accleratedjob: simplified function calls
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+10
-10
@@ -61,9 +61,9 @@ TexturePtr Renderer::InterlaceTexture(TexturePtr top, TexturePtr bottom, const V
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color_cache_mutex_.unlock();
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ShaderJob job;
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job.InsertValue(QStringLiteral("top_tex_in"), NodeValue(NodeValue::kTexture, QVariant::fromValue(top)));
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job.InsertValue(QStringLiteral("bottom_tex_in"), NodeValue(NodeValue::kTexture, QVariant::fromValue(bottom)));
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job.InsertValue(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, QVector2D(params.effective_width(), params.effective_height())));
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job.Insert(QStringLiteral("top_tex_in"), NodeValue(NodeValue::kTexture, QVariant::fromValue(top)));
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job.Insert(QStringLiteral("bottom_tex_in"), NodeValue(NodeValue::kTexture, QVariant::fromValue(bottom)));
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job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, QVector2D(params.effective_width(), params.effective_height())));
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TexturePtr output = CreateTexture(params);
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@@ -213,19 +213,19 @@ void Renderer::BlitColorManaged(const ColorTransformJob &color_job, Texture *des
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}
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ShaderJob job;
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job.InsertValue(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(color_job.GetInputTexture())));
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job.InsertValue(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, color_job.GetTransformMatrix()));
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job.InsertValue(QStringLiteral("ove_cropmatrix"), NodeValue(NodeValue::kMatrix, color_job.GetCropMatrix().inverted()));
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job.InsertValue(QStringLiteral("ove_maintex_alpha"), NodeValue(NodeValue::kInt, int(color_job.GetInputAlphaAssociation())));
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job.InsertValue(color_job.GetValues());
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job.Insert(QStringLiteral("ove_maintex"), NodeValue(NodeValue::kTexture, QVariant::fromValue(color_job.GetInputTexture())));
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job.Insert(QStringLiteral("ove_mvpmat"), NodeValue(NodeValue::kMatrix, color_job.GetTransformMatrix()));
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job.Insert(QStringLiteral("ove_cropmatrix"), NodeValue(NodeValue::kMatrix, color_job.GetCropMatrix().inverted()));
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job.Insert(QStringLiteral("ove_maintex_alpha"), NodeValue(NodeValue::kInt, int(color_job.GetInputAlphaAssociation())));
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job.Insert(color_job.GetValues());
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job.SetAlphaChannelRequired(color_job.GetAlphaChannelRequired());
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foreach (const ColorContext::LUT& l, color_ctx.lut3d_textures) {
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job.InsertValue(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
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job.Insert(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
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job.SetInterpolation(l.name, l.interpolation);
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}
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foreach (const ColorContext::LUT& l, color_ctx.lut1d_textures) {
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job.InsertValue(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
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job.Insert(l.name, NodeValue(NodeValue::kTexture, QVariant::fromValue(l.texture)));
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job.SetInterpolation(l.name, l.interpolation);
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}
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