Address ChatGPT Vulkan review items
- Add PickRenderableFormat / IsColorAttachmentSupported so 3-channel Vulkan formats fall back to 4-channel when unsupported. - Make oakvulkan target and C ABI check conditional on Vulkan_FOUND; skip liboakvulkan build/dependencies when Vulkan headers/libs are absent. - Update Preferences tooltip to reflect Vulkan is an experimental prototype that may fall back to OpenGL. - Revise dynamic backend plan doc: phase 3/4/5 described as prototype frameworks with runtime validation pending, and list recent Vulkan fixes (init idempotency, descriptor/sampler lifetime, dynamic viewport/scissor, render pass clear, format probing). Both OAK_ENABLE_DYNAMIC_RENDER_BACKEND=ON and OFF configurations build and pass ctest (4/4).
This commit is contained in:
+21
-15
@@ -160,16 +160,15 @@ if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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ARCHIVE DESTINATION lib
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)
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if(Vulkan_FOUND)
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add_library(oakvulkan SHARED
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render/vulkan/vulkanbackend_c.cpp
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render/vulkan/vulkanrenderer.cpp
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render/vulkan/vulkanrenderer.h
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)
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target_link_libraries(oakvulkan PRIVATE libolive-rendercore)
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if(Vulkan_FOUND)
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target_link_libraries(oakvulkan PRIVATE Vulkan::Vulkan)
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target_compile_definitions(oakvulkan PRIVATE OAK_HAS_VULKAN)
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endif()
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if(SHADERC_FOUND)
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target_link_libraries(oakvulkan PRIVATE ${SHADERC_LIBRARIES})
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target_include_directories(oakvulkan PRIVATE ${SHADERC_INCLUDE_DIRS})
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@@ -186,6 +185,7 @@ if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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LIBRARY DESTINATION lib
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ARCHIVE DESTINATION lib
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)
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endif()
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endif()
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add_library(oakgl-cabi-check OBJECT
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@@ -201,29 +201,29 @@ target_link_libraries(oakgl-cabi-check PRIVATE ${OLIVE_LIBRARIES} OfxHost)
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target_compile_definitions(oakgl-cabi-check PRIVATE ${OLIVE_DEFINITIONS})
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target_compile_options(oakgl-cabi-check PRIVATE ${OLIVE_COMPILE_OPTIONS})
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add_library(oakvulkan-cabi-check OBJECT
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if(Vulkan_FOUND)
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add_library(oakvulkan-cabi-check OBJECT
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render/vulkan/vulkanbackend_c.cpp
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render/vulkan/vulkanrenderer.cpp
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render/vulkan/vulkanrenderer.h
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)
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target_include_directories(oakvulkan-cabi-check PRIVATE
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)
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target_include_directories(oakvulkan-cabi-check PRIVATE
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${CMAKE_SOURCE_DIR}/app
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${CMAKE_SOURCE_DIR}/third_party/openfx/include
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${CMAKE_SOURCE_DIR}/third_party/openfx/HostSupport/include
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${OLIVE_INCLUDE_DIRS}
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)
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target_link_libraries(oakvulkan-cabi-check PRIVATE Qt${QT_VERSION_MAJOR}::Core Qt${QT_VERSION_MAJOR}::Gui Qt${QT_VERSION_MAJOR}::Widgets)
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if(Vulkan_FOUND)
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)
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target_link_libraries(oakvulkan-cabi-check PRIVATE Qt${QT_VERSION_MAJOR}::Core Qt${QT_VERSION_MAJOR}::Gui Qt${QT_VERSION_MAJOR}::Widgets)
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target_link_libraries(oakvulkan-cabi-check PRIVATE Vulkan::Vulkan)
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target_compile_definitions(oakvulkan-cabi-check PRIVATE OAK_HAS_VULKAN)
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endif()
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if(SHADERC_FOUND)
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if(SHADERC_FOUND)
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target_link_libraries(oakvulkan-cabi-check PRIVATE ${SHADERC_LIBRARIES})
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target_include_directories(oakvulkan-cabi-check PRIVATE ${SHADERC_INCLUDE_DIRS})
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target_compile_definitions(oakvulkan-cabi-check PRIVATE OAK_HAS_SHADERC)
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endif()
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target_compile_definitions(oakvulkan-cabi-check PRIVATE ${OLIVE_DEFINITIONS})
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target_compile_options(oakvulkan-cabi-check PRIVATE ${OLIVE_COMPILE_OPTIONS})
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endif()
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target_compile_definitions(oakvulkan-cabi-check PRIVATE ${OLIVE_DEFINITIONS})
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target_compile_options(oakvulkan-cabi-check PRIVATE ${OLIVE_COMPILE_OPTIONS})
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# Add application
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add_executable(olive-editor
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@@ -233,9 +233,12 @@ add_executable(olive-editor
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)
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target_include_directories(olive-editor PUBLIC pluginSupport)
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target_link_libraries(olive-editor PUBLIC OfxHost)
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add_dependencies(olive-editor oakgl-cabi-check oakvulkan-cabi-check)
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add_dependencies(olive-editor oakgl-cabi-check)
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if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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add_dependencies(olive-editor oakgl oakvulkan)
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add_dependencies(olive-editor oakgl)
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if (TARGET oakvulkan)
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add_dependencies(olive-editor oakvulkan)
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endif()
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endif()
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# Add render worker process (olive-render-worker).
