style: unify identifier naming per updated conventions

Automated with clang-tidy readability-identifier-naming (config added to
.clang-tidy) plus scripted passes, per the updated rules now documented
in CONTRIBUTING.md:

- types (class/struct/enum/alias/template params): PascalCase
- functions, variables, members: snake_case (incl. rational -> Rational)
- private/protected members: trailing underscore; static member
  variables likewise (instance_, available_themes_)
- constants and enum values: snake_case (kLinear -> k_linear,
  F32P -> f32p); ALL_CAPS reserved for macros
- macros: OAK_ prefix (OLIVE_ADD_TEST/OLIVE_ASSERT/OLIVE_CONFIG ->
  OAK_ADD_TEST/OAK_ASSERT/OAK_CONFIG, GL_PREAMBLE -> OAK_GL_PREAMBLE,
  include guards -> OAK_*)
- file names: all lowercase (Current/Plugin/OliveHost/OliveClip/
  OlivePluginInstance -> current/plugin/olivehost/oliveclip/
  oliveplugininstance)
- getters share the member name sans underscore, setters set_foo()
- Qt and third-party (OpenFX) virtual overrides and framework callbacks
  keep their original names (exempt in .clang-tidy)

Manual follow-ups required where automation could not reach:
- string-based QMetaObject/SIGNAL/SLOT references updated to renamed
  methods (AddTask, CreatedFile, DeleteSpecificFile, moveSelectionUp, ...)
- macro bodies referencing renamed methods (OLIVE_CONFIG,
  NODE_DEFAULT_DESTRUCTOR, MANAGEDDISPLAYWIDGET_*)
- self-shadowing locals renamed where signals/methods became same-named
  (size_changed, worker_count, selected_items, import param, filters)
- third_party OFX member/namespace usages restored (OFX::Host::*,
  _created, _clipPrefsDirty, createInstance, clearPersistentMessage)
- STL protocol aliases restored (const_iterator) with .clang-tidy
  ignore rules; qHash overloads restored

Full build and test suite pass: ctest 4/4, ~1960 gtest cases green.
This commit is contained in:
2026-07-19 16:10:54 +08:00
parent cb1718a103
commit bb40b4923e
1014 changed files with 44257 additions and 44220 deletions
@@ -28,95 +28,95 @@
namespace olive
{
const QString CornerPinDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString CornerPinDistortNode::kTopLeftInput =
const QString CornerPinDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString CornerPinDistortNode::k_top_left_input =
QStringLiteral("top_left_in");
const QString CornerPinDistortNode::kTopRightInput =
const QString CornerPinDistortNode::k_top_right_input =
QStringLiteral("top_right_in");
const QString CornerPinDistortNode::kBottomRightInput =
const QString CornerPinDistortNode::k_bottom_right_input =
QStringLiteral("bottom_right_in");
const QString CornerPinDistortNode::kBottomLeftInput =
const QString CornerPinDistortNode::k_bottom_left_input =
QStringLiteral("bottom_left_in");
const QString CornerPinDistortNode::kPerspectiveInput =
const QString CornerPinDistortNode::k_perspective_input =
QStringLiteral("perspective_in");
#define super Node
CornerPinDistortNode::CornerPinDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
AddInput(kPerspectiveInput, NodeValue::kBoolean, true);
AddInput(kTopLeftInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kTopRightInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kBottomRightInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
AddInput(kBottomLeftInput, NodeValue::kVec2, QVector2D(0.0, 0.0));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
add_input(k_perspective_input, NodeValue::k_boolean, true);
add_input(k_top_left_input, NodeValue::k_vec2, QVector2D(0.0, 0.0));
add_input(k_top_right_input, NodeValue::k_vec2, QVector2D(0.0, 0.0));
add_input(k_bottom_right_input, NodeValue::k_vec2, QVector2D(0.0, 0.0));
add_input(k_bottom_left_input, NodeValue::k_vec2, QVector2D(0.0, 0.0));
// Initiate gizmos
gizmo_whole_rect_ = AddDraggableGizmo<PolygonGizmo>();
gizmo_resize_handle_[0] = AddDraggableGizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, kTopLeftInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kTopLeftInput), 1) });
gizmo_resize_handle_[1] = AddDraggableGizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, kTopRightInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kTopRightInput), 1) });
gizmo_resize_handle_[2] = AddDraggableGizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, kBottomRightInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kBottomRightInput), 1) });
gizmo_resize_handle_[3] = AddDraggableGizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, kBottomLeftInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kBottomLeftInput), 1) });
gizmo_whole_rect_ = add_draggable_gizmo<PolygonGizmo>();
gizmo_resize_handle_[0] = add_draggable_gizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, k_top_left_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_top_left_input), 1) });
gizmo_resize_handle_[1] = add_draggable_gizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, k_top_right_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_top_right_input), 1) });
gizmo_resize_handle_[2] = add_draggable_gizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, k_bottom_right_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_bottom_right_input), 1) });
gizmo_resize_handle_[3] = add_draggable_gizmo<PointGizmo>(
{ NodeKeyframeTrackReference(NodeInput(this, k_bottom_left_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_bottom_left_input), 1) });
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
}
void CornerPinDistortNode::Retranslate()
void CornerPinDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kPerspectiveInput, tr("Perspective"));
SetInputName(kTopLeftInput, tr("Top Left"));
SetInputName(kTopRightInput, tr("Top Right"));
SetInputName(kBottomRightInput, tr("Bottom Right"));
SetInputName(kBottomLeftInput, tr("Bottom Left"));
set_input_name(k_texture_input, tr("Texture"));
set_input_name(k_perspective_input, tr("Perspective"));
set_input_name(k_top_left_input, tr("Top Left"));
set_input_name(k_top_right_input, tr("Top Right"));
set_input_name(k_bottom_right_input, tr("Bottom Right"));
set_input_name(k_bottom_left_input, tr("Bottom Left"));
}
void CornerPinDistortNode::Value(const NodeValueRow &value,
void CornerPinDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If no texture do nothing
if (TexturePtr tex = value[kTextureInput].toTexture()) {
if (TexturePtr tex = value[k_texture_input].to_texture()) {
// In the special case that all sliders are in their default position just
// push the texture.
if (!(value[kTopLeftInput].toVec2().isNull() &&
value[kTopRightInput].toVec2().isNull() &&
value[kBottomRightInput].toVec2().isNull() &&
value[kBottomLeftInput].toVec2().isNull())) {
if (!(value[k_top_left_input].to_vec2().isNull() &&
value[k_top_right_input].to_vec2().isNull() &&
value[k_bottom_right_input].to_vec2().isNull() &&
value[k_bottom_left_input].to_vec2().isNull())) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
job.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2, tex->virtual_resolution(),
this));
// Convert slider values to their pixel values and then convert to clip space (-1.0 ... 1.0) for overriding the
// vertex coordinates.
const QVector2D &resolution = tex->virtual_resolution();
QVector2D half_resolution = resolution * 0.5;
QVector2D top_left = QVector2D(ValueToPixel(0, value, resolution)) /
QVector2D top_left = QVector2D(value_to_pixel(0, value, resolution)) /
half_resolution -
QVector2D(1.0, 1.0);
QVector2D top_right =
QVector2D(ValueToPixel(1, value, resolution)) /
QVector2D(value_to_pixel(1, value, resolution)) /
half_resolution -
QVector2D(1.0, 1.0);
QVector2D bottom_right =
QVector2D(ValueToPixel(2, value, resolution)) /
QVector2D(value_to_pixel(2, value, resolution)) /
half_resolution -
QVector2D(1.0, 1.0);
QVector2D bottom_left =
QVector2D(ValueToPixel(3, value, resolution)) /
QVector2D(value_to_pixel(3, value, resolution)) /
half_resolution -
QVector2D(1.0, 1.0);
@@ -130,27 +130,27 @@ void CornerPinDistortNode::Value(const NodeValueRow &value,
bottom_left.x(), bottom_left.y(), 0.0f,
bottom_right.x(), bottom_right.y(), 0.0f
};
job.SetVertexCoordinates(adjusted_vertices);
job.set_vertex_coordinates(adjusted_vertices);
table->Push(NodeValue::kTexture, tex->toJob(job), this);
table->push(NodeValue::k_texture, tex->to_job(job), this);
} else {
table->Push(value[kTextureInput]);
table->push(value[k_texture_input]);
}
}
}
ShaderCode
CornerPinDistortNode::GetShaderCode(const ShaderRequest &request) const
CornerPinDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(
return ShaderCode(FileFunctions::read_file_as_string(
QStringLiteral(":/shaders/cornerpin.frag")),
FileFunctions::ReadFileAsString(
FileFunctions::read_file_as_string(
QStringLiteral(":/shaders/cornerpin.vert")));
}
QPointF CornerPinDistortNode::ValueToPixel(int value, const NodeValueRow &row,
QPointF CornerPinDistortNode::value_to_pixel(int value, const NodeValueRow &row,
const QVector2D &resolution) const
{
Q_ASSERT(value >= 0 && value <= 3);
@@ -159,65 +159,65 @@ QPointF CornerPinDistortNode::ValueToPixel(int value, const NodeValueRow &row,
switch (value) {
case 0: // Top left
v = row[kTopLeftInput].toVec2();
v = row[k_top_left_input].to_vec2();
return QPointF(v.x(), v.y());
case 1: // Top right
v = row[kTopRightInput].toVec2();
v = row[k_top_right_input].to_vec2();
return QPointF(resolution.x() + v.x(), v.y());
case 2: // Bottom right
v = row[kBottomRightInput].toVec2();
v = row[k_bottom_right_input].to_vec2();
return QPointF(resolution.x() + v.x(), resolution.y() + v.y());
case 3: //Bottom left
v = row[kBottomLeftInput].toVec2();
v = row[k_bottom_left_input].to_vec2();
return QPointF(v.x(), v.y() + resolution.y());
default: // We should never get here
return QPointF();
}
}
void CornerPinDistortNode::GizmoDragMove(double x, double y,
void CornerPinDistortNode::gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
if (gizmo != gizmo_whole_rect_) {
gizmo->GetDraggers()[0].Drag(
gizmo->GetDraggers()[0].GetStartValue().toDouble() + x);
gizmo->GetDraggers()[1].Drag(
gizmo->GetDraggers()[1].GetStartValue().toDouble() + y);
gizmo->get_draggers()[0].drag(
gizmo->get_draggers()[0].get_start_value().toDouble() + x);
gizmo->get_draggers()[1].drag(
gizmo->get_draggers()[1].get_start_value().toDouble() + y);
}
}
void CornerPinDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
void CornerPinDistortNode::update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals)
{
if (TexturePtr tex = row[kTextureInput].toTexture()) {
if (TexturePtr tex = row[k_texture_input].to_texture()) {
const QVector2D &resolution = tex->virtual_resolution();
QPointF top_left = ValueToPixel(0, row, resolution);
QPointF top_right = ValueToPixel(1, row, resolution);
QPointF bottom_right = ValueToPixel(2, row, resolution);
QPointF bottom_left = ValueToPixel(3, row, resolution);
QPointF top_left = value_to_pixel(0, row, resolution);
QPointF top_right = value_to_pixel(1, row, resolution);
QPointF bottom_right = value_to_pixel(2, row, resolution);
QPointF bottom_left = value_to_pixel(3, row, resolution);
// Add the correct offset to each slider
SetInputProperty(kTopLeftInput, QStringLiteral("offset"),
set_input_property(k_top_left_input, QStringLiteral("offset"),
QVector2D(0.0, 0.0));
SetInputProperty(kTopRightInput, QStringLiteral("offset"),
set_input_property(k_top_right_input, QStringLiteral("offset"),
QVector2D(resolution.x(), 0.0));
SetInputProperty(kBottomRightInput, QStringLiteral("offset"),
set_input_property(k_bottom_right_input, QStringLiteral("offset"),
resolution);
SetInputProperty(kBottomLeftInput, QStringLiteral("offset"),
set_input_property(k_bottom_left_input, QStringLiteral("offset"),
QVector2D(0.0, resolution.y()));
// Draw bounding box
gizmo_whole_rect_->SetPolygon(QPolygonF(
gizmo_whole_rect_->set_polygon(QPolygonF(
{ top_left, top_right, bottom_right, bottom_left, top_left }));
// Create handles
gizmo_resize_handle_[0]->SetPoint(top_left);
gizmo_resize_handle_[1]->SetPoint(top_right);
gizmo_resize_handle_[2]->SetPoint(bottom_right);
gizmo_resize_handle_[3]->SetPoint(bottom_left);
gizmo_resize_handle_[0]->set_point(top_left);
gizmo_resize_handle_[1]->set_point(top_right);
gizmo_resize_handle_[2]->set_point(bottom_right);
gizmo_resize_handle_[3]->set_point(bottom_left);
}
}
@@ -19,8 +19,8 @@
***/
#ifndef CORNERPINDISTORTNODE_H
#define CORNERPINDISTORTNODE_H
#ifndef OAK_CORNERPINDISTORTNODE_H
#define OAK_CORNERPINDISTORTNODE_H
#include <QVector2D>
@@ -38,7 +38,7 @@ public:
NODE_DEFAULT_FUNCTIONS(CornerPinDistortNode)
virtual QString Name() const override
virtual QString name() const override
{
return tr("Corner Pin");
}
@@ -48,52 +48,52 @@ public:
return QStringLiteral("org.olivevideoeditor.Olive.cornerpin");
}
virtual QVector<CategoryID> Category() const override
virtual QVector<CategoryID> category() const override
{
return { kCategoryDistort };
return { k_category_distort };
}
virtual QString Description() const override
virtual QString description() const override
{
return tr("Distort the image by dragging the corners.");
}
virtual void Retranslate() override;
virtual void retranslate() override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
get_shader_code(const ShaderRequest &request) const override;
virtual void UpdateGizmoPositions(const NodeValueRow &row,
virtual void update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals) override;
/**
* @brief Convenience function - converts the 2D slider values from being
* an offset to the actual pixel value.
