
if (id == QStringLiteral("lower_tolerence_in")) {
return kLowerToleranceInput;
return k_lower_tolerance_input;
}
return super::GetInputIDForLegacyID(id);
return super::get_input_id_for_legacy_id(id);
}
} // namespace olive
+21 -21
View File
@@ -14,8 +14,8 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef CHROMAKEYNODE_H
#define CHROMAKEYNODE_H
#ifndef OAK_CHROMAKEYNODE_H
#define OAK_CHROMAKEYNODE_H
#include "node/color/ociobase/ociobase.h"
@@ -29,41 +29,41 @@ public:
NODE_DEFAULT_FUNCTIONS(ChromaKeyNode)
virtual QString Name() const override;
virtual QString name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QVector<CategoryID> category() const override;
virtual QString description() const override;
virtual void Retranslate() override;
virtual void retranslate() override;
virtual void InputValueChangedEvent(const QString &input,
int element) override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
get_shader_code(const ShaderRequest &request) const override;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual void ConfigChanged() override;
virtual void config_changed() override;
// Maps the misspelled tolerance input IDs from old project files onto the
// corrected ones
virtual QString GetInputIDForLegacyID(const QString &id) const override;
virtual QString get_input_id_for_legacy_id(const QString &id) const override;
static const QString kColorInput;
static const QString kInvertInput;
static const QString kMaskOnlyInput;
static const QString kUpperToleranceInput;
static const QString kLowerToleranceInput;
static const QString kGarbageMatteInput;
static const QString kCoreMatteInput;
static const QString kShadowsInput;
static const QString kHighlightsInput;
static const QString k_color_input;
static const QString k_invert_input;
static const QString k_mask_only_input;
static const QString k_upper_tolerance_input;
static const QString k_lower_tolerance_input;
static const QString k_garbage_matte_input;
static const QString k_core_matte_input;
static const QString k_shadows_input;
static const QString k_highlights_input;
private:
void GenerateProcessor();
void generate_processor();
};
} // namespace olive
#endif // CHROMAKEYNODE_H
#endif // OAK_CHROMAKEYNODE_H
@@ -19,49 +19,49 @@
namespace olive
{
const QString ColorDifferenceKeyNode::kTextureInput = QStringLiteral("tex_in");
const QString ColorDifferenceKeyNode::kGarbageMatteInput =
const QString ColorDifferenceKeyNode::k_texture_input = QStringLiteral("tex_in");
const QString ColorDifferenceKeyNode::k_garbage_matte_input =
QStringLiteral("garbage_in");
const QString ColorDifferenceKeyNode::kCoreMatteInput =
const QString ColorDifferenceKeyNode::k_core_matte_input =
QStringLiteral("core_in");
const QString ColorDifferenceKeyNode::kColorInput = QStringLiteral("color_in");
const QString ColorDifferenceKeyNode::kShadowsInput =
const QString ColorDifferenceKeyNode::k_color_input = QStringLiteral("color_in");
const QString ColorDifferenceKeyNode::k_shadows_input =
QStringLiteral("shadows_in");
const QString ColorDifferenceKeyNode::kHighlightsInput =
const QString ColorDifferenceKeyNode::k_highlights_input =
QStringLiteral("highlights_in");
const QString ColorDifferenceKeyNode::kMaskOnlyInput =
const QString ColorDifferenceKeyNode::k_mask_only_input =
QStringLiteral("mask_only_in");
#define super Node
ColorDifferenceKeyNode::ColorDifferenceKeyNode()
{
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kGarbageMatteInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_garbage_matte_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kCoreMatteInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_core_matte_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kColorInput, NodeValue::kCombo, 0);
add_input(k_color_input, NodeValue::k_combo, 0);
AddInput(kHighlightsInput, NodeValue::kFloat, 1.0f);
SetInputProperty(kHighlightsInput, QStringLiteral("min"), 0.0);
SetInputProperty(kHighlightsInput, QStringLiteral("base"), 0.01);
add_input(k_highlights_input, NodeValue::k_float, 1.0f);
set_input_property(k_highlights_input, QStringLiteral("min"), 0.0);
set_input_property(k_highlights_input, QStringLiteral("base"), 0.01);
AddInput(kShadowsInput, NodeValue::kFloat, 1.0f);
SetInputProperty(kShadowsInput, QStringLiteral("min"), 0.0);
SetInputProperty(kShadowsInput, QStringLiteral("base"), 0.01);
add_input(k_shadows_input, NodeValue::k_float, 1.0f);