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@@ -252,7 +255,10 @@ target_include_directories(olive-render-worker PUBLIC pluginSupport)
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target_link_libraries(olive-render-worker PUBLIC OfxHost)
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if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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target_compile_definitions(olive-render-worker PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
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add_dependencies(olive-render-worker oakgl oakvulkan)
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add_dependencies(olive-render-worker oakgl)
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if (TARGET oakvulkan)
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add_dependencies(olive-render-worker oakvulkan)
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endif()
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endif()
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# Create docs if doxygen was found
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if(DOXYGEN_FOUND)
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@@ -104,8 +104,8 @@ PreferencesBehaviorTab::PreferencesBehaviorTab()
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new QTreeWidgetItem({ tr("Graphics Backend") });
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graphics_backend_item->setToolTip(
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0, tr("Selects the graphics API Oak should request on next launch. "
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"Vulkan is experimental and currently falls back to the OpenGL "
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"renderer for timeline/viewer rendering."));
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"Vulkan is experimental: on most systems it will fall back to "
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"OpenGL or use a prototype Vulkan path that is not yet fully validated."));
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rendering_group->addChild(graphics_backend_item);
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graphics_backend_combobox_ = new QComboBox();
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graphics_backend_combobox_->addItem(tr("OpenGL"), QStringLiteral("opengl"));
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@@ -45,6 +45,7 @@ struct VulkanRenderer::VulkanShader {
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bool pipeline_created = false;
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QVector<UniformInfo> uniforms;
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VkDeviceSize ubo_size = 0;
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int sampler_count = 0;
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};
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static const float kBlitVertices[] = {
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@@ -68,12 +69,18 @@ VulkanRenderer::~VulkanRenderer()
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bool VulkanRenderer::Init()
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{
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if (instance_ != VK_NULL_HANDLE) {
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return true;
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}
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return CreateInstance() && CreateDevice() && CreateCommandPool() &&
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CreateDescriptorPool();
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}
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void VulkanRenderer::PostInit()
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{
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if (vertex_buffer_ != VK_NULL_HANDLE) {
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return;
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}
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CreateVertexBuffer();
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}
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@@ -290,9 +297,10 @@ bool VulkanRenderer::CreateDescriptorPool()
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return true;
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}
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VkRenderPass VulkanRenderer::GetOrCreateRenderPass(VkFormat format)
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VkRenderPass VulkanRenderer::GetOrCreateRenderPass(VkFormat format, bool clear)
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{
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auto it = render_pass_cache_.find(format);
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const quint64 key = (static_cast<quint64>(format) << 1) | (clear ? 1ULL : 0ULL);
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auto it = render_pass_cache_.find(key);
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if (it != render_pass_cache_.end()) {
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return it.value();
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}
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@@ -300,7 +308,8 @@ VkRenderPass VulkanRenderer::GetOrCreateRenderPass(VkFormat format)
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VkAttachmentDescription color_attachment = {};
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color_attachment.format = format;
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color_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
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color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
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color_attachment.loadOp = clear ? VK_ATTACHMENT_LOAD_OP_CLEAR :
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VK_ATTACHMENT_LOAD_OP_LOAD;
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color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
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color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
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@@ -331,7 +340,7 @@ VkRenderPass VulkanRenderer::GetOrCreateRenderPass(VkFormat format)
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return VK_NULL_HANDLE;
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}
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render_pass_cache_.insert(format, render_pass);
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render_pass_cache_.insert(key, render_pass);
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return render_pass;
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}
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@@ -639,6 +648,34 @@ VkFormat VulkanRenderer::PixelFormatToVkFormat(PixelFormat format,
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return VK_FORMAT_UNDEFINED;
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}
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bool VulkanRenderer::IsColorAttachmentSupported(VkFormat format) const
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{
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VkFormatProperties props;
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vkGetPhysicalDeviceFormatProperties(physical_device_, format, &props);
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return (props.optimalTilingFeatures &
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VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0;
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}
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VkFormat VulkanRenderer::PickRenderableFormat(PixelFormat format,
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int channel_count) const
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{
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VkFormat candidate = PixelFormatToVkFormat(format, channel_count);
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if (candidate != VK_FORMAT_UNDEFINED && IsColorAttachmentSupported(candidate)) {
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return candidate;
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}
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// 3-channel formats are often unsupported as color attachments; fallback
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// to the 4-channel equivalent.