*/
QPointF ValueToPixel(int value, const NodeValueRow &row,
QPointF value_to_pixel(int value, const NodeValueRow &row,
const QVector2D &resolution) const;
static const QString kTextureInput;
static const QString kPerspectiveInput;
static const QString kTopLeftInput;
static const QString kTopRightInput;
static const QString kBottomRightInput;
static const QString kBottomLeftInput;
static const QString k_texture_input;
static const QString k_perspective_input;
static const QString k_top_left_input;
static const QString k_top_right_input;
static const QString k_bottom_right_input;
static const QString k_bottom_left_input;
protected slots:
virtual void GizmoDragMove(double x, double y,
virtual void gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
// Gizmo variables
static const int kGizmoCornerCount = 4;
PointGizmo *gizmo_resize_handle_[kGizmoCornerCount];
static const int k_gizmo_corner_count = 4;
PointGizmo *gizmo_resize_handle_[k_gizmo_corner_count];
PolygonGizmo *gizmo_whole_rect_;
};
}
#endif // CORNERPINDISTORTNODE_H
#endif // OAK_CORNERPINDISTORTNODE_H
+87 -87
View File
@@ -28,133 +28,133 @@
namespace olive
{
const QString CropDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString CropDistortNode::kLeftInput = QStringLiteral("left_in");
const QString CropDistortNode::kTopInput = QStringLiteral("top_in");
const QString CropDistortNode::kRightInput = QStringLiteral("right_in");
const QString CropDistortNode::kBottomInput = QStringLiteral("bottom_in");
const QString CropDistortNode::kFeatherInput = QStringLiteral("feather_in");
const QString CropDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString CropDistortNode::k_left_input = QStringLiteral("left_in");
const QString CropDistortNode::k_top_input = QStringLiteral("top_in");
const QString CropDistortNode::k_right_input = QStringLiteral("right_in");
const QString CropDistortNode::k_bottom_input = QStringLiteral("bottom_in");
const QString CropDistortNode::k_feather_input = QStringLiteral("feather_in");
#define super Node
CropDistortNode::CropDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
CreateCropSideInput(kLeftInput);
CreateCropSideInput(kTopInput);
CreateCropSideInput(kRightInput);
CreateCropSideInput(kBottomInput);
create_crop_side_input(k_left_input);
create_crop_side_input(k_top_input);
create_crop_side_input(k_right_input);
create_crop_side_input(k_bottom_input);
AddInput(kFeatherInput, NodeValue::kFloat, 0.0);
SetInputProperty(kFeatherInput, QStringLiteral("min"), 0.0);
add_input(k_feather_input, NodeValue::k_float, 0.0);
set_input_property(k_feather_input, QStringLiteral("min"), 0.0);
// Initiate gizmos
poly_gizmo_ = AddDraggableGizmo<PolygonGizmo>(
{ kLeftInput, kTopInput, kRightInput, kBottomInput });
poly_gizmo_ = add_draggable_gizmo<PolygonGizmo>(
{ k_left_input, k_top_input, k_right_input, k_bottom_input });
point_gizmo_[kGizmoScaleTopLeft] =
AddDraggableGizmo<PointGizmo>({ kLeftInput, kTopInput });
point_gizmo_[kGizmoScaleTopCenter] =
AddDraggableGizmo<PointGizmo>({ kTopInput });
point_gizmo_[kGizmoScaleTopRight] =
AddDraggableGizmo<PointGizmo>({ kRightInput, kTopInput });
point_gizmo_[kGizmoScaleBottomLeft] =
AddDraggableGizmo<PointGizmo>({ kLeftInput, kBottomInput });
point_gizmo_[kGizmoScaleBottomCenter] =
AddDraggableGizmo<PointGizmo>({ kBottomInput });
point_gizmo_[kGizmoScaleBottomRight] =
AddDraggableGizmo<PointGizmo>({ kRightInput, kBottomInput });
point_gizmo_[kGizmoScaleCenterLeft] =
AddDraggableGizmo<PointGizmo>({ kLeftInput });
point_gizmo_[kGizmoScaleCenterRight] =
AddDraggableGizmo<PointGizmo>({ kRightInput });
point_gizmo_[k_gizmo_scale_top_left] =
add_draggable_gizmo<PointGizmo>({ k_left_input, k_top_input });
point_gizmo_[k_gizmo_scale_top_center] =
add_draggable_gizmo<PointGizmo>({ k_top_input });
point_gizmo_[k_gizmo_scale_top_right] =
add_draggable_gizmo<PointGizmo>({ k_right_input, k_top_input });
point_gizmo_[k_gizmo_scale_bottom_left] =
add_draggable_gizmo<PointGizmo>({ k_left_input, k_bottom_input });
point_gizmo_[k_gizmo_scale_bottom_center] =
add_draggable_gizmo<PointGizmo>({ k_bottom_input });
point_gizmo_[k_gizmo_scale_bottom_right] =
add_draggable_gizmo<PointGizmo>({ k_right_input, k_bottom_input });
point_gizmo_[k_gizmo_scale_center_left] =
add_draggable_gizmo<PointGizmo>({ k_left_input });
point_gizmo_[k_gizmo_scale_center_right] =
add_draggable_gizmo<PointGizmo>({ k_right_input });
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
}
void CropDistortNode::Retranslate()
void CropDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kLeftInput, tr("Left"));
SetInputName(kTopInput, tr("Top"));
SetInputName(kRightInput, tr("Right"));
SetInputName(kBottomInput, tr("Bottom"));
SetInputName(kFeatherInput, tr("Feather"));
set_input_name(k_texture_input, tr("Texture"));
set_input_name(k_left_input, tr("Left"));
set_input_name(k_top_input, tr("Top"));
set_input_name(k_right_input, tr("Right"));
set_input_name(k_bottom_input, tr("Bottom"));
set_input_name(k_feather_input, tr("Feather"));
}
void CropDistortNode::Value(const NodeValueRow &value,
void CropDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
ShaderJob job;
job.Insert(value);
job.insert(value);
if (TexturePtr texture = job.Get(kTextureInput).toTexture()) {
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2,
if (TexturePtr texture = job.get(k_texture_input).to_texture()) {
job.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2,
QVector2D(texture->params().width(),
texture->params().height()),
this));
if (!qIsNull(job.Get(kLeftInput).toDouble()) ||
!qIsNull(job.Get(kRightInput).toDouble()) ||
!qIsNull(job.Get(kTopInput).toDouble()) ||
!qIsNull(job.Get(kBottomInput).toDouble())) {
table->Push(NodeValue::kTexture, texture->toJob(job), this);
if (!qIsNull(job.get(k_left_input).to_double()) ||
!qIsNull(job.get(k_right_input).to_double()) ||
!qIsNull(job.get(k_top_input).to_double()) ||
!qIsNull(job.get(k_bottom_input).to_double())) {
table->push(NodeValue::k_texture, texture->to_job(job), this);
} else {
table->Push(job.Get(kTextureInput));
table->push(job.get(k_texture_input));
}
}
}
ShaderCode CropDistortNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode CropDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(
FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/crop.frag")));
FileFunctions::read_file_as_string(QStringLiteral(":/shaders/crop.frag")));
}
void CropDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
void CropDistortNode::update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals)
{
if (TexturePtr tex = row[kTextureInput].toTexture()) {
if (TexturePtr tex = row[k_texture_input].to_texture()) {
const QVector2D &resolution = tex->virtual_resolution();
temp_resolution_ = resolution;
double left_pt = resolution.x() * row[kLeftInput].toDouble();
double top_pt = resolution.y() * row[kTopInput].toDouble();
double right_pt = resolution.x() * (1.0 - row[kRightInput].toDouble());
double left_pt = resolution.x() * row[k_left_input].to_double();
double top_pt = resolution.y() * row[k_top_input].to_double();
double right_pt = resolution.x() * (1.0 - row[k_right_input].to_double());
double bottom_pt =
resolution.y() * (1.0 - row[kBottomInput].toDouble());
resolution.y() * (1.0 - row[k_bottom_input].to_double());
double center_x_pt = mid(left_pt, right_pt);
double center_y_pt = mid(top_pt, bottom_pt);
point_gizmo_[kGizmoScaleTopLeft]->SetPoint(QPointF(left_pt, top_pt));
point_gizmo_[kGizmoScaleTopCenter]->SetPoint(
point_gizmo_[k_gizmo_scale_top_left]->set_point(QPointF(left_pt, top_pt));
point_gizmo_[k_gizmo_scale_top_center]->set_point(
QPointF(center_x_pt, top_pt));
point_gizmo_[kGizmoScaleTopRight]->SetPoint(QPointF(right_pt, top_pt));
point_gizmo_[kGizmoScaleBottomLeft]->SetPoint(
point_gizmo_[k_gizmo_scale_top_right]->set_point(QPointF(right_pt, top_pt));
point_gizmo_[k_gizmo_scale_bottom_left]->set_point(
QPointF(left_pt, bottom_pt));
point_gizmo_[kGizmoScaleBottomCenter]->SetPoint(
point_gizmo_[k_gizmo_scale_bottom_center]->set_point(
QPointF(center_x_pt, bottom_pt));
point_gizmo_[kGizmoScaleBottomRight]->SetPoint(
point_gizmo_[k_gizmo_scale_bottom_right]->set_point(
QPointF(right_pt, bottom_pt));
point_gizmo_[kGizmoScaleCenterLeft]->SetPoint(
point_gizmo_[k_gizmo_scale_center_left]->set_point(
QPointF(left_pt, center_y_pt));
point_gizmo_[kGizmoScaleCenterRight]->SetPoint(
point_gizmo_[k_gizmo_scale_center_right]->set_point(
QPointF(right_pt, center_y_pt));
poly_gizmo_->SetPolygon(
poly_gizmo_->set_polygon(
QRectF(left_pt, top_pt, right_pt - left_pt, bottom_pt - top_pt));
}
}
void CropDistortNode::GizmoDragMove(double x_diff, double y_diff,
void CropDistortNode::gizmo_drag_move(double x_diff, double y_diff,
const Qt::KeyboardModifiers &modifiers)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
@@ -163,27 +163,27 @@ void CropDistortNode::GizmoDragMove(double x_diff, double y_diff,
x_diff /= res.x();
y_diff /= res.y();
for (int j = 0; j < gizmo->GetDraggers().size(); j++) {
NodeInputDragger &i = gizmo->GetDraggers()[j];
double s = i.GetStartValue().toDouble();
if (i.GetInput().input().input() == kLeftInput) {
i.Drag(s + x_diff);
} else if (i.GetInput().input().input() == kTopInput) {
i.Drag(s + y_diff);
} else if (i.GetInput().input().input() == kRightInput) {
i.Drag(s - x_diff);
} else if (i.GetInput().input().input() == kBottomInput) {
i.Drag(s - y_diff);
for (int j = 0; j < gizmo->get_draggers().size(); j++) {
NodeInputDragger &i = gizmo->get_draggers()[j];
double s = i.get_start_value().toDouble();
if (i.get_input().input().input() == k_left_input) {
i.drag(s + x_diff);
} else if (i.get_input().input().input() == k_top_input) {
i.drag(s + y_diff);
} else if (i.get_input().input().input() == k_right_input) {
i.drag(s - x_diff);
} else if (i.get_input().input().input() == k_bottom_input) {
i.drag(s - y_diff);
}
}
}
void CropDistortNode::CreateCropSideInput(const QString &id)
void CropDistortNode::create_crop_side_input(const QString &id)
{
AddInput(id, NodeValue::kFloat, 0.0);
SetInputProperty(id, QStringLiteral("min"), 0.0);
SetInputProperty(id, QStringLiteral("max"), 1.0);
SetInputProperty(id, QStringLiteral("view"), FloatSlider::kPercentage);
add_input(id, NodeValue::k_float, 0.0);
set_input_property(id, QStringLiteral("min"), 0.0);
set_input_property(id, QStringLiteral("max"), 1.0);
set_input_property(id, QStringLiteral("view"), FloatSlider::k_percentage);
}
}
+20 -20
View File
@@ -19,8 +19,8 @@
***/
#ifndef CROPDISTORTNODE_H
#define CROPDISTORTNODE_H
#ifndef OAK_CROPDISTORTNODE_H
#define OAK_CROPDISTORTNODE_H
#include <QVector2D>
@@ -39,7 +39,7 @@ public:
NODE_DEFAULT_FUNCTIONS(CropDistortNode)
virtual QString Name() const override
virtual QString name() const override
{
return tr("Crop");
}
@@ -49,47 +49,47 @@ public:
return QStringLiteral("org.olivevideoeditor.Olive.crop");
}
virtual QVector<CategoryID> Category() const override
