style: unify identifier naming per updated conventions

Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
This commit is contained in:
2026-07-19 16:10:54 +08:00
parent cb1718a103
commit bb40b4923e
1014 changed files with 44257 additions and 44220 deletions
+50 -50
View File
@@ -28,105 +28,105 @@ namespace olive
#define super PolygonGenerator
const QString MaskDistortNode::kFeatherInput = QStringLiteral("feather_in");
const QString MaskDistortNode::kInvertInput = QStringLiteral("invert_in");
const QString MaskDistortNode::k_feather_input = QStringLiteral("feather_in");
const QString MaskDistortNode::k_invert_input = QStringLiteral("invert_in");
MaskDistortNode::MaskDistortNode()
{
// Mask should always be (1.0, 1.0, 1.0) for multiply to work correctly
SetInputFlag(kColorInput, kInputFlagHidden);
set_input_flag(k_color_input, k_input_flag_hidden);
AddInput(kInvertInput, NodeValue::kBoolean, false);
add_input(k_invert_input, NodeValue::k_boolean, false);
AddInput(kFeatherInput, NodeValue::kFloat, 0.0);
SetInputProperty(kFeatherInput, QStringLiteral("min"), 0.0);
add_input(k_feather_input, NodeValue::k_float, 0.0);
set_input_property(k_feather_input, QStringLiteral("min"), 0.0);
}
ShaderCode MaskDistortNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode MaskDistortNode::get_shader_code(const ShaderRequest &request) const
{
if (request.id == QStringLiteral("mrg")) {
return ShaderCode(FileFunctions::ReadFileAsString(
return ShaderCode(FileFunctions::read_file_as_string(
QStringLiteral(":/shaders/multiply.frag")));
} else if (request.id == QStringLiteral("feather")) {
return ShaderCode(FileFunctions::ReadFileAsString(
return ShaderCode(FileFunctions::read_file_as_string(
QStringLiteral(":/shaders/blur.frag")));
} else if (request.id == QStringLiteral("invert")) {
return ShaderCode(FileFunctions::ReadFileAsString(
return ShaderCode(FileFunctions::read_file_as_string(
QStringLiteral(":/shaders/invertrgba.frag")));
} else {
return super::GetShaderCode(request);
return super::get_shader_code(request);
}
}
void MaskDistortNode::Retranslate()
void MaskDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kBaseInput, tr("Texture"));
SetInputName(kInvertInput, tr("Invert"));
SetInputName(kFeatherInput, tr("Feather"));
set_input_name(k_base_input, tr("Texture"));
set_input_name(k_invert_input, tr("Invert"));
set_input_name(k_feather_input, tr("Feather"));
}
void MaskDistortNode::Value(const NodeValueRow &value,
void MaskDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
TexturePtr texture = value[kBaseInput].toTexture();
TexturePtr texture = value[k_base_input].to_texture();
VideoParams job_params = texture ? texture->params() : globals.vparams();
NodeValue job(NodeValue::kTexture,
Texture::Job(job_params, GetGenerateJob(value, job_params)),
NodeValue job(NodeValue::k_texture,
Texture::job(job_params, get_generate_job(value, job_params)),
this);
if (value[kInvertInput].toBool()) {
if (value[k_invert_input].to_bool()) {
ShaderJob invert;
invert.SetShaderID(QStringLiteral("invert"));
invert.Insert(QStringLiteral("tex_in"), job);
job.set_value(Texture::Job(job_params, invert));
invert.set_shader_id(QStringLiteral("invert"));
invert.insert(QStringLiteral("tex_in"), job);
job.set_value(Texture::job(job_params, invert));
}
if (texture) {
// Push as merge node
ShaderJob merge;
merge.SetShaderID(QStringLiteral("mrg"));
merge.Insert(QStringLiteral("tex_a"), value[kBaseInput]);
merge.set_shader_id(QStringLiteral("mrg"));
merge.insert(QStringLiteral("tex_a"), value[k_base_input]);
if (value[kFeatherInput].toDouble() > 0.0) {
if (value[k_feather_input].to_double() > 0.0) {
// Nest a blur shader in there too
ShaderJob feather;
feather.SetShaderID(QStringLiteral("feather"));
feather.Insert(BlurFilterNode::kTextureInput, job);
feather.Insert(BlurFilterNode::kMethodInput,
NodeValue(NodeValue::kInt,
int(BlurFilterNode::kGaussian), this));
feather.Insert(BlurFilterNode::kHorizInput,
NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kVertInput,
NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kRepeatEdgePixelsInput,
NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kRadiusInput,
NodeValue(NodeValue::kFloat,
value[kFeatherInput].toDouble(), this));
feather.SetIterations(2, BlurFilterNode::kTextureInput);
feather.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2,
feather.set_shader_id(QStringLiteral("feather"));
feather.insert(BlurFilterNode::k_texture_input, job);
feather.insert(BlurFilterNode::k_method_input,
NodeValue(NodeValue::k_int,
int(BlurFilterNode::k_gaussian), this));
feather.insert(BlurFilterNode::k_horiz_input,
NodeValue(NodeValue::k_boolean, true, this));
feather.insert(BlurFilterNode::k_vert_input,
NodeValue(NodeValue::k_boolean, true, this));
feather.insert(BlurFilterNode::k_repeat_edge_pixels_input,
NodeValue(NodeValue::k_boolean, true, this));
feather.insert(BlurFilterNode::k_radius_input,
NodeValue(NodeValue::k_float,
value[k_feather_input].to_double(), this));
feather.set_iterations(2, BlurFilterNode::k_texture_input);
feather.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2,
texture ? texture->virtual_resolution() :
globals.square_resolution(),
this));
merge.Insert(QStringLiteral("tex_b"),
NodeValue(NodeValue::kTexture,
Texture::Job(job_params, feather), this));
merge.insert(QStringLiteral("tex_b"),
NodeValue(NodeValue::k_texture,
Texture::job(job_params, feather), this));
} else {
merge.Insert(QStringLiteral("tex_b"), job);
merge.insert(QStringLiteral("tex_b"), job);
}
table->Push(NodeValue::kTexture, Texture::Job(job_params, merge), this);
table->push(NodeValue::k_texture, Texture::job(job_params, merge), this);
} else {
table->Push(job);
table->push(job);
}
}