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if (channel_count == 3) {
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VkFormat rgba = PixelFormatToVkFormat(format, 4);
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if (rgba != VK_FORMAT_UNDEFINED && IsColorAttachmentSupported(rgba)) {
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return rgba;
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}
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}
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return VK_FORMAT_UNDEFINED;
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}
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VkDeviceSize VulkanRenderer::AlignSize(VkDeviceSize size,
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VkDeviceSize alignment) const
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{
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@@ -664,7 +701,7 @@ QVariant VulkanRenderer::CreateNativeTexture(int width, int height, int depth,
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{
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QMutexLocker lock(&mutex_);
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VkFormat vk_format = PixelFormatToVkFormat(format, channel_count);
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VkFormat vk_format = PickRenderableFormat(format, channel_count);
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if (vk_format == VK_FORMAT_UNDEFINED) {
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qWarning() << "Unsupported pixel format for Vulkan texture";
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return QVariant();
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@@ -1072,18 +1109,19 @@ VkDeviceSize VulkanRenderer::GetStd140Alignment(const QString &type) const
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}
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QString VulkanRenderer::ConvertGlslUniformsToUbo(const QString &glsl,
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QVector<UniformInfo> *out_uniforms)
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QVector<UniformInfo> *out_uniforms,
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int *out_sampler_count)
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{
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QString result = glsl;
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QVector<UniformInfo> uniforms;
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// Regex to match uniform declarations like: uniform vec4 color;
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// Exclude sampler types
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QRegularExpression re(QStringLiteral(R"(^\s*uniform\s+(\w+)\s+(\w+)\s*;)"),
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QRegularExpression::MultilineOption);
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QRegularExpression sampler_re(QStringLiteral(R"(sampler\d*D|samplerCube|sampler2DArray)"));
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int offset = 0;
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int sampler_count = 0;
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QRegularExpressionMatchIterator it = re.globalMatch(result);
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QVector<QRegularExpressionMatch> matches;
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while (it.hasNext()) {
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@@ -1097,7 +1135,15 @@ QString VulkanRenderer::ConvertGlslUniformsToUbo(const QString &glsl,
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QString name = m.captured(2);
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if (sampler_re.match(type).hasMatch()) {
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continue; // Let shaderc auto-bind samplers
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// Assign explicit binding per sampler. Binding 0 is reserved for the
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// UBO, so samplers start at binding 1.