virtual QVector<CategoryID> category() const override
{
return { kCategoryDistort };
return { k_category_distort };
}
virtual QString Description() const override
virtual QString description() const override
{
return tr("Crop the edges of an image.");
}
virtual void Retranslate() override;
virtual void retranslate() override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
get_shader_code(const ShaderRequest &request) const override;
virtual void UpdateGizmoPositions(const NodeValueRow &row,
virtual void update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals) override;
static const QString kTextureInput;
static const QString kLeftInput;
static const QString kTopInput;
static const QString kRightInput;
static const QString kBottomInput;
static const QString kFeatherInput;
static const QString k_texture_input;
static const QString k_left_input;
static const QString k_top_input;
static const QString k_right_input;
static const QString k_bottom_input;
static const QString k_feather_input;
protected slots:
virtual void GizmoDragMove(double delta_x, double delta_y,
virtual void gizmo_drag_move(double delta_x, double delta_y,
const Qt::KeyboardModifiers &modifiers) override;
private:
void CreateCropSideInput(const QString &id);
void create_crop_side_input(const QString &id);
// Gizmo variables
PointGizmo *point_gizmo_[kGizmoScaleCount];
PointGizmo *point_gizmo_[k_gizmo_scale_count];
PolygonGizmo *poly_gizmo_;
QVector2D temp_resolution_;
};
}
#endif // CROPDISTORTNODE_H
#endif // OAK_CROPDISTORTNODE_H
+26 -26
View File
@@ -24,26 +24,26 @@
namespace olive
{
const QString FlipDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString FlipDistortNode::kHorizontalInput = QStringLiteral("horiz_in");
const QString FlipDistortNode::kVerticalInput = QStringLiteral("vert_in");
const QString FlipDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString FlipDistortNode::k_horizontal_input = QStringLiteral("horiz_in");
const QString FlipDistortNode::k_vertical_input = QStringLiteral("vert_in");
#define super Node
FlipDistortNode::FlipDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kHorizontalInput, NodeValue::kBoolean, false);
add_input(k_horizontal_input, NodeValue::k_boolean, false);
AddInput(kVerticalInput, NodeValue::kBoolean, false);
add_input(k_vertical_input, NodeValue::k_boolean, false);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
}
QString FlipDistortNode::Name() const
QString FlipDistortNode::name() const
{
return tr("Flip");
}
@@ -53,45 +53,45 @@ QString FlipDistortNode::id() const
return QStringLiteral("org.olivevideoeditor.Olive.flip");
}
QVector<Node::CategoryID> FlipDistortNode::Category() const
QVector<Node::CategoryID> FlipDistortNode::category() const
{
return { kCategoryDistort };
return { k_category_distort };
}
QString FlipDistortNode::Description() const
QString FlipDistortNode::description() const
{
return tr("Flips an image horizontally or vertically");
}
void FlipDistortNode::Retranslate()
void FlipDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kHorizontalInput, tr("Horizontal"));
SetInputName(kVerticalInput, tr("Vertical"));
set_input_name(k_texture_input, tr("Input"));
set_input_name(k_horizontal_input, tr("Horizontal"));
set_input_name(k_vertical_input, tr("Vertical"));
}
ShaderCode FlipDistortNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode FlipDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/flip.frag"));
return ShaderCode(FileFunctions::read_file_as_string(":/shaders/flip.frag"));
}
void FlipDistortNode::Value(const NodeValueRow &value,
void FlipDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
if (TexturePtr tex = value[k_texture_input].to_texture()) {
// Only run shader if at least one of flip or flop are selected
if (value[kHorizontalInput].toBool() ||
value[kVerticalInput].toBool()) {
table->Push(NodeValue::kTexture, tex->toJob(ShaderJob(value)),
if (value[k_horizontal_input].to_bool() ||
value[k_vertical_input].to_bool()) {
table->push(NodeValue::k_texture, tex->to_job(ShaderJob(value)),
this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
table->push(value[k_texture_input]);
}
}
}
+12 -12
View File
@@ -19,8 +19,8 @@
***/
#ifndef FLIPDISTORTNODE_H
#define FLIPDISTORTNODE_H
#ifndef OAK_FLIPDISTORTNODE_H
#define OAK_FLIPDISTORTNODE_H
#include "node/node.h"
@@ -34,23 +34,23 @@ public:
NODE_DEFAULT_FUNCTIONS(FlipDistortNode)
virtual QString Name() const override;
virtual QString name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QVector<CategoryID> category() const override;
virtual QString description() const override;
virtual void Retranslate() override;
virtual void retranslate() override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
get_shader_code(const ShaderRequest &request) const override;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
static const QString kTextureInput;
static const QString kHorizontalInput;
static const QString kVerticalInput;
static const QString k_texture_input;
static const QString k_horizontal_input;
static const QString k_vertical_input;
};
}
#endif // FLIPDISTORTNODE_H
#endif // OAK_FLIPDISTORTNODE_H
+50 -50
View File
@@ -28,105 +28,105 @@ namespace olive
#define super PolygonGenerator
const QString MaskDistortNode::kFeatherInput = QStringLiteral("feather_in");
const QString MaskDistortNode::kInvertInput = QStringLiteral("invert_in");
const QString MaskDistortNode::k_feather_input = QStringLiteral("feather_in");
const QString MaskDistortNode::k_invert_input = QStringLiteral("invert_in");
MaskDistortNode::MaskDistortNode()
{
// Mask should always be (1.0, 1.0, 1.0) for multiply to work correctly
SetInputFlag(kColorInput, kInputFlagHidden);
set_input_flag(k_color_input, k_input_flag_hidden);
AddInput(kInvertInput, NodeValue::kBoolean, false);
add_input(k_invert_input, NodeValue::k_boolean, false);
AddInput(kFeatherInput, NodeValue::kFloat, 0.0);
SetInputProperty(kFeatherInput, QStringLiteral("min"), 0.0);
add_input(k_feather_input, NodeValue::k_float, 0.0);
set_input_property(k_feather_input, QStringLiteral("min"), 0.0);
}
ShaderCode MaskDistortNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode MaskDistortNode::get_shader_code(const ShaderRequest &request) const
{
if (request.id == QStringLiteral("mrg")) {
return ShaderCode(FileFunctions::ReadFileAsString(
return ShaderCode(FileFunctions::read_file_as_string(
QStringLiteral(":/shaders/multiply.frag")));
} else if (request.id == QStringLiteral("feather")) {
return ShaderCode(FileFunctions::ReadFileAsString(
return ShaderCode(FileFunctions::read_file_as_string(
QStringLiteral(":/shaders/blur.frag")));
} else if (request.id == QStringLiteral("invert")) {
return ShaderCode(FileFunctions::ReadFileAsString(
return ShaderCode(FileFunctions::read_file_as_string(
QStringLiteral(":/shaders/invertrgba.frag")));
} else {
return super::GetShaderCode(request);
return super::get_shader_code(request);
}
}
void MaskDistortNode::Retranslate()
void MaskDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kBaseInput, tr("Texture"));
SetInputName(kInvertInput, tr("Invert"));
SetInputName(kFeatherInput, tr("Feather"));
set_input_name(k_base_input, tr("Texture"));
set_input_name(k_invert_input, tr("Invert"));
set_input_name(k_feather_input, tr("Feather"));
}
void MaskDistortNode::Value(const NodeValueRow &value,
void MaskDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
TexturePtr texture = value[kBaseInput].toTexture();
TexturePtr texture = value[k_base_input].to_texture();
VideoParams job_params = texture ? texture->params() : globals.vparams();
NodeValue job(NodeValue::kTexture,
Texture::Job(job_params, GetGenerateJob(value, job_params)),
NodeValue job(NodeValue::k_texture,
Texture::job(job_params, get_generate_job(value, job_params)),
this);
if (value[kInvertInput].toBool()) {
if (value[k_invert_input].to_bool()) {
ShaderJob invert;
invert.SetShaderID(QStringLiteral("invert"));
invert.Insert(QStringLiteral("tex_in"), job);
job.set_value(Texture::Job(job_params, invert));
invert.set_shader_id(QStringLiteral("invert"));
invert.insert(QStringLiteral("tex_in"), job);
job.set_value(Texture::job(job_params, invert));
}
if (texture) {
// Push as merge node
ShaderJob merge;
merge.SetShaderID(QStringLiteral("mrg"));
merge.Insert(QStringLiteral("tex_a"), value[kBaseInput]);
merge.set_shader_id(QStringLiteral("mrg"));
merge.insert(QStringLiteral("tex_a"), value[k_base_input]);
if (value[kFeatherInput].toDouble() > 0.0) {
if (value[k_feather_input].to_double() > 0.0) {
// Nest a blur shader in there too
ShaderJob feather;
feather.SetShaderID(QStringLiteral("feather"));
feather.Insert(BlurFilterNode::kTextureInput, job);
feather.Insert(BlurFilterNode::kMethodInput,
NodeValue(NodeValue::kInt,
int(BlurFilterNode::kGaussian), this));
feather.Insert(BlurFilterNode::kHorizInput,
NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kVertInput,
NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kRepeatEdgePixelsInput,
NodeValue(NodeValue::kBoolean, true, this));
feather.Insert(BlurFilterNode::kRadiusInput,
NodeValue(NodeValue::kFloat,
value[kFeatherInput].toDouble(), this));
feather.SetIterations(2, BlurFilterNode::kTextureInput);
feather.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2,
feather.set_shader_id(QStringLiteral("feather"));
feather.insert(BlurFilterNode::k_texture_input, job);
feather.insert(BlurFilterNode::k_method_input,
NodeValue(NodeValue::k_int,
int(BlurFilterNode::k_gaussian), this));
feather.insert(BlurFilterNode::k_horiz_input,
NodeValue(NodeValue::k_boolean, true, this));
feather.insert(BlurFilterNode::k_vert_input,
NodeValue(NodeValue::k_boolean, true, this));
feather.insert(BlurFilterNode::k_repeat_edge_pixels_input,
NodeValue(NodeValue::k_boolean, true, this));
feather.insert(BlurFilterNode::k_radius_input,
NodeValue(NodeValue::k_float,
value[k_feather_input].to_double(), this));
feather.set_iterations(2, BlurFilterNode::k_texture_input);
feather.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2,
texture ? texture->virtual_resolution() :
globals.square_resolution(),
this));
merge.Insert(QStringLiteral("tex_b"),
NodeValue(NodeValue::kTexture,
Texture::Job(job_params, feather), this));
merge.insert(QStringLiteral("tex_b"),
NodeValue(NodeValue::k_texture,
Texture::job(job_params, feather), this));
} else {
merge.Insert(QStringLiteral("tex_b"), job);
merge.insert(QStringLiteral("tex_b"), job);
}
table->Push(NodeValue::kTexture, Texture::Job(job_params, merge), this);
table->push(NodeValue::k_texture, Texture::job(job_params, merge), this);
} else {
table->Push(job);
table->push(job);
}
}
+12 -12
View File
@@ -19,8 +19,8 @@
***/
#ifndef MASKDISTORTNODE_H
#define MASKDISTORTNODE_H
#ifndef OAK_MASKDISTORTNODE_H
#define OAK_MASKDISTORTNODE_H
#include "node/generator/polygon/polygon.h"
@@ -34,7 +34,7 @@ public:
NODE_DEFAULT_FUNCTIONS(MaskDistortNode)
