added swirl effect

This commit is contained in:
itsmattkc
2018-11-11 22:06:30 +11:00
parent 6e515fd0ac
commit b54c44c6b8
2 changed files with 47 additions and 0 deletions
+33
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#version 110
// Swirl effect parameters
uniform float radius;
uniform float angle;
uniform float center_x;
uniform float center_y;
uniform vec2 resolution;
uniform sampler2D myTexture;
varying vec2 vTexCoord;
void main(void) {
vec2 center = vec2(center_x, center_y);
vec2 uv = vTexCoord.st;
vec2 tc = uv * resolution;
tc -= center;
float dist = length(tc);
if (dist < radius) {
float percent = (radius - dist) / radius;
float theta = percent * percent * (-angle*0.05) * 8.0;
float s = sin(theta);
float c = cos(theta);
tc = vec2(dot(tc, vec2(c, -s)), dot(tc, vec2(s, c)));
}
tc += center;
vec3 color = texture2D(myTexture, tc / resolution).rgb;
gl_FragColor = vec4(color, 1.0);
}
+14
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<?xml version="1.0" encoding="UTF-8"?>
<effect name="Swirl" category="Distort">
<row name="Radius">
<field type="double" min="0" default="10" id="radius"/>
</row>
<row name="Angle">
<field type="double" default="10" id="angle"/>
</row>
<row name="Center">
<field type="double" default="0" id="center_x"/>
<field type="double" default="0" id="center_y"/>
</row>
<shader vert="common.vert" frag="swirl.frag"/>
</effect>