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const int binding = 1 + sampler_count;
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QString new_decl = QStringLiteral(
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"layout(set = 0, binding = %1) uniform %2 %3;")
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.arg(binding).arg(type, name);
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result.replace(m.capturedStart(), m.capturedLength(), new_decl);
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sampler_count++;
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continue;
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}
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UniformInfo info;
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@@ -1144,6 +1190,9 @@ QString VulkanRenderer::ConvertGlslUniformsToUbo(const QString &glsl,
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if (out_uniforms) {
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*out_uniforms = uniforms;
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}
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if (out_sampler_count) {
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*out_sampler_count = sampler_count;
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}
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return result;
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}
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@@ -1234,7 +1283,9 @@ QVariant VulkanRenderer::CreateNativeShader(olive::ShaderCode code)
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// Convert fragment shader uniforms to UBO before compiling
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QVector<UniformInfo> frag_uniforms;
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QString converted_frag = ConvertGlslUniformsToUbo(frag_code, &frag_uniforms);
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int sampler_count = 0;
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QString converted_frag = ConvertGlslUniformsToUbo(frag_code, &frag_uniforms,
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&sampler_count);
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if (!CompileGlslToSpv(vert_code, VK_SHADER_STAGE_VERTEX_BIT, &vert_spv)) {
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return QVariant();
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@@ -1246,6 +1297,7 @@ QVariant VulkanRenderer::CreateNativeShader(olive::ShaderCode code)
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VulkanShader *sh = new VulkanShader();
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sh->id = next_shader_id_++;
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sh->uniforms = frag_uniforms;
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sh->sampler_count = sampler_count;
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sh->ubo_size = 0;
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for (const UniformInfo &u : frag_uniforms) {
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sh->ubo_size = qMax(sh->ubo_size, u.offset + u.size);
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@@ -1275,22 +1327,31 @@ QVariant VulkanRenderer::CreateNativeShader(olive::ShaderCode code)
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return QVariant();
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}
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// Create descriptor set layout: binding 0 = UBO, binding 1+ = samplers
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VkDescriptorSetLayoutBinding bindings[2] = {};
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bindings[0].binding = 0;
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bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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bindings[0].descriptorCount = 1;
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bindings[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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// Create descriptor set layout: binding 0 = UBO, binding 1..N = samplers
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QVector<VkDescriptorSetLayoutBinding> bindings;
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bindings.reserve(1 + sampler_count);
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bindings[1].binding = 1;
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bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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bindings[1].descriptorCount = 16; // max textures
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bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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VkDescriptorSetLayoutBinding ubo_binding = {};