virtual QString Name() const override
virtual QString name() const override
{
return tr("Mask");
}
@@ -44,28 +44,28 @@ public:
return QStringLiteral("org.olivevideoeditor.Olive.mask");
}
virtual QVector<CategoryID> Category() const override
virtual QVector<CategoryID> category() const override
{
return { kCategoryDistort };
return { k_category_distort };
}
virtual QString Description() const override
virtual QString description() const override
{
return tr("Apply a polygonal mask.");
}
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
get_shader_code(const ShaderRequest &request) const override;
virtual void Retranslate() override;
virtual void retranslate() override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
static const QString kInvertInput;
static const QString kFeatherInput;
static const QString k_invert_input;
static const QString k_feather_input;
};
}
#endif // MASKDISTORTNODE_H
#endif // OAK_MASKDISTORTNODE_H
+49 -49
View File
@@ -24,43 +24,43 @@
namespace olive
{
const QString RippleDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString RippleDistortNode::kEvolutionInput =
const QString RippleDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString RippleDistortNode::k_evolution_input =
QStringLiteral("evolution_in");
const QString RippleDistortNode::kIntensityInput =
const QString RippleDistortNode::k_intensity_input =
QStringLiteral("intensity_in");
const QString RippleDistortNode::kFrequencyInput =
const QString RippleDistortNode::k_frequency_input =
QStringLiteral("frequency_in");
const QString RippleDistortNode::kPositionInput = QStringLiteral("position_in");
const QString RippleDistortNode::kStretchInput = QStringLiteral("stretch_in");
const QString RippleDistortNode::k_position_input = QStringLiteral("position_in");
const QString RippleDistortNode::k_stretch_input = QStringLiteral("stretch_in");
#define super Node
RippleDistortNode::RippleDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kEvolutionInput, NodeValue::kFloat, 0);
AddInput(kIntensityInput, NodeValue::kFloat, 100);
add_input(k_evolution_input, NodeValue::k_float, 0);
add_input(k_intensity_input, NodeValue::k_float, 100);
AddInput(kFrequencyInput, NodeValue::kFloat, 1);
SetInputProperty(kFrequencyInput, QStringLiteral("base"), 0.01);
add_input(k_frequency_input, NodeValue::k_float, 1);
set_input_property(k_frequency_input, QStringLiteral("base"), 0.01);
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
AddInput(kStretchInput, NodeValue::kBoolean, false);
add_input(k_position_input, NodeValue::k_vec2, QVector2D(0, 0));
add_input(k_stretch_input, NodeValue::k_boolean, false);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
gizmo_ = AddDraggableGizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
gizmo_ = add_draggable_gizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1),
});
gizmo_->SetShape(PointGizmo::kAnchorPoint);
gizmo_->set_shape(PointGizmo::k_anchor_point);
}
QString RippleDistortNode::Name() const
QString RippleDistortNode::name() const
{
return tr("Ripple");
}
@@ -70,72 +70,72 @@ QString RippleDistortNode::id() const
return QStringLiteral("org.olivevideoeditor.Olive.ripple");
}
QVector<Node::CategoryID> RippleDistortNode::Category() const
QVector<Node::CategoryID> RippleDistortNode::category() const
{
return { kCategoryDistort };
return { k_category_distort };
}
QString RippleDistortNode::Description() const
QString RippleDistortNode::description() const
{
return tr("Distorts an image with a ripple effect.");
}
void RippleDistortNode::Retranslate()
void RippleDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kFrequencyInput, tr("Frequency"));
SetInputName(kIntensityInput, tr("Intensity"));
SetInputName(kEvolutionInput, tr("Evolution"));
SetInputName(kPositionInput, tr("Position"));
SetInputName(kStretchInput, tr("Stretch"));
set_input_name(k_texture_input, tr("Input"));
set_input_name(k_frequency_input, tr("Frequency"));
set_input_name(k_intensity_input, tr("Intensity"));
set_input_name(k_evolution_input, tr("Evolution"));
set_input_name(k_position_input, tr("Position"));
set_input_name(k_stretch_input, tr("Stretch"));
}
ShaderCode RippleDistortNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode RippleDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/ripple.frag"));
return ShaderCode(FileFunctions::read_file_as_string(":/shaders/ripple.frag"));
}
void RippleDistortNode::Value(const NodeValueRow &value,
void RippleDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
if (TexturePtr tex = value[k_texture_input].to_texture()) {
// Only run shader if at least one of flip or flop are selected
if (!qIsNull(value[kIntensityInput].toDouble())) {
if (!qIsNull(value[k_intensity_input].to_double())) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
job.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2, tex->virtual_resolution(),
this));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
table->push(NodeValue::k_texture, tex->to_job(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
table->push(value[k_texture_input]);
}
}
}
void RippleDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
void RippleDistortNode::update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals)
{
if (TexturePtr tex = row[kTextureInput].toTexture()) {
if (TexturePtr tex = row[k_texture_input].to_texture()) {
QPointF half_res(tex->virtual_resolution().x() / 2,
tex->virtual_resolution().y() / 2);
gizmo_->SetPoint(half_res + row[kPositionInput].toVec2().toPointF());
gizmo_->set_point(half_res + row[k_position_input].to_vec2().toPointF());
}
}
void RippleDistortNode::GizmoDragMove(double x, double y,
void RippleDistortNode::gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
NodeInputDragger &x_drag = gizmo_->get_draggers()[0];
NodeInputDragger &y_drag = gizmo_->get_draggers()[1];
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
x_drag.drag(x_drag.get_start_value().toDouble() + x);
y_drag.drag(y_drag.get_start_value().toDouble() + y);
}
}
+17 -17
View File
@@ -19,8 +19,8 @@
***/
#ifndef RIPPLEDISTORTNODE_H
#define RIPPLEDISTORTNODE_H
#ifndef OAK_RIPPLEDISTORTNODE_H
#define OAK_RIPPLEDISTORTNODE_H
#include "node/gizmo/point.h"
#include "node/node.h"
@@ -35,30 +35,30 @@ public:
NODE_DEFAULT_FUNCTIONS(RippleDistortNode)
virtual QString Name() const override;
virtual QString name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QVector<CategoryID> category() const override;
virtual QString description() const override;
virtual void Retranslate() override;
virtual void retranslate() override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
get_shader_code(const ShaderRequest &request) const override;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual void UpdateGizmoPositions(const NodeValueRow &row,
virtual void update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals) override;
static const QString kTextureInput;
static const QString kEvolutionInput;
static const QString kIntensityInput;
static const QString kFrequencyInput;
static const QString kPositionInput;
static const QString kStretchInput;
static const QString k_texture_input;
static const QString k_evolution_input;
static const QString k_intensity_input;
static const QString k_frequency_input;
static const QString k_position_input;
static const QString k_stretch_input;
protected slots:
virtual void GizmoDragMove(double x, double y,
virtual void gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
@@ -67,4 +67,4 @@ private:
}
#endif // RIPPLEDISTORTNODE_H
#endif // OAK_RIPPLEDISTORTNODE_H
+44 -44
View File
@@ -24,37 +24,37 @@
namespace olive
{
const QString SwirlDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString SwirlDistortNode::kRadiusInput = QStringLiteral("radius_in");
const QString SwirlDistortNode::kAngleInput = QStringLiteral("angle_in");
const QString SwirlDistortNode::kPositionInput = QStringLiteral("pos_in");
const QString SwirlDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString SwirlDistortNode::k_radius_input = QStringLiteral("radius_in");
const QString SwirlDistortNode::k_angle_input = QStringLiteral("angle_in");
const QString SwirlDistortNode::k_position_input = QStringLiteral("pos_in");
#define super Node
SwirlDistortNode::SwirlDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kRadiusInput, NodeValue::kFloat, 200);
SetInputProperty(kRadiusInput, QStringLiteral("min"), 0);
add_input(k_radius_input, NodeValue::k_float, 200);
set_input_property(k_radius_input, QStringLiteral("min"), 0);
AddInput(kAngleInput, NodeValue::kFloat, 10);
SetInputProperty(kAngleInput, QStringLiteral("base"), 0.1);
add_input(k_angle_input, NodeValue::k_float, 10);
set_input_property(k_angle_input, QStringLiteral("base"), 0.1);
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
add_input(k_position_input, NodeValue::k_vec2, QVector2D(0, 0));
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
gizmo_ = AddDraggableGizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
gizmo_ = add_draggable_gizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1),
});
gizmo_->SetShape(PointGizmo::kAnchorPoint);
gizmo_->set_shape(PointGizmo::k_anchor_point);
}
QString SwirlDistortNode::Name() const
QString SwirlDistortNode::name() const
{
return tr("Swirl");
}
@@ -64,70 +64,70 @@ QString SwirlDistortNode::id() const
return QStringLiteral("org.olivevideoeditor.Olive.swirl");
}
QVector<Node::CategoryID> SwirlDistortNode::Category() const
QVector<Node::CategoryID> SwirlDistortNode::category() const
{
return { kCategoryDistort };
return { k_category_distort };
}
QString SwirlDistortNode::Description() const
QString SwirlDistortNode::description() const
{
return tr("Distorts an image by swirling it around a center point.");
}
void SwirlDistortNode::Retranslate()
void SwirlDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kRadiusInput, tr("Radius"));
SetInputName(kAngleInput, tr("Angle"));
SetInputName(kPositionInput, tr("Position"));
set_input_name(k_texture_input, tr("Input"));
set_input_name(k_radius_input, tr("Radius"));
set_input_name(k_angle_input, tr("Angle"));
set_input_name(k_position_input, tr("Position"));
}
ShaderCode SwirlDistortNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode SwirlDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/swirl.frag"));
return ShaderCode(FileFunctions::read_file_as_string(":/shaders/swirl.frag"));
}
void SwirlDistortNode::Value(const NodeValueRow &value,
void SwirlDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
if (TexturePtr tex = value[k_texture_input].to_texture()) {
// Only run shader if at least one of flip or flop are selected
if (!qIsNull(value[kAngleInput].toDouble()) &&
!qIsNull(value[kRadiusInput].toDouble())) {
if (!qIsNull(value[k_angle_input].to_double()) &&
!qIsNull(value[k_radius_input].to_double())) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
