maskdistort: add feather input

This commit is contained in:
itsmattkc
2022-05-09 15:14:23 -07:00
parent bc126ce1b7
commit 6c7dbc8521
2 changed files with 37 additions and 3 deletions
+35 -3
View File
@@ -20,20 +20,32 @@
#include "mask.h"
#include "node/filter/blur/blur.h"
namespace olive {
#define super PolygonGenerator
const QString MaskDistortNode::kFeatherInput = QStringLiteral("feather_in");
MaskDistortNode::MaskDistortNode()
{
// Mask should always be (1.0, 1.0, 1.0) for multiply to work correctly
SetInputFlags(kColorInput, InputFlags(GetInputFlags(kColorInput) | kInputFlagHidden));
AddInput(kFeatherInput, NodeValue::kFloat, 0.0);
SetInputProperty(kFeatherInput, QStringLiteral("min"), 0.0);
}
ShaderCode MaskDistortNode::GetShaderCode(const ShaderRequest &request) const
{
Q_UNUSED(request)
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/multiply.frag")));
if (request.id == QStringLiteral("mrg")) {
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/multiply.frag")));
} else if (request.id == QStringLiteral("feather")) {
return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/blur.frag")));
} else {
return ShaderCode();
}
}
void MaskDistortNode::Retranslate()
@@ -41,6 +53,7 @@ void MaskDistortNode::Retranslate()
super::Retranslate();
SetInputName(kBaseInput, tr("Texture"));
SetInputName(kFeatherInput, tr("Feather"));
}
void MaskDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
@@ -53,7 +66,26 @@ void MaskDistortNode::Value(const NodeValueRow &value, const NodeGlobals &global
merge.SetShaderID(QStringLiteral("mrg"));
merge.InsertValue(QStringLiteral("tex_a"), value[kBaseInput]);
merge.InsertValue(QStringLiteral("tex_b"), NodeValue(NodeValue::kTexture, QVariant::fromValue(job), this));
if (value[kFeatherInput].toDouble() > 0.0) {
// Nest a blur shader in there too
ShaderJob feather;
feather.SetShaderID(QStringLiteral("feather"));
feather.InsertValue(BlurFilterNode::kTextureInput, NodeValue(NodeValue::kTexture, job, this));
feather.InsertValue(BlurFilterNode::kMethodInput, NodeValue(NodeValue::kInt, int(BlurFilterNode::kGaussian), this));
feather.InsertValue(BlurFilterNode::kHorizInput, NodeValue(NodeValue::kBoolean, true, this));
feather.InsertValue(BlurFilterNode::kVertInput, NodeValue(NodeValue::kBoolean, true, this));
feather.InsertValue(BlurFilterNode::kRepeatEdgePixelsInput, NodeValue(NodeValue::kBoolean, true, this));
feather.InsertValue(BlurFilterNode::kRadiusInput, NodeValue(NodeValue::kFloat, value[kFeatherInput].toDouble(), this));
feather.SetIterations(2, BlurFilterNode::kTextureInput);
feather.InsertValue(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, globals.resolution(), this));
feather.SetAlphaChannelRequired(ShaderJob::kAlphaForceOn);
merge.InsertValue(QStringLiteral("tex_b"), NodeValue(NodeValue::kTexture, feather, this));
} else {
merge.InsertValue(QStringLiteral("tex_b"), NodeValue(NodeValue::kTexture, job, this));
}
table->Push(NodeValue::kTexture, QVariant::fromValue(merge), this);
}
+2
View File
@@ -59,6 +59,8 @@ public:
virtual void Value(const NodeValueRow& value, const NodeGlobals &globals, NodeValueTable *table) const override;
static const QString kFeatherInput;
};
}