set_input_property(k_shadows_input, QStringLiteral("min"), 0.0);
set_input_property(k_shadows_input, QStringLiteral("base"), 0.01);
AddInput(kMaskOnlyInput, NodeValue::kBoolean, false);
add_input(k_mask_only_input, NodeValue::k_boolean, false);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
}
QString ColorDifferenceKeyNode::Name() const
QString ColorDifferenceKeyNode::name() const
{
return tr("Color Difference Key");
}
@@ -71,48 +71,48 @@ QString ColorDifferenceKeyNode::id() const
return QStringLiteral("org.olivevideoeditor.Olive.colordifferencekey");
}
QVector<Node::CategoryID> ColorDifferenceKeyNode::Category() const
QVector<Node::CategoryID> ColorDifferenceKeyNode::category() const
{
return { kCategoryKeying };
return { k_category_keying };
}
QString ColorDifferenceKeyNode::Description() const
QString ColorDifferenceKeyNode::description() const
{
return tr(
"A simple color key based on the distance of one color from other colors.");
}
void ColorDifferenceKeyNode::Retranslate()
void ColorDifferenceKeyNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kGarbageMatteInput, tr("Garbage Matte"));
SetInputName(kCoreMatteInput, tr("Core Matte"));
SetInputName(kColorInput, tr("Key Color"));
SetComboBoxStrings(kColorInput, { tr("Green"), tr("Blue") });
SetInputName(kShadowsInput, tr("Shadows"));
SetInputName(kHighlightsInput, tr("Highlights"));
SetInputName(kMaskOnlyInput, tr("Show Mask Only"));
set_input_name(k_texture_input, tr("Input"));
set_input_name(k_garbage_matte_input, tr("Garbage Matte"));
set_input_name(k_core_matte_input, tr("Core Matte"));
set_input_name(k_color_input, tr("Key Color"));
set_combo_box_strings(k_color_input, { tr("Green"), tr("Blue") });
set_input_name(k_shadows_input, tr("Shadows"));
set_input_name(k_highlights_input, tr("Highlights"));
set_input_name(k_mask_only_input, tr("Show Mask Only"));
}
ShaderCode
ColorDifferenceKeyNode::GetShaderCode(const ShaderRequest &request) const
ColorDifferenceKeyNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(
FileFunctions::ReadFileAsString(":/shaders/colordifferencekey.frag"));
FileFunctions::read_file_as_string(":/shaders/colordifferencekey.frag"));
}
void ColorDifferenceKeyNode::Value(const NodeValueRow &value,
void ColorDifferenceKeyNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
if (TexturePtr tex = value[k_texture_input].to_texture()) {
ShaderJob job;
job.Insert(value);
table->Push(NodeValue::kTexture, tex->toJob(job), this);
job.insert(value);
table->push(NodeValue::k_texture, tex->to_job(job), this);
}
}
@@ -14,8 +14,8 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef COLORDIFFERENCEKEYNODE_H
#define COLORDIFFERENCEKEYNODE_H
#ifndef OAK_COLORDIFFERENCEKEYNODE_H
#define OAK_COLORDIFFERENCEKEYNODE_H
#include "node/node.h"
@@ -28,27 +28,27 @@ public:
NODE_DEFAULT_FUNCTIONS(ColorDifferenceKeyNode)
virtual QString Name() const override;
virtual QString name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QVector<CategoryID> category() const override;
virtual QString description() const override;
virtual void Retranslate() override;
virtual void retranslate() override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
get_shader_code(const ShaderRequest &request) const override;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
static const QString kTextureInput;
static const QString kGarbageMatteInput;
static const QString kCoreMatteInput;
static const QString kColorInput;
static const QString kShadowsInput;
static const QString kHighlightsInput;
static const QString kMaskOnlyInput;
static const QString k_texture_input;
static const QString k_garbage_matte_input;
static const QString k_core_matte_input;
static const QString k_color_input;
static const QString k_shadows_input;
static const QString k_highlights_input;
static const QString k_mask_only_input;
};
} // namespace olive
#endif // COLORDIFFERENCEKEYNODE_H
#endif // OAK_COLORDIFFERENCEKEYNODE_H
+32 -32
View File
@@ -21,30 +21,30 @@
namespace olive
{
const QString DespillNode::kTextureInput = QStringLiteral("tex_in");
const QString DespillNode::kColorInput = QStringLiteral("color_in");
const QString DespillNode::kMethodInput = QStringLiteral("method_in");
const QString DespillNode::kPreserveLuminanceInput =
const QString DespillNode::k_texture_input = QStringLiteral("tex_in");
const QString DespillNode::k_color_input = QStringLiteral("color_in");