job.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2, tex->virtual_resolution(),
this));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
table->push(NodeValue::k_texture, tex->to_job(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
table->push(value[k_texture_input]);
}
}
}
void SwirlDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
void SwirlDistortNode::update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals)
{
QPointF half_res(globals.square_resolution().x() / 2,
globals.square_resolution().y() / 2);
gizmo_->SetPoint(half_res + row[kPositionInput].toVec2().toPointF());
gizmo_->set_point(half_res + row[k_position_input].to_vec2().toPointF());
}
void SwirlDistortNode::GizmoDragMove(double x, double y,
void SwirlDistortNode::gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
NodeInputDragger &x_drag = gizmo_->get_draggers()[0];
NodeInputDragger &y_drag = gizmo_->get_draggers()[1];
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
x_drag.drag(x_drag.get_start_value().toDouble() + x);
y_drag.drag(y_drag.get_start_value().toDouble() + y);
}
}
+15 -15
View File
@@ -19,8 +19,8 @@
***/
#ifndef SWIRLDISTORTNODE_H
#define SWIRLDISTORTNODE_H
#ifndef OAK_SWIRLDISTORTNODE_H
#define OAK_SWIRLDISTORTNODE_H
#include "node/gizmo/point.h"
#include "node/node.h"
@@ -35,28 +35,28 @@ public:
NODE_DEFAULT_FUNCTIONS(SwirlDistortNode)
virtual QString Name() const override;
virtual QString name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QVector<CategoryID> category() const override;
virtual QString description() const override;
virtual void Retranslate() override;
virtual void retranslate() override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
get_shader_code(const ShaderRequest &request) const override;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual void UpdateGizmoPositions(const NodeValueRow &row,
virtual void update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals) override;
static const QString kTextureInput;
static const QString kRadiusInput;
static const QString kAngleInput;
static const QString kPositionInput;
static const QString k_texture_input;
static const QString k_radius_input;
static const QString k_angle_input;
static const QString k_position_input;
protected slots:
virtual void GizmoDragMove(double x, double y,
virtual void gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
@@ -65,4 +65,4 @@ private:
}
#endif // SWIRLDISTORTNODE_H
#endif // OAK_SWIRLDISTORTNODE_H
+63 -63
View File
@@ -26,43 +26,43 @@
namespace olive
{
const QString TileDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString TileDistortNode::kScaleInput = QStringLiteral("scale_in");
const QString TileDistortNode::kPositionInput = QStringLiteral("position_in");
const QString TileDistortNode::kAnchorInput = QStringLiteral("anchor_in");
const QString TileDistortNode::kMirrorXInput = QStringLiteral("mirrorx_in");
const QString TileDistortNode::kMirrorYInput = QStringLiteral("mirrory_in");
const QString TileDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString TileDistortNode::k_scale_input = QStringLiteral("scale_in");
const QString TileDistortNode::k_position_input = QStringLiteral("position_in");
const QString TileDistortNode::k_anchor_input = QStringLiteral("anchor_in");
const QString TileDistortNode::k_mirror_x_input = QStringLiteral("mirrorx_in");
const QString TileDistortNode::k_mirror_y_input = QStringLiteral("mirrory_in");
#define super Node
TileDistortNode::TileDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kScaleInput, NodeValue::kFloat, 0.5);
SetInputProperty(kScaleInput, QStringLiteral("min"), 0);
SetInputProperty(kScaleInput, QStringLiteral("view"),
FloatSlider::kPercentage);
add_input(k_scale_input, NodeValue::k_float, 0.5);
set_input_property(k_scale_input, QStringLiteral("min"), 0);
set_input_property(k_scale_input, QStringLiteral("view"),
FloatSlider::k_percentage);
AddInput(kPositionInput, NodeValue::kVec2, QVector2D(0, 0));
add_input(k_position_input, NodeValue::k_vec2, QVector2D(0, 0));
AddInput(kAnchorInput, NodeValue::kCombo, kMiddleCenter);
add_input(k_anchor_input, NodeValue::k_combo, k_middle_center);
AddInput(kMirrorXInput, NodeValue::kBoolean, false);
AddInput(kMirrorYInput, NodeValue::kBoolean, false);
add_input(k_mirror_x_input, NodeValue::k_boolean, false);
add_input(k_mirror_y_input, NodeValue::k_boolean, false);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
gizmo_ = AddDraggableGizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0),
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1),
gizmo_ = add_draggable_gizmo<PointGizmo>({
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0),
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1),
});
gizmo_->SetShape(PointGizmo::kAnchorPoint);
gizmo_->set_shape(PointGizmo::k_anchor_point);
}
QString TileDistortNode::Name() const
QString TileDistortNode::name() const
{
return tr("Tile");
}
@@ -72,28 +72,28 @@ QString TileDistortNode::id() const
return QStringLiteral("org.olivevideoeditor.Olive.tile");
}
QVector<Node::CategoryID> TileDistortNode::Category() const
QVector<Node::CategoryID> TileDistortNode::category() const
{
return { kCategoryDistort };
return { k_category_distort };
}
QString TileDistortNode::Description() const
QString TileDistortNode::description() const
{
return tr("Infinitely tile an image horizontally and vertically.");
}
void TileDistortNode::Retranslate()
void TileDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kScaleInput, tr("Scale"));
SetInputName(kPositionInput, tr("Position"));
SetInputName(kMirrorXInput, tr("Mirror Horizontally"));
SetInputName(kMirrorYInput, tr("Mirror Vertically"));
set_input_name(k_texture_input, tr("Input"));
set_input_name(k_scale_input, tr("Scale"));
set_input_name(k_position_input, tr("Position"));
set_input_name(k_mirror_x_input, tr("Mirror Horizontally"));
set_input_name(k_mirror_y_input, tr("Mirror Vertically"));
SetInputName(kAnchorInput, tr("Anchor"));
SetComboBoxStrings(kAnchorInput, {
set_input_name(k_anchor_input, tr("Anchor"));
set_combo_box_strings(k_anchor_input, {
tr("Top-Left"),
tr("Top-Center"),
tr("Top-Right"),
@@ -106,72 +106,72 @@ void TileDistortNode::Retranslate()
});
}
ShaderCode TileDistortNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode TileDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/tile.frag"));
return ShaderCode(FileFunctions::read_file_as_string(":/shaders/tile.frag"));
}
void TileDistortNode::Value(const NodeValueRow &value,
void TileDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr tex = value[kTextureInput].toTexture()) {
if (TexturePtr tex = value[k_texture_input].to_texture()) {
// Only run shader if at least one of flip or flop are selected
if (!qFuzzyCompare(value[kScaleInput].toDouble(), 1.0)) {
if (!qFuzzyCompare(value[k_scale_input].to_double(), 1.0)) {
ShaderJob job(value);
job.Insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::kVec2, tex->virtual_resolution(),
job.insert(QStringLiteral("resolution_in"),
NodeValue(NodeValue::k_vec2, tex->virtual_resolution(),
this));
table->Push(NodeValue::kTexture, tex->toJob(job), this);
table->push(NodeValue::k_texture, tex->to_job(job), this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
table->push(value[k_texture_input]);
}
}
}
void TileDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
void TileDistortNode::update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals)
{
if (TexturePtr tex = row[kTextureInput].toTexture()) {
if (TexturePtr tex = row[k_texture_input].to_texture()) {
QPointF res = tex->virtual_resolution().toPointF();
QPointF pos = row[kPositionInput].toVec2().toPointF();
QPointF pos = row[k_position_input].to_vec2().toPointF();
qreal x = pos.x();
qreal y = pos.y();
Anchor a = static_cast<Anchor>(row[kAnchorInput].toInt());
if (a == kTopLeft || a == kTopCenter || a == kTopRight) {
Anchor a = static_cast<Anchor>(row[k_anchor_input].to_int());
if (a == k_top_left || a == k_top_center || a == k_top_right) {
// Do nothing
} else if (a == kMiddleLeft || a == kMiddleCenter ||
a == kMiddleRight) {
} else if (a == k_middle_left || a == k_middle_center ||
a == k_middle_right) {
y += res.y() / 2;
} else if (a == kBottomLeft || a == kBottomCenter ||
a == kBottomRight) {
} else if (a == k_bottom_left || a == k_bottom_center ||
a == k_bottom_right) {
y += res.y();
}
if (a == kTopLeft || a == kMiddleLeft || a == kBottomLeft) {
if (a == k_top_left || a == k_middle_left || a == k_bottom_left) {
// Do nothing
} else if (a == kTopCenter || a == kMiddleCenter ||
a == kBottomCenter) {
} else if (a == k_top_center || a == k_middle_center ||
a == k_bottom_center) {
x += res.x() / 2;
} else if (a == kTopRight || a == kMiddleRight || a == kBottomRight) {
} else if (a == k_top_right || a == k_middle_right || a == k_bottom_right) {
x += res.x();
}
gizmo_->SetPoint(QPointF(x, y));
gizmo_->set_point(QPointF(x, y));
}
}
void TileDistortNode::GizmoDragMove(double x, double y,
void TileDistortNode::gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
NodeInputDragger &x_drag = gizmo_->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo_->GetDraggers()[1];
NodeInputDragger &x_drag = gizmo_->get_draggers()[0];
NodeInputDragger &y_drag = gizmo_->get_draggers()[1];
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
x_drag.drag(x_drag.get_start_value().toDouble() + x);
y_drag.drag(y_drag.get_start_value().toDouble() + y);
}
}
+26 -26
View File
@@ -19,8 +19,8 @@
***/
#ifndef TILEDISTORTNODE_H
#define TILEDISTORTNODE_H
#ifndef OAK_TILEDISTORTNODE_H
#define OAK_TILEDISTORTNODE_H
#include "node/gizmo/point.h"
#include "node/node.h"
@@ -35,43 +35,43 @@ public:
NODE_DEFAULT_FUNCTIONS(TileDistortNode)
virtual QString Name() const override;
virtual QString name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QVector<CategoryID> category() const override;
virtual QString description() const override;
virtual void Retranslate() override;
virtual void retranslate() override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
get_shader_code(const ShaderRequest &request) const override;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual void UpdateGizmoPositions(const NodeValueRow &row,
virtual void update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals) override;
static const QString kTextureInput;
static const QString kScaleInput;
static const QString kPositionInput;
static const QString kAnchorInput;
static const QString kMirrorXInput;
static const QString kMirrorYInput;
static const QString k_texture_input;
static const QString k_scale_input;
static const QString k_position_input;
static const QString k_anchor_input;
static const QString k_mirror_x_input;
static const QString k_mirror_y_input;
protected slots:
virtual void GizmoDragMove(double x, double y,
virtual void gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
enum Anchor {
kTopLeft,
kTopCenter,
