accleratedjob: simplified function calls

This commit is contained in:
itsmattkc
2022-05-09 15:16:46 -07:00
parent 6c7dbc8521
commit b88e15b8cf
33 changed files with 149 additions and 149 deletions
@@ -70,9 +70,9 @@ void CornerPinDistortNode::Retranslate()
void CornerPinDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
{
ShaderJob job;
job.InsertValue(value);
job.Insert(value);
job.SetAlphaChannelRequired(GenerateJob::kAlphaForceOn);
job.InsertValue(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, globals.resolution(), this));
job.Insert(QStringLiteral("resolution_in"), NodeValue(NodeValue::kVec2, globals.resolution(), this));
// Convert slider values to their pixel values and then convert to clip space (-1.0 ... 1.0) for overriding the
// vertex coordinates.
@@ -94,16 +94,16 @@ void CornerPinDistortNode::Value(const NodeValueRow &value, const NodeGlobals &g
job.SetVertexCoordinates(adjusted_vertices);
// If no texture do nothing
if (job.GetValue(kTextureInput).toTexture()) {
if (job.Get(kTextureInput).toTexture()) {
// In the special case that all sliders are in their default position just
// push the texture.
if (!(job.GetValue(kTopLeftInput).toVec2().isNull()
&& job.GetValue(kTopRightInput).toVec2().isNull() &&
job.GetValue(kBottomRightInput).toVec2().isNull() &&
job.GetValue(kBottomLeftInput).toVec2().isNull())) {
if (!(job.Get(kTopLeftInput).toVec2().isNull()
&& job.Get(kTopRightInput).toVec2().isNull() &&
job.Get(kBottomRightInput).toVec2().isNull() &&
job.Get(kBottomLeftInput).toVec2().isNull())) {
table->Push(NodeValue::kTexture, QVariant::fromValue(job), this);
} else {
table->Push(job.GetValue(kTextureInput));
table->Push(job.Get(kTextureInput));
}
}
}