const QString DespillNode::k_method_input = QStringLiteral("method_in");
const QString DespillNode::k_preserve_luminance_input =
QStringLiteral("preserve_luminance_input");
#define super Node
DespillNode::DespillNode()
{
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kColorInput, NodeValue::kCombo, 0);
add_input(k_color_input, NodeValue::k_combo, 0);
AddInput(kMethodInput, NodeValue::kCombo, 0);
add_input(k_method_input, NodeValue::k_combo, 0);
AddInput(kPreserveLuminanceInput, NodeValue::kBoolean, false);
add_input(k_preserve_luminance_input, NodeValue::k_boolean, false);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
}
QString DespillNode::Name() const
QString DespillNode::name() const
{
return tr("Despill");
}
@@ -54,62 +54,62 @@ QString DespillNode::id() const
return QStringLiteral("org.olivevideoeditor.Olive.despill");
}
QVector<Node::CategoryID> DespillNode::Category() const
QVector<Node::CategoryID> DespillNode::category() const
{
return { kCategoryKeying };
return { k_category_keying };
}
QString DespillNode::Description() const
QString DespillNode::description() const
{
return tr("Selection of simple despill operations");
}
void DespillNode::Retranslate()
void DespillNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Input"));
set_input_name(k_texture_input, tr("Input"));
SetInputName(kColorInput, tr("Key Color"));
SetComboBoxStrings(kColorInput, { tr("Green"), tr("Blue") });
set_input_name(k_color_input, tr("Key Color"));
set_combo_box_strings(k_color_input, { tr("Green"), tr("Blue") });
SetInputName(kMethodInput, tr("Method"));
SetComboBoxStrings(kMethodInput, { tr("Average"), tr("Double Red Average"),
set_input_name(k_method_input, tr("Method"));
set_combo_box_strings(k_method_input, { tr("Average"), tr("Double Red Average"),
tr("Double Average"), tr("Limit") });
SetInputName(kPreserveLuminanceInput, tr("Preserve Luminance"));
set_input_name(k_preserve_luminance_input, tr("Preserve Luminance"));
}
ShaderCode DespillNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode DespillNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(
FileFunctions::ReadFileAsString(":/shaders/despill.frag"));
FileFunctions::read_file_as_string(":/shaders/despill.frag"));
}
void DespillNode::Value(const NodeValueRow &value, const NodeGlobals &globals,
void DespillNode::value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const
{
ShaderJob job;
job.Insert(value);
job.insert(value);
// Set luma coefficients
double luma_coeffs[3] = { 0.0f, 0.0f, 0.0f };
if (project() && project()->color_manager()) {
project()->color_manager()->GetDefaultLumaCoefs(luma_coeffs);
project()->color_manager()->get_default_luma_coefs(luma_coeffs);
} else {
luma_coeffs[0] = 0.2126;
luma_coeffs[1] = 0.7152;
luma_coeffs[2] = 0.0722;
}
job.Insert(
job.insert(
QStringLiteral("luma_coeffs"),
NodeValue(NodeValue::kVec3,
NodeValue(NodeValue::k_vec3,
QVector3D(luma_coeffs[0], luma_coeffs[1], luma_coeffs[2])));
// If there's no texture, no need to run an operation
if (TexturePtr tex = job.Get(kTextureInput).toTexture()) {
table->Push(NodeValue::kTexture, tex->toJob(job), this);
if (TexturePtr tex = job.get(k_texture_input).to_texture()) {
table->push(NodeValue::k_texture, tex->to_job(job), this);
}
}
+13 -13
View File
@@ -14,8 +14,8 @@
along with this program. If not, see <http://www.gnu.org/licenses/>.
***/
#ifndef DESPILLNODE_H
#define DESPILLNODE_H
#ifndef OAK_DESPILLNODE_H
#define OAK_DESPILLNODE_H
#include "node/node.h"
#include "node/color/colormanager/colormanager.h"
@@ -29,24 +29,24 @@ public:
NODE_DEFAULT_FUNCTIONS(DespillNode)
virtual QString Name() const override;
virtual QString name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QVector<CategoryID> category() const override;
virtual QString description() const override;
virtual void Retranslate() override;
virtual void retranslate() override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
get_shader_code(const ShaderRequest &request) const override;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
static const QString kTextureInput;
static const QString kColorInput;
static const QString kMethodInput;
static const QString kPreserveLuminanceInput;
static const QString k_texture_input;
static const QString k_color_input;
static const QString k_method_input;
static const QString k_preserve_luminance_input;
};
} // namespace olive
#endif // DESPILLNODE_H
#endif // OAK_DESPILLNODE_H