kTopRight,
kMiddleLeft,
kMiddleCenter,
kMiddleRight,
kBottomLeft,
kBottomCenter,
kBottomRight
k_top_left,
k_top_center,
k_top_right,
k_middle_left,
k_middle_center,
k_middle_right,
k_bottom_left,
k_bottom_center,
k_bottom_right
};
PointGizmo *gizmo_;
@@ -79,4 +79,4 @@ private:
}
#endif // TILEDISTORTNODE_H
#endif // OAK_TILEDISTORTNODE_H
@@ -26,124 +26,124 @@
namespace olive
{
const QString TransformDistortNode::kParentInput = QStringLiteral("parent_in");
const QString TransformDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString TransformDistortNode::kAutoscaleInput =
const QString TransformDistortNode::k_parent_input = QStringLiteral("parent_in");
const QString TransformDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString TransformDistortNode::k_autoscale_input =
QStringLiteral("autoscale_in");
const QString TransformDistortNode::kInterpolationInput =
const QString TransformDistortNode::k_interpolation_input =
QStringLiteral("interpolation_in");
#define super MatrixGenerator
TransformDistortNode::TransformDistortNode()
{
AddInput(kParentInput, NodeValue::kMatrix);
add_input(k_parent_input, NodeValue::k_matrix);
AddInput(kAutoscaleInput, NodeValue::kCombo, 0);
add_input(k_autoscale_input, NodeValue::k_combo, 0);
AddInput(kInterpolationInput, NodeValue::kCombo, 2);
add_input(k_interpolation_input, NodeValue::k_combo, 2);
PrependInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
prepend_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
// Initiate gizmos
rotation_gizmo_ = AddDraggableGizmo<ScreenGizmo>();
rotation_gizmo_->AddInput(NodeInput(this, kRotationInput));
rotation_gizmo_->SetDragValueBehavior(ScreenGizmo::kAbsolute);
rotation_gizmo_ = add_draggable_gizmo<ScreenGizmo>();
rotation_gizmo_->add_input(NodeInput(this, k_rotation_input));
rotation_gizmo_->set_drag_value_behavior(ScreenGizmo::k_absolute);
poly_gizmo_ = AddDraggableGizmo<PolygonGizmo>();
poly_gizmo_->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0));
poly_gizmo_->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1));
poly_gizmo_ = add_draggable_gizmo<PolygonGizmo>();
poly_gizmo_->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0));
poly_gizmo_->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1));
anchor_gizmo_ = AddDraggableGizmo<PointGizmo>();
anchor_gizmo_->SetShape(PointGizmo::kAnchorPoint);
anchor_gizmo_->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kAnchorInput), 0));
anchor_gizmo_->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kAnchorInput), 1));
anchor_gizmo_->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 0));
anchor_gizmo_->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kPositionInput), 1));
anchor_gizmo_ = add_draggable_gizmo<PointGizmo>();
anchor_gizmo_->set_shape(PointGizmo::k_anchor_point);
anchor_gizmo_->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_anchor_input), 0));
anchor_gizmo_->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_anchor_input), 1));
anchor_gizmo_->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 0));
anchor_gizmo_->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_position_input), 1));
for (int i = 0; i < kGizmoScaleCount; i++) {
point_gizmo_[i] = AddDraggableGizmo<PointGizmo>();
point_gizmo_[i]->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kScaleInput), 0));
point_gizmo_[i]->AddInput(
NodeKeyframeTrackReference(NodeInput(this, kScaleInput), 1));
point_gizmo_[i]->SetDragValueBehavior(PointGizmo::kAbsolute);
for (int i = 0; i < k_gizmo_scale_count; i++) {
point_gizmo_[i] = add_draggable_gizmo<PointGizmo>();
point_gizmo_[i]->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_scale_input), 0));
point_gizmo_[i]->add_input(
NodeKeyframeTrackReference(NodeInput(this, k_scale_input), 1));
point_gizmo_[i]->set_drag_value_behavior(PointGizmo::k_absolute);
}
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
}
void TransformDistortNode::Retranslate()
void TransformDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kParentInput, tr("Parent"));
SetInputName(kAutoscaleInput, tr("Auto-Scale"));
SetInputName(kTextureInput, tr("Texture"));
SetInputName(kInterpolationInput, tr("Interpolation"));
set_input_name(k_parent_input, tr("Parent"));
set_input_name(k_autoscale_input, tr("Auto-Scale"));
set_input_name(k_texture_input, tr("Texture"));
set_input_name(k_interpolation_input, tr("Interpolation"));
SetComboBoxStrings(kAutoscaleInput,
set_combo_box_strings(k_autoscale_input,
{ tr("None"), tr("Fit"), tr("Fill"), tr("Stretch") });
SetComboBoxStrings(kInterpolationInput,
set_combo_box_strings(k_interpolation_input,
{ tr("Nearest Neighbor"), tr("Bilinear"),
tr("Mipmapped Bilinear") });
}
void TransformDistortNode::Value(const NodeValueRow &value,
void TransformDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// Generate matrix
QMatrix4x4 generated_matrix = GenerateMatrix(
value, false, false, false, value[kParentInput].toMatrix());
QMatrix4x4 generated_matrix = generate_matrix(
value, false, false, false, value[k_parent_input].to_matrix());
// Pop texture
NodeValue texture_meta = value[kTextureInput];
NodeValue texture_meta = value[k_texture_input];
TexturePtr job_to_push = nullptr;
// If we have a texture, generate a matrix and make it happen
if (TexturePtr texture = texture_meta.toTexture()) {
if (TexturePtr texture = texture_meta.to_texture()) {
// Adjust our matrix by the resolutions involved
QMatrix4x4 real_matrix = GenerateAutoScaledMatrix(
QMatrix4x4 real_matrix = generate_auto_scaled_matrix(
generated_matrix, value, globals, texture->params());
if (!real_matrix.isIdentity()) {
// The matrix will transform things
ShaderJob job;
job.Insert(QStringLiteral("ove_maintex"), texture_meta);
job.Insert(QStringLiteral("ove_mvpmat"),
NodeValue(NodeValue::kMatrix, real_matrix, this));
job.SetInterpolation(QStringLiteral("ove_maintex"),
job.insert(QStringLiteral("ove_maintex"), texture_meta);
job.insert(QStringLiteral("ove_mvpmat"),
NodeValue(NodeValue::k_matrix, real_matrix, this));
job.set_interpolation(QStringLiteral("ove_maintex"),
static_cast<Texture::Interpolation>(
value[kInterpolationInput].toInt()));
value[k_interpolation_input].to_int()));
// Use global resolution rather than texture resolution because this may result in a size change
job_to_push = Texture::Job(globals.vparams(), job);
job_to_push = Texture::job(globals.vparams(), job);
}
}
table->Push(NodeValue::kMatrix, QVariant::fromValue(generated_matrix),
table->push(NodeValue::k_matrix, QVariant::fromValue(generated_matrix),
this);
if (!job_to_push) {
// Re-push whatever value we received
table->Push(texture_meta);
table->push(texture_meta);
} else {
table->Push(NodeValue::kTexture, job_to_push, this);
table->push(NodeValue::k_texture, job_to_push, this);
}
}
ShaderCode
TransformDistortNode::GetShaderCode(const ShaderRequest &request) const
TransformDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request);
@@ -151,70 +151,70 @@ TransformDistortNode::GetShaderCode(const ShaderRequest &request) const
return ShaderCode();
}
void TransformDistortNode::GizmoDragStart(const NodeValueRow &row, double x,
double y, const rational &time)
void TransformDistortNode::gizmo_drag_start(const NodeValueRow &row, double x,
double y, const Rational &time)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
if (gizmo == anchor_gizmo_) {
gizmo_inverted_transform_ =
GenerateMatrix(row, true, true, false, row[kParentInput].toMatrix())
generate_matrix(row, true, true, false, row[k_parent_input].to_matrix())
.toTransform()
.inverted();
} else if (IsAScaleGizmo(gizmo)) {
} else if (is_a_scale_gizmo(gizmo)) {
// Dragging scale handle
TexturePtr tex = row[kTextureInput].toTexture();
TexturePtr tex = row[k_texture_input].to_texture();
if (!tex) {
return;
}
gizmo_scale_uniform_ = row[kUniformScaleInput].toBool();
gizmo_anchor_pt_ = (row[kAnchorInput].toVec2() +
gizmo->GetGlobals().nonsquare_resolution() / 2)
gizmo_scale_uniform_ = row[k_uniform_scale_input].to_bool();
gizmo_anchor_pt_ = (row[k_anchor_input].to_vec2() +
gizmo->get_globals().nonsquare_resolution() / 2)
.toPointF();
if (gizmo == point_gizmo_[kGizmoScaleTopLeft] ||
gizmo == point_gizmo_[kGizmoScaleTopRight] ||
gizmo == point_gizmo_[kGizmoScaleBottomLeft] ||
gizmo == point_gizmo_[kGizmoScaleBottomRight]) {
gizmo_scale_axes_ = kGizmoScaleBoth;
} else if (gizmo == point_gizmo_[kGizmoScaleCenterLeft] ||
gizmo == point_gizmo_[kGizmoScaleCenterRight]) {
gizmo_scale_axes_ = kGizmoScaleXOnly;
if (gizmo == point_gizmo_[k_gizmo_scale_top_left] ||
gizmo == point_gizmo_[k_gizmo_scale_top_right] ||
gizmo == point_gizmo_[k_gizmo_scale_bottom_left] ||
gizmo == point_gizmo_[k_gizmo_scale_bottom_right]) {
gizmo_scale_axes_ = k_gizmo_scale_both;
} else if (gizmo == point_gizmo_[k_gizmo_scale_center_left] ||
gizmo == point_gizmo_[k_gizmo_scale_center_right]) {
gizmo_scale_axes_ = k_gizmo_scale_x_only;
} else {
gizmo_scale_axes_ = kGizmoScaleYOnly;
gizmo_scale_axes_ = k_gizmo_scale_y_only;
}
// Store texture size
VideoParams texture_params = tex->params();
QVector2D texture_sz(texture_params.square_pixel_width(),
texture_params.height());
gizmo_scale_anchor_ = row[kAnchorInput].toVec2() + texture_sz / 2;
gizmo_scale_anchor_ = row[k_anchor_input].to_vec2() + texture_sz / 2;
if (gizmo == point_gizmo_[kGizmoScaleTopRight] ||
gizmo == point_gizmo_[kGizmoScaleBottomRight] ||
gizmo == point_gizmo_[kGizmoScaleCenterRight]) {
if (gizmo == point_gizmo_[k_gizmo_scale_top_right] ||
gizmo == point_gizmo_[k_gizmo_scale_bottom_right] ||
gizmo == point_gizmo_[k_gizmo_scale_center_right]) {
// Right handles, flip X axis
gizmo_scale_anchor_.setX(texture_sz.x() - gizmo_scale_anchor_.x());
}
if (gizmo == point_gizmo_[kGizmoScaleBottomLeft] ||
gizmo == point_gizmo_[kGizmoScaleBottomRight] ||
gizmo == point_gizmo_[kGizmoScaleBottomCenter]) {
if (gizmo == point_gizmo_[k_gizmo_scale_bottom_left] ||
gizmo == point_gizmo_[k_gizmo_scale_bottom_right] ||
gizmo == point_gizmo_[k_gizmo_scale_bottom_center]) {
// Bottom handles, flip Y axis
gizmo_scale_anchor_.setY(texture_sz.y() - gizmo_scale_anchor_.y());
}
// Store current matrix
gizmo_inverted_transform_ =
GenerateMatrix(row, true, true, true, row[kParentInput].toMatrix())
generate_matrix(row, true, true, true, row[k_parent_input].to_matrix())
.toTransform()
.inverted();
} else if (gizmo == rotation_gizmo_) {
gizmo_anchor_pt_ = (row[kAnchorInput].toVec2() +
gizmo->GetGlobals().nonsquare_resolution() / 2)
gizmo_anchor_pt_ = (row[k_anchor_input].to_vec2() +
gizmo->get_globals().nonsquare_resolution() / 2)
.toPointF();
gizmo_start_angle_ =
std::atan2(y - gizmo_anchor_pt_.y(), x - gizmo_anchor_pt_.x());
@@ -222,36 +222,36 @@ void TransformDistortNode::GizmoDragStart(const NodeValueRow &row, double x,
gizmo_last_alt_angle_ =
std::atan2(x - gizmo_anchor_pt_.x(), y - gizmo_anchor_pt_.y());
gizmo_rotate_wrap_ = 0;
gizmo_rotate_last_dir_ = kDirectionNone;
