Files
oak-editor/app/node/processor/renderer/rendererdownloadthread.cpp
T

110 lines
3.4 KiB
C++

#include "rendererdownloadthread.h"
#include <QFile>
#include <QFloat16>
#include <OpenImageIO/imageio.h>
#include "common/define.h"
#include "render/pixelservice.h"
RendererDownloadThread::RendererDownloadThread(QOpenGLContext *share_ctx,
const int &width,
const int &height,
const olive::PixelFormat &format,
const olive::RenderMode &mode) :
RendererThreadBase(share_ctx, width, height, format, mode)
{
}
void RendererDownloadThread::Queue(RenderTexturePtr texture, const QString& fn)
{
texture_queue_lock_.lock();
texture_queue_.append(texture);
download_filenames_.append(fn);
wait_cond_.wakeAll();
texture_queue_lock_.unlock();
}
void RendererDownloadThread::ProcessLoop()
{
QOpenGLFunctions* f = render_instance()->context()->functions();
QOpenGLExtraFunctions* xf = render_instance()->context()->extraFunctions();
f->glGenFramebuffers(1, &read_buffer_);
RenderTexturePtr working_texture;
QString working_filename;
int buffer_size = PixelService::GetBufferSize(render_instance()->format(),
render_instance()->width(),
render_instance()->height());
QVector<uchar> data_buffer;
data_buffer.resize(buffer_size);
PixelFormatInfo format_info = PixelService::GetPixelFormatInfo(render_instance()->format());
// Set up OIIO::ImageSpec for compressing cached images on disk
OIIO::ImageSpec spec(render_instance()->width(), render_instance()->height(), kRGBAChannels, format_info.oiio_desc);
spec.attribute("compression", "dwaa:200");
while (!Cancelled()) {
// Check queue for textures to download (use mutex to prevent collisions)
texture_queue_lock_.lock();
while (texture_queue_.isEmpty()) {
// Main waiting condition
wait_cond_.wait(&texture_queue_lock_);
}
working_texture = texture_queue_.takeFirst();
working_filename = download_filenames_.takeFirst();
texture_queue_lock_.unlock();
// Download the texture
f->glBindFramebuffer(GL_FRAMEBUFFER, read_buffer_);
xf->glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
working_texture->texture(),
0);
f->glReadPixels(0,
0,
working_texture->width(),
working_texture->height(),
format_info.pixel_format,
format_info.pixel_type,
data_buffer.data());
xf->glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
0,
0);
f->glBindFramebuffer(GL_FRAMEBUFFER, 0);
std::string working_fn_std = working_filename.toStdString();
std::unique_ptr<OIIO::ImageOutput> out = OIIO::ImageOutput::create(working_fn_std);
if (out) {
out->open(working_fn_std, spec);
out->write_image(format_info.oiio_desc, data_buffer.data());
out->close();
}
qDebug() << this << "saved" << working_filename;
}
f->glDeleteFramebuffers(1, &read_buffer_);
}