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ubo_binding.binding = 0;
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ubo_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
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ubo_binding.descriptorCount = 1;
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ubo_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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bindings.append(ubo_binding);
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for (int i = 0; i < sampler_count; ++i) {
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VkDescriptorSetLayoutBinding sampler_binding = {};
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sampler_binding.binding = 1 + i;
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sampler_binding.descriptorType =
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VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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sampler_binding.descriptorCount = 1;
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sampler_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
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bindings.append(sampler_binding);
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}
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VkDescriptorSetLayoutCreateInfo ds_layout_info = {};
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ds_layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
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ds_layout_info.bindingCount = 2;
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ds_layout_info.pBindings = bindings;
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ds_layout_info.bindingCount = static_cast<uint32_t>(bindings.size());
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ds_layout_info.pBindings = bindings.constData();
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result = vkCreateDescriptorSetLayout(device_, &ds_layout_info, nullptr,
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&sh->descriptor_layout);
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@@ -1437,6 +1498,13 @@ bool VulkanRenderer::CreatePipelineForShader(VulkanShader *shader,
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color_blending.attachmentCount = 1;
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color_blending.pAttachments = &color_blend;
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VkDynamicState dynamic_states[] = { VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR };
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VkPipelineDynamicStateCreateInfo dynamic_state = {};
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dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
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dynamic_state.dynamicStateCount = 2;
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dynamic_state.pDynamicStates = dynamic_states;
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VkGraphicsPipelineCreateInfo pipeline_info = {};
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pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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pipeline_info.stageCount = 2;
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@@ -1447,8 +1515,9 @@ bool VulkanRenderer::CreatePipelineForShader(VulkanShader *shader,
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pipeline_info.pRasterizationState = &rasterizer;
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pipeline_info.pMultisampleState = &multisampling;
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pipeline_info.pColorBlendState = &color_blending;
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pipeline_info.pDynamicState = &dynamic_state;
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pipeline_info.layout = shader->pipeline_layout;
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pipeline_info.renderPass = GetOrCreateRenderPass(render_pass_format);
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pipeline_info.renderPass = GetOrCreateRenderPass(render_pass_format, false);
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pipeline_info.subpass = 0;
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VkPipeline new_pipeline = VK_NULL_HANDLE;
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@@ -1493,7 +1562,7 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job,
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}
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VkFormat render_pass_format = dest_tex ? dest_tex->vk_format : VK_FORMAT_R32G32B32A32_SFLOAT;
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VkRenderPass render_pass = GetOrCreateRenderPass(render_pass_format);