gizmo_rotate_last_dir_ = k_direction_none;
}
}
void TransformDistortNode::GizmoDragMove(double x, double y,
void TransformDistortNode::gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers)
{
DraggableGizmo *gizmo = static_cast<DraggableGizmo *>(sender());
if (gizmo == poly_gizmo_) {
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
NodeInputDragger &x_drag = gizmo->get_draggers()[0];
NodeInputDragger &y_drag = gizmo->get_draggers()[1];
x_drag.Drag(x_drag.GetStartValue().toDouble() + x);
y_drag.Drag(y_drag.GetStartValue().toDouble() + y);
x_drag.drag(x_drag.get_start_value().toDouble() + x);
y_drag.drag(y_drag.get_start_value().toDouble() + y);
} else if (gizmo == anchor_gizmo_) {
NodeInputDragger &x_anchor_drag = gizmo->GetDraggers()[0];
NodeInputDragger &y_anchor_drag = gizmo->GetDraggers()[1];
NodeInputDragger &x_pos_drag = gizmo->GetDraggers()[2];
NodeInputDragger &y_pos_drag = gizmo->GetDraggers()[3];
NodeInputDragger &x_anchor_drag = gizmo->get_draggers()[0];
NodeInputDragger &y_anchor_drag = gizmo->get_draggers()[1];
NodeInputDragger &x_pos_drag = gizmo->get_draggers()[2];
NodeInputDragger &y_pos_drag = gizmo->get_draggers()[3];
QPointF inverted_movement(gizmo_inverted_transform_.map(QPointF(x, y)));
x_anchor_drag.Drag(x_anchor_drag.GetStartValue().toDouble() +
x_anchor_drag.drag(x_anchor_drag.get_start_value().toDouble() +
inverted_movement.x());
y_anchor_drag.Drag(y_anchor_drag.GetStartValue().toDouble() +
y_anchor_drag.drag(y_anchor_drag.get_start_value().toDouble() +
inverted_movement.y());
x_pos_drag.Drag(x_pos_drag.GetStartValue().toDouble() + x);
y_pos_drag.Drag(y_pos_drag.GetStartValue().toDouble() + y);
x_pos_drag.drag(x_pos_drag.get_start_value().toDouble() + x);
y_pos_drag.drag(y_pos_drag.get_start_value().toDouble() + y);
} else if (gizmo == rotation_gizmo_) {
double raw_angle =
@@ -263,11 +263,11 @@ void TransformDistortNode::GizmoDragMove(double x, double y,
// Detect rotation wrap around
RotationDirection this_dir =
GetDirectionFromAngles(gizmo_last_angle_, raw_angle);
get_direction_from_angles(gizmo_last_angle_, raw_angle);
RotationDirection alt_dir =
GetDirectionFromAngles(gizmo_last_alt_angle_, alt_angle);
get_direction_from_angles(gizmo_last_alt_angle_, alt_angle);
if (gizmo_rotate_last_dir_ != kDirectionNone &&
if (gizmo_rotate_last_dir_ != k_direction_none &&
this_dir != gizmo_rotate_last_dir_) {
if (alt_dir == gizmo_rotate_last_alt_dir_) {
if ((raw_angle - gizmo_last_angle_) < 0) {
@@ -292,10 +292,10 @@ void TransformDistortNode::GizmoDragMove(double x, double y,
double rotation_difference =
(current_angle - gizmo_start_angle_) * 57.2958;
NodeInputDragger &d = gizmo->GetDraggers()[0];
d.Drag(d.GetStartValue().toDouble() + rotation_difference);
NodeInputDragger &d = gizmo->get_draggers()[0];
d.drag(d.get_start_value().toDouble() + rotation_difference);
} else if (IsAScaleGizmo(gizmo)) {
} else if (is_a_scale_gizmo(gizmo)) {
QPointF mouse_relative =
gizmo_inverted_transform_.map(QPointF(x, y) - gizmo_anchor_pt_);
@@ -304,38 +304,38 @@ void TransformDistortNode::GizmoDragMove(double x, double y,
double y_scaled_movement =
qAbs(mouse_relative.y() / gizmo_scale_anchor_.y());
NodeInputDragger &x_drag = gizmo->GetDraggers()[0];
NodeInputDragger &y_drag = gizmo->GetDraggers()[1];
NodeInputDragger &x_drag = gizmo->get_draggers()[0];
NodeInputDragger &y_drag = gizmo->get_draggers()[1];
switch (gizmo_scale_axes_) {
case kGizmoScaleXOnly:
x_drag.Drag(x_scaled_movement);
case k_gizmo_scale_x_only:
x_drag.drag(x_scaled_movement);
break;
case kGizmoScaleYOnly:
case k_gizmo_scale_y_only:
if (gizmo_scale_uniform_) {
x_drag.Drag(y_scaled_movement);
x_drag.drag(y_scaled_movement);
} else {
y_drag.Drag(y_scaled_movement);
y_drag.drag(y_scaled_movement);
}
break;
case kGizmoScaleBoth:
case k_gizmo_scale_both:
if (gizmo_scale_uniform_) {
double distance =
std::hypot(mouse_relative.x(), mouse_relative.y());
double texture_diag = std::hypot(gizmo_scale_anchor_.x(),
gizmo_scale_anchor_.y());
x_drag.Drag(qAbs(distance / texture_diag));
x_drag.drag(qAbs(distance / texture_diag));
} else {
x_drag.Drag(x_scaled_movement);
y_drag.Drag(y_scaled_movement);
x_drag.drag(x_scaled_movement);
y_drag.drag(y_scaled_movement);
}
break;
}
}
}
QMatrix4x4 TransformDistortNode::AdjustMatrixByResolutions(
QMatrix4x4 TransformDistortNode::adjust_matrix_by_resolutions(
const QMatrix4x4 &mat, const QVector2D &sequence_res,
const QVector2D &texture_res, const QVector2D &offset,
AutoScaleType autoscale_type)
@@ -356,8 +356,8 @@ QMatrix4x4 TransformDistortNode::AdjustMatrixByResolutions(
adjusted_matrix.scale(texture_res.x() * 0.5, texture_res.y() * 0.5, 1.0);
// If auto-scale is enabled, fit the texture to the sequence (without cropping)
if (autoscale_type != kAutoScaleNone) {
if (autoscale_type == kAutoScaleStretch) {
if (autoscale_type != k_auto_scale_none) {
if (autoscale_type == k_auto_scale_stretch) {
adjusted_matrix.scale(sequence_res.x() / texture_res.x(),
sequence_res.y() / texture_res.y(), 1.0);
} else {
@@ -368,7 +368,7 @@ QMatrix4x4 TransformDistortNode::AdjustMatrixByResolutions(
double scale_by_y = sequence_res.y() / texture_res.y();
double autoscale_val;
if ((autoscale_type == kAutoScaleFit) ==
if ((autoscale_type == k_auto_scale_fit) ==
(sequence_real_ar > footage_real_ar)) {
// Scale by height. Either the sequence is wider than the footage or we're using fill and
// cutting off the sides
@@ -386,10 +386,10 @@ QMatrix4x4 TransformDistortNode::AdjustMatrixByResolutions(
return adjusted_matrix;
}
void TransformDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
void TransformDistortNode::update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals)
{
TexturePtr tex = row[kTextureInput].toTexture();
TexturePtr tex = row[k_texture_input].to_texture();
if (!tex) {
return;
}
@@ -406,13 +406,13 @@ void TransformDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
// Retrieve autoscale value
AutoScaleType autoscale =
static_cast<AutoScaleType>(row[kAutoscaleInput].toInt());
static_cast<AutoScaleType>(row[k_autoscale_input].to_int());
// Fold values into a matrix for the rectangle
QMatrix4x4 rectangle_matrix;
rectangle_matrix.scale(sequence_half_res.x(), sequence_half_res.y());
rectangle_matrix *= AdjustMatrixByResolutions(
GenerateMatrix(row, false, false, false, row[kParentInput].toMatrix()),
rectangle_matrix *= adjust_matrix_by_resolutions(
generate_matrix(row, false, false, false, row[k_parent_input].to_matrix()),
sequence_res, tex_sz, tex_offset, autoscale);
// Create rect and transform it
@@ -422,63 +422,63 @@ void TransformDistortNode::UpdateGizmoPositions(const NodeValueRow &row,
QTransform rectangle_transform = rectangle_matrix.toTransform();
QPolygonF r = rectangle_transform.map(points);
r.translate(sequence_half_res_pt);
poly_gizmo_->SetPolygon(r);
poly_gizmo_->set_polygon(r);
// Draw anchor point
QMatrix4x4 anchor_matrix;
anchor_matrix.scale(sequence_half_res.x(), sequence_half_res.y());
anchor_matrix *= AdjustMatrixByResolutions(
GenerateMatrix(row, true, false, false, row[kParentInput].toMatrix()),
anchor_matrix *= adjust_matrix_by_resolutions(
generate_matrix(row, true, false, false, row[k_parent_input].to_matrix()),
sequence_res, tex_sz, tex_offset, autoscale);
anchor_gizmo_->SetPoint(anchor_matrix.toTransform().map(QPointF(0, 0)) +
anchor_gizmo_->set_point(anchor_matrix.toTransform().map(QPointF(0, 0)) +
sequence_half_res_pt);
// Draw scale handles
point_gizmo_[kGizmoScaleTopLeft]->SetPoint(
CreateScalePoint(-1, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleTopCenter]->SetPoint(
CreateScalePoint(0, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleTopRight]->SetPoint(
CreateScalePoint(1, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleBottomLeft]->SetPoint(
CreateScalePoint(-1, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleBottomCenter]->SetPoint(
CreateScalePoint(0, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleBottomRight]->SetPoint(
CreateScalePoint(1, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleCenterLeft]->SetPoint(
CreateScalePoint(-1, 0, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[kGizmoScaleCenterRight]->SetPoint(
CreateScalePoint(1, 0, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_top_left]->set_point(
create_scale_point(-1, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_top_center]->set_point(
create_scale_point(0, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_top_right]->set_point(
create_scale_point(1, -1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_bottom_left]->set_point(
create_scale_point(-1, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_bottom_center]->set_point(
create_scale_point(0, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_bottom_right]->set_point(
create_scale_point(1, 1, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_center_left]->set_point(
create_scale_point(-1, 0, sequence_half_res_pt, rectangle_matrix));
point_gizmo_[k_gizmo_scale_center_right]->set_point(
create_scale_point(1, 0, sequence_half_res_pt, rectangle_matrix));
// Use offsets to make the appearance of values that start in the top left, even though we
// really anchor around the center
SetInputProperty(kPositionInput, QStringLiteral("offset"),
set_input_property(k_position_input, QStringLiteral("offset"),
sequence_half_res + tex_offset);
SetInputProperty(kAnchorInput, QStringLiteral("offset"), tex_sz * 0.5);
set_input_property(k_anchor_input, QStringLiteral("offset"), tex_sz * 0.5);
}
QTransform
TransformDistortNode::GizmoTransformation(const NodeValueRow &row,
TransformDistortNode::gizmo_transformation(const NodeValueRow &row,
const NodeGlobals &globals) const
{
if (TexturePtr texture = row[kTextureInput].toTexture()) {
if (TexturePtr texture = row[k_texture_input].to_texture()) {
//auto m = GenerateMatrix(row, false, false, false, row[kParentInput].toMatrix());
auto m = GenerateMatrix(row, false, false, false, QMatrix4x4());
return GenerateAutoScaledMatrix(m, row, globals, texture->params())
auto m = generate_matrix(row, false, false, false, QMatrix4x4());
return generate_auto_scaled_matrix(m, row, globals, texture->params())
.toTransform();
}
return super::GizmoTransformation(row, globals);
return super::gizmo_transformation(row, globals);
}
QPointF TransformDistortNode::CreateScalePoint(double x, double y,
QPointF TransformDistortNode::create_scale_point(double x, double y,
const QPointF &half_res,
const QMatrix4x4 &mat)
{
return mat.map(QPointF(x, y)) + half_res;
}
QMatrix4x4 TransformDistortNode::GenerateAutoScaledMatrix(
QMatrix4x4 TransformDistortNode::generate_auto_scaled_matrix(
const QMatrix4x4 &generated_matrix, const NodeValueRow &value,
const NodeGlobals &globals, const VideoParams &texture_params) const
{
@@ -486,16 +486,16 @@ QMatrix4x4 TransformDistortNode::GenerateAutoScaledMatrix(
QVector2D texture_res(texture_params.square_pixel_width(),
