minor adjustments to render threads

This commit is contained in:
itsmattkc
2019-08-29 18:53:06 +10:00
parent 27effb9473
commit b81d0598b3
7 changed files with 74 additions and 59 deletions
@@ -1,6 +1,7 @@
#include "rendererdownloadthread.h"
#include <QFile>
#include <QFloat16>
#include <OpenImageIO/imageio.h>
#include "common/define.h"
@@ -13,7 +14,6 @@ RendererDownloadThread::RendererDownloadThread(QOpenGLContext *share_ctx,
const olive::RenderMode &mode) :
RendererThreadBase(share_ctx, width, height, format, mode)
{
}
void RendererDownloadThread::Queue(RenderTexturePtr texture, const QString& fn)
@@ -42,68 +42,62 @@ void RendererDownloadThread::ProcessLoop()
render_instance()->width(),
render_instance()->height());
uchar* data_buffer = new uchar[buffer_size];
QVector<uchar> data_buffer;
data_buffer.resize(buffer_size);
PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(render_instance()->format());
// Set up OIIO::ImageSpec for compressing cached images on disk
OIIO::ImageSpec spec(render_instance()->width(), render_instance()->height(), kRGBAChannels, format_info.oiio_desc);
spec.attribute("compression", "dwaa:200");
while (!Cancelled()) {
// Check queue for textures to download (use mutex to prevent collisions)
texture_queue_lock_.lock();
do {
if (texture_queue_.isEmpty()) {
working_texture = nullptr;
} else {
working_texture = texture_queue_.takeFirst();
working_filename = download_filenames_.takeFirst();
}
while (texture_queue_.isEmpty()) {
// Main waiting condition
wait_cond_.wait(&texture_queue_lock_);
}
if (working_texture == nullptr) {
// Main waiting condition
wait_cond_.wait(&texture_queue_lock_);
}
} while (working_texture == nullptr);
working_texture = texture_queue_.takeFirst();
working_filename = download_filenames_.takeFirst();
texture_queue_lock_.unlock();
// Download the texture
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, read_buffer_);
xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
f->glBindFramebuffer(GL_FRAMEBUFFER, read_buffer_);
xf->glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
working_texture->texture(),
0);
PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(working_texture->format());
f->glReadPixels(0,
0,
working_texture->width(),
working_texture->height(),
format_info.pixel_format,
format_info.pixel_type,
data_buffer);
data_buffer.data());
xf->glFramebufferTexture2D(GL_READ_FRAMEBUFFER,
xf->glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
0,
0);
f->glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
f->glBindFramebuffer(GL_FRAMEBUFFER, 0);
std::string working_fn_std = working_filename.toStdString();
std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
if (out) {
OIIO::ImageSpec spec(working_texture->width(), working_texture->height(), kRGBAChannels, format_info.oiio_desc);
spec.attribute("compression", "dwaa:200");
out->open(working_fn_std, spec);
out->write_image(format_info.oiio_desc, data_buffer);
out->write_image(format_info.oiio_desc, data_buffer.data());
out->close();
}
@@ -111,7 +105,5 @@ void RendererDownloadThread::ProcessLoop()
}
delete [] data_buffer;
f->glDeleteFramebuffers(1, &read_buffer_);
}