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VkRenderPass render_pass = GetOrCreateRenderPass(render_pass_format, clear_destination);
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if (render_pass == VK_NULL_HANDLE) {
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return;
|
||||
}
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@@ -1640,6 +1709,14 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job,
|
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dest_tex->current_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
|
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}
|
||||
|
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for (const TextureBinding &tb : bindings) {
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if (tb.tex && tb.tex->current_layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) {
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TransitionImageLayout(cmd, tb.tex->image, tb.tex->current_layout,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
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tb.tex->current_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
}
|
||||
}
|
||||
|
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VkRenderPassBeginInfo rp_begin = {};
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||||
rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
|
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rp_begin.renderPass = render_pass;
|
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@@ -1682,6 +1759,10 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job,
|
||||
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// Create and update descriptor set
|
||||
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
|
||||
VkSampler sampler = VK_NULL_HANDLE;
|
||||
VkDescriptorBufferInfo buffer_info = {};
|
||||
QVector<VkDescriptorImageInfo> image_infos;
|
||||
|
||||
if (shader->ubo_size > 0 || !bindings.isEmpty()) {
|
||||
VkDescriptorSetAllocateInfo ds_alloc = {};
|
||||
ds_alloc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
|
||||
@@ -1695,7 +1776,6 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job,
|
||||
|
||||
// UBO binding
|
||||
if (ubo_buffer != VK_NULL_HANDLE) {
|
||||
VkDescriptorBufferInfo buffer_info = {};
|
||||
buffer_info.buffer = ubo_buffer;
|
||||
buffer_info.offset = 0;
|
||||
buffer_info.range = shader->ubo_size;
|
||||
@@ -1720,10 +1800,9 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job,
|
||||
sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
|
||||
VkSampler sampler;
|
||||
vkCreateSampler(device_, &sampler_info, nullptr, &sampler);
|
||||
|
||||
QVector<VkDescriptorImageInfo> image_infos;
|
||||
image_infos.reserve(qMin(bindings.size(), 16));
|
||||
for (int i = 0; i < bindings.size() && i < 16; i++) {
|
||||
const TextureBinding &tb = bindings.at(i);
|
||||
VkDescriptorImageInfo img_info = {};
|
||||
@@ -1731,21 +1810,17 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job,
|
||||
img_info.imageView = tb.tex ? tb.tex->view : VK_NULL_HANDLE;
|
||||
img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||
image_infos.append(img_info);
|
||||
}
|
||||
|
||||
if (!image_infos.isEmpty()) {
|
||||
VkWriteDescriptorSet write = {};
|
||||
write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
|
||||
write.dstSet = descriptor_set;
|
||||
write.dstBinding = 1;
|
||||
write.dstBinding = 1 + i;
|
||||
write.dstArrayElement = 0;
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
write.descriptorCount = static_cast<uint32_t>(image_infos.size());
|
||||
write.pImageInfo = image_infos.constData();
|
||||
write.descriptorCount = 1;
|
||||
write.pImageInfo = &image_infos.last();
|
||||
writes.append(write);
|
||||
}
|
||||
|
||||
vkDestroySampler(device_, sampler, nullptr);
|
||||
}
|
||||
|
||||
if (!writes.isEmpty()) {
|
||||
@@ -1766,6 +1841,12 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job,
|
||||
|
||||
EndOneTimeCommands(cmd);
|
||||
|
||||
if (sampler != VK_NULL_HANDLE) {
|
||||
vkDestroySampler(device_, sampler, nullptr);
|
||||
}
|
||||
if (descriptor_set != VK_NULL_HANDLE) {
|
||||
vkFreeDescriptorSets(device_, descriptor_pool_, 1, &descriptor_set);
|
||||
}
|
||||
if (framebuffer != VK_NULL_HANDLE) {
|
||||
vkDestroyFramebuffer(device_, framebuffer, nullptr);
|
||||
}
|
||||
|
||||
@@ -105,6 +105,8 @@ private:
|
||||
uint32_t offset_x = 0, uint32_t offset_y = 0);
|
||||
|
||||
VkFormat PixelFormatToVkFormat(PixelFormat format, int channel_count) const;
|
||||
VkFormat PickRenderableFormat(PixelFormat format, int channel_count) const;
|
||||
bool IsColorAttachmentSupported(VkFormat format) const;
|
||||
VkDeviceSize AlignSize(VkDeviceSize size, VkDeviceSize alignment) const;
|
||||
|
||||
uint32_t FindMemoryType(uint32_t type_filter,
|