texture_params.height());
AutoScaleType autoscale =
static_cast<AutoScaleType>(value[kAutoscaleInput].toInt());
static_cast<AutoScaleType>(value[k_autoscale_input].to_int());
return AdjustMatrixByResolutions(generated_matrix, sequence_res,
return adjust_matrix_by_resolutions(generated_matrix, sequence_res,
texture_res, texture_params.offset(),
autoscale);
}
bool TransformDistortNode::IsAScaleGizmo(NodeGizmo *g) const
bool TransformDistortNode::is_a_scale_gizmo(NodeGizmo *g) const
{
for (int i = 0; i < kGizmoScaleCount; i++) {
for (int i = 0; i < k_gizmo_scale_count; i++) {
if (point_gizmo_[i] == g) {
return true;
}
@@ -505,9 +505,9 @@ bool TransformDistortNode::IsAScaleGizmo(NodeGizmo *g) const
}
TransformDistortNode::RotationDirection
TransformDistortNode::GetDirectionFromAngles(double last, double current)
TransformDistortNode::get_direction_from_angles(double last, double current)
{
return (current > last) ? kDirectionPositive : kDirectionNegative;
return (current > last) ? k_direction_positive : k_direction_negative;
}
}
@@ -19,8 +19,8 @@
***/
#ifndef TRANSFORMDISTORTNODE_H
#define TRANSFORMDISTORTNODE_H
#ifndef OAK_TRANSFORMDISTORTNODE_H
#define OAK_TRANSFORMDISTORTNODE_H
#include "node/generator/matrix/matrix.h"
#include "node/gizmo/point.h"
@@ -37,15 +37,15 @@ public:
NODE_DEFAULT_FUNCTIONS(TransformDistortNode)
virtual QString Name() const override
virtual QString name() const override
{
return tr("Transform");
}
virtual QString ShortName() const override
virtual QString short_name() const override
{
// Override MatrixGenerator's short name "Ortho"
return Name();
return name();
}
virtual QString id() const override
@@ -53,65 +53,65 @@ public:
return QStringLiteral("org.olivevideoeditor.Olive.transform");
}
virtual QVector<CategoryID> Category() const override
virtual QVector<CategoryID> category() const override
{
return { kCategoryDistort };
return { k_category_distort };
}
virtual QString Description() const override
virtual QString description() const override
{
return tr(
"Transform an image in 2D space. Equivalent to multiplying by an orthographic matrix.");
}
virtual void Retranslate() override;
virtual void retranslate() override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
get_shader_code(const ShaderRequest &request) const override;
enum AutoScaleType {
kAutoScaleNone,
kAutoScaleFit,
kAutoScaleFill,
kAutoScaleStretch
k_auto_scale_none,
k_auto_scale_fit,
k_auto_scale_fill,
k_auto_scale_stretch
};
static QMatrix4x4 AdjustMatrixByResolutions(
static QMatrix4x4 adjust_matrix_by_resolutions(
const QMatrix4x4 &mat, const QVector2D &sequence_res,
const QVector2D &texture_res, const QVector2D &offset,
AutoScaleType autoscale_type = kAutoScaleNone);
AutoScaleType autoscale_type = k_auto_scale_none);
virtual void UpdateGizmoPositions(const NodeValueRow &row,
virtual void update_gizmo_positions(const NodeValueRow &row,
const NodeGlobals &globals) override;
virtual QTransform
GizmoTransformation(const NodeValueRow &row,
gizmo_transformation(const NodeValueRow &row,
const NodeGlobals &globals) const override;
static const QString kParentInput;
static const QString kTextureInput;
static const QString kAutoscaleInput;
static const QString kInterpolationInput;
static const QString k_parent_input;
static const QString k_texture_input;
static const QString k_autoscale_input;
static const QString k_interpolation_input;
protected slots:
virtual void GizmoDragStart(const olive::NodeValueRow &row, double x,
double y, const olive::rational &time) override;
virtual void gizmo_drag_start(const olive::NodeValueRow &row, double x,
double y, const olive::Rational &time) override;
virtual void GizmoDragMove(double x, double y,
virtual void gizmo_drag_move(double x, double y,
const Qt::KeyboardModifiers &modifiers) override;
private:
static QPointF CreateScalePoint(double x, double y, const QPointF &half_res,
static QPointF create_scale_point(double x, double y, const QPointF &half_res,
const QMatrix4x4 &mat);
QMatrix4x4
GenerateAutoScaledMatrix(const QMatrix4x4 &generated_matrix,
generate_auto_scaled_matrix(const QMatrix4x4 &generated_matrix,
const NodeValueRow &db, const NodeGlobals &globals,
const VideoParams &texture_params) const;
bool IsAScaleGizmo(NodeGizmo *g) const;
bool is_a_scale_gizmo(NodeGizmo *g) const;
// Gizmo variables
double gizmo_start_angle_;
@@ -123,23 +123,23 @@ private:
int gizmo_rotate_wrap_;
enum RotationDirection {
kDirectionNone,
kDirectionPositive, // Clockwise
kDirectionNegative // Counter-clockwise
k_direction_none,
k_direction_positive, // Clockwise
k_direction_negative // Counter-clockwise
};
static RotationDirection GetDirectionFromAngles(double last,
static RotationDirection get_direction_from_angles(double last,
double current);
RotationDirection gizmo_rotate_last_dir_;
RotationDirection gizmo_rotate_last_alt_dir_;
enum GizmoScaleType { kGizmoScaleXOnly, kGizmoScaleYOnly, kGizmoScaleBoth };
enum GizmoScaleType { k_gizmo_scale_x_only, k_gizmo_scale_y_only, k_gizmo_scale_both };
GizmoScaleType gizmo_scale_axes_;
QVector2D gizmo_scale_anchor_;
// Gizmo on screen object storage
PointGizmo *point_gizmo_[kGizmoScaleCount];
PointGizmo *point_gizmo_[k_gizmo_scale_count];
PointGizmo *anchor_gizmo_;
PolygonGizmo *poly_gizmo_;
ScreenGizmo *rotation_gizmo_;
@@ -147,4 +147,4 @@ private:
}
#endif // TRANSFORMDISTORTNODE_H
#endif // OAK_TRANSFORMDISTORTNODE_H
+33 -33
View File
@@ -24,30 +24,30 @@
namespace olive
{
const QString WaveDistortNode::kTextureInput = QStringLiteral("tex_in");
const QString WaveDistortNode::kFrequencyInput = QStringLiteral("frequency_in");
const QString WaveDistortNode::kIntensityInput = QStringLiteral("intensity_in");
const QString WaveDistortNode::kEvolutionInput = QStringLiteral("evolution_in");
const QString WaveDistortNode::kVerticalInput = QStringLiteral("vertical_in");
const QString WaveDistortNode::k_texture_input = QStringLiteral("tex_in");
const QString WaveDistortNode::k_frequency_input = QStringLiteral("frequency_in");
const QString WaveDistortNode::k_intensity_input = QStringLiteral("intensity_in");
const QString WaveDistortNode::k_evolution_input = QStringLiteral("evolution_in");
const QString WaveDistortNode::k_vertical_input = QStringLiteral("vertical_in");
#define super Node
WaveDistortNode::WaveDistortNode()
{
AddInput(kTextureInput, NodeValue::kTexture,
InputFlags(kInputFlagNotKeyframable));
add_input(k_texture_input, NodeValue::k_texture,
InputFlags(k_input_flag_not_keyframable));
AddInput(kFrequencyInput, NodeValue::kFloat, 10);
AddInput(kIntensityInput, NodeValue::kFloat, 10);
AddInput(kEvolutionInput, NodeValue::kFloat, 0);
add_input(k_frequency_input, NodeValue::k_float, 10);
add_input(k_intensity_input, NodeValue::k_float, 10);
add_input(k_evolution_input, NodeValue::k_float, 0);
AddInput(kVerticalInput, NodeValue::kCombo, false);
add_input(k_vertical_input, NodeValue::k_combo, false);
SetFlag(kVideoEffect);
SetEffectInput(kTextureInput);
set_flag(k_video_effect);
set_effect_input(k_texture_input);
}
QString WaveDistortNode::Name() const
QString WaveDistortNode::name() const
{
return tr("Wave");
}
@@ -57,48 +57,48 @@ QString WaveDistortNode::id() const
return QStringLiteral("org.olivevideoeditor.Olive.wave");
}
QVector<Node::CategoryID> WaveDistortNode::Category() const
QVector<Node::CategoryID> WaveDistortNode::category() const
{
return { kCategoryDistort };
return { k_category_distort };
}
QString WaveDistortNode::Description() const
QString WaveDistortNode::description() const
{
return tr("Distorts an image along a sine wave.");
}
void WaveDistortNode::Retranslate()
void WaveDistortNode::retranslate()
{
super::Retranslate();
super::retranslate();
SetInputName(kTextureInput, tr("Input"));
SetInputName(kFrequencyInput, tr("Frequency"));
SetInputName(kIntensityInput, tr("Intensity"));
SetInputName(kEvolutionInput, tr("Evolution"));
SetInputName(kVerticalInput, tr("Direction"));
SetComboBoxStrings(kVerticalInput, { tr("Horizontal"), tr("Vertical") });
set_input_name(k_texture_input, tr("Input"));
set_input_name(k_frequency_input, tr("Frequency"));
set_input_name(k_intensity_input, tr("Intensity"));
set_input_name(k_evolution_input, tr("Evolution"));
set_input_name(k_vertical_input, tr("Direction"));
set_combo_box_strings(k_vertical_input, { tr("Horizontal"), tr("Vertical") });
}
ShaderCode WaveDistortNode::GetShaderCode(const ShaderRequest &request) const
ShaderCode WaveDistortNode::get_shader_code(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(":/shaders/wave.frag"));
return ShaderCode(FileFunctions::read_file_as_string(":/shaders/wave.frag"));
}
void WaveDistortNode::Value(const NodeValueRow &value,
void WaveDistortNode::value(const NodeValueRow &value,
const NodeGlobals &globals,
NodeValueTable *table) const
{
// If there's no texture, no need to run an operation
if (TexturePtr texture = value[kTextureInput].toTexture()) {
if (TexturePtr texture = value[k_texture_input].to_texture()) {
// Only run shader if at least one of flip or flop are selected
if (!qIsNull(value[kIntensityInput].toDouble())) {
table->Push(NodeValue::kTexture,
Texture::Job(texture->params(), ShaderJob(value)),
if (!qIsNull(value[k_intensity_input].to_double())) {
table->push(NodeValue::k_texture,
Texture::job(texture->params(), ShaderJob(value)),
this);
} else {
// If we're not flipping or flopping just push the texture
table->Push(value[kTextureInput]);
table->push(value[k_texture_input]);
}
}
}
+14 -14
View File
@@ -19,8 +19,8 @@
***/
#ifndef WAVEDISTORTNODE_H
#define WAVEDISTORTNODE_H
#ifndef OAK_WAVEDISTORTNODE_H
#define OAK_WAVEDISTORTNODE_H
#include "node/node.h"
@@ -34,25 +34,25 @@ public:
NODE_DEFAULT_FUNCTIONS(WaveDistortNode)
virtual QString Name() const override;
virtual QString name() const override;
virtual QString id() const override;
virtual QVector<CategoryID> Category() const override;
virtual QString Description() const override;
virtual QVector<CategoryID> category() const override;
virtual QString description() const override;
virtual void Retranslate() override;
virtual void retranslate() override;
virtual ShaderCode
GetShaderCode(const ShaderRequest &request) const override;
virtual void Value(const NodeValueRow &value, const NodeGlobals &globals,
get_shader_code(const ShaderRequest &request) const override;
virtual void value(const NodeValueRow &value, const NodeGlobals &globals,
NodeValueTable *table) const override;
static const QString kTextureInput;
static const QString kFrequencyInput;
static const QString kIntensityInput;
static const QString kEvolutionInput;
static const QString kVerticalInput;
static const QString k_texture_input;
static const QString k_frequency_input;
static const QString k_intensity_input;
static const QString k_evolution_input;
static const QString k_vertical_input;
};
}
#endif // WAVEDISTORTNODE_H
#endif // OAK_WAVEDISTORTNODE_H