||||
@@ -114,7 +116,8 @@ private:
|
||||
QByteArray *out_spv);
|
||||
QString ConvertGlslToVulkan(const QString &glsl, VkShaderStageFlagBits stage);
|
||||
QString ConvertGlslUniformsToUbo(const QString &glsl,
|
||||
QVector<UniformInfo> *out_uniforms);
|
||||
QVector<UniformInfo> *out_uniforms,
|
||||
int *out_sampler_count = nullptr);
|
||||
VkDeviceSize GetStd140Size(const QString &type) const;
|
||||
VkDeviceSize GetStd140Alignment(const QString &type) const;
|
||||
|
||||
@@ -122,7 +125,7 @@ private:
|
||||
const VideoParams &dest_params,
|
||||
VkFormat render_pass_format);
|
||||
|
||||
VkRenderPass GetOrCreateRenderPass(VkFormat format);
|
||||
VkRenderPass GetOrCreateRenderPass(VkFormat format, bool clear);
|
||||
|
||||
VkInstance instance_ = VK_NULL_HANDLE;
|
||||
VkPhysicalDevice physical_device_ = VK_NULL_HANDLE;
|
||||
@@ -133,7 +136,7 @@ private:
|
||||
VkDescriptorPool descriptor_pool_ = VK_NULL_HANDLE;
|
||||
VkSampler linear_sampler_ = VK_NULL_HANDLE;
|
||||
|
||||
QHash<VkFormat, VkRenderPass> render_pass_cache_;
|
||||
QHash<quint64, VkRenderPass> render_pass_cache_;
|
||||
|
||||
VkBuffer vertex_buffer_ = VK_NULL_HANDLE;
|
||||
VkDeviceMemory vertex_buffer_memory_ = VK_NULL_HANDLE;
|
||||
|
||||
@@ -70,49 +70,55 @@
|
||||
剩余优化空间:
|
||||
- 长远可将 `libolive-editor` 也改为依赖 `libolive-rendercore`,彻底消除渲染核心代码在主程序与后端库之间的重复编译/重复链接。当前阶段先保证后端边界干净、主程序保持兼容。
|
||||
|
||||
## 阶段 3:Vulkan 后端
|
||||
## 阶段 3:Vulkan 后端(原型实现,运行时验证待完成)
|
||||
|
||||
- 新增 Vulkan 后端库 `liboakvulkan.so`。
|
||||
- 新增 `VulkanRenderer` 类,继承 `Renderer`,使用原生 Vulkan API 实现 offscreen 渲染管线。
|
||||
- CMake 集成:根目录查找 `Vulkan` 和 `shaderc`(可选);`oakvulkan` 目标链接 `Vulkan::Vulkan` 与 `shaderc_shared`。
|
||||
- 实现 Vulkan instance/device/queue/command pool 管理。
|
||||
- 实现 offscreen image/texture 管理(`CreateNativeTexture` / `DestroyNativeTexture`),支持 2D/3D、多种 pixel format(U8/U16/F16/F32 × 1/2/3/4 channel)。
|
||||
- 新增 Vulkan 后端库 `liboakvulkan.so`(当系统安装了 Vulkan 头文件/库时构建;无 Vulkan 环境时 CMake 自动跳过)。
|
||||
- 新增 `VulkanRenderer` 类,继承 `Renderer`,使用原生 Vulkan API 实现 offscreen 渲染管线;代码已合入,但尚未在真实 Vulkan 驱动上完整跑通。
|
||||
- CMake 集成:根目录查找 `Vulkan` 和 `shaderc`(可选);`oakvulkan` 目标链接 `Vulkan::Vulkan` 与 `shaderc_shared`;若 `Vulkan` 未找到则不构建该库,避免无 Vulkan 头文件时编译失败。
|
||||
- 实现 Vulkan instance/device/queue/command pool 管理(代码层完成)。
|
||||
- 实现 offscreen image/texture 管理(`CreateNativeTexture` / `DestroyNativeTexture`),支持 2D/3D、多种 pixel format(U8/U16/F16/F32 × 1/2/3/4 channel);3-channel 格式会探测 `COLOR_ATTACHMENT` 支持并自动回退到 4-channel 等价格式。
|
||||
- 实现 staging buffer 上传/下载(`UploadToTexture` / `DownloadFromTexture`)。
|
||||
- 实现 `ClearDestination`(`vkCmdClearColorImage`)。
|
||||
- 实现 `Flush`(`vkDeviceWaitIdle`)。
|
||||
- 实现 GLSL → SPIR-V 运行时编译(通过 `shaderc`),支持自动 uniform binding。
|
||||
- 实现基础 graphics pipeline 用于 `Blit`(全屏 quad、顶点缓冲、固定 render pass、combined image sampler descriptor set)。
|
||||
- 实现基础 graphics pipeline 用于 `Blit`(全屏 quad、顶点缓冲、按格式缓存的 render pass、combined image sampler descriptor set)。
|
||||
- 提供 `GetPixelFromTexture`(基于 `DownloadFromTexture` 的简化实现)。
|
||||
- `oak_renderer_is_available` 现在会在首次检查时尝试 `Init()`,成功后报告 Vulkan 可用。
|
||||
- 测试更新:
|
||||
- `LoadsExperimentalVulkanBackendWhenAvailable`:验证 Vulkan 后端可加载、初始化、报告能力位。
|
||||
- `FallsBackWhenExperimentalVulkanUnavailable`:在 Vulkan 不可用的系统上验证回退 OpenGL;在 Vulkan 可用的系统上自动 SKIP。
|
||||
- **已修复的限制**:
|
||||
- `Blit` 中的 uniform/push constant 传递:已实现完整的 UBO 路径。`CreateNativeShader` 编译前自动将 GLSL 独立 uniform 转换为 `layout(set=0, binding=0) uniform UniformBuffer` 块;`Blit` 遍历 `ShaderJob` values 按 std140 布局填充 UBO 数据并绑定到 descriptor set。
|
||||
- `GetPixelFromTexture`:已优化为仅下载 1×1 像素区域。
|
||||
- RenderPass 格式缓存:已删除固定 `R32G32B32A32_SFLOAT` render pass,改为按 `VkFormat` 缓存;`CreatePipelineForShader` 按 (shader, render_pass_format) 缓存 pipeline。
|
||||
- **已修复的明显问题(代码层)**:
|
||||
- 初始化幂等性:`Init()` / `PostInit()` 可安全重复调用。
|
||||
- `Blit` 中的 descriptor/sampler 生命周期:sampler 与 descriptor set 在 `EndOneTimeCommands` 后统一释放。
|
||||
- sampler binding:从数组绑定改为显式 `layout(set=0, binding=N)`,避免跨驱动 array-of-samplers 行为不一致。
|
||||
- image layout 跟踪:输入纹理在绘制前被过渡到 `SHADER_READ_ONLY_OPTIMAL`。
|
||||
- viewport/scissor:改为 dynamic state,避免 pipeline 缓存 key 遗漏视口尺寸。
|
||||
- render pass clear:`clear_destination` 为 true 时 `loadOp` 设为 `CLEAR`。
|
||||
- 格式支持探测:通过 `vkGetPhysicalDeviceFormatProperties` 检查 `COLOR_ATTACHMENT` 能力,3-channel 不支持时回退到 4-channel。
|
||||
- **已知限制 / 待完善**:
|
||||
- 链接边界已最小化,`liboakvulkan.so` 现在只依赖 `libolive-rendercore`。
|
||||
- 尚未在 proxy、thumbnail/cache 等完整渲染路径上验证 Vulkan 输出一致性。
|
||||
- 尚未在真实 Vulkan 驱动/设备上验证渲染正确性。
|
||||
- 尚未在 proxy、thumbnail/cache、导出等完整渲染路径上验证 Vulkan 输出一致性。
|
||||
|
||||
## 阶段 4:Viewer 双后端(默认路径已切换)
|
||||
## 阶段 4:Viewer 双后端(backend-neutral 路径已落地,Vulkan viewer 为原型)
|
||||
|
||||
- 当前 viewer display 基于 OpenGL widget 和 GL texture id。
|
||||
- 默认构建下 Viewer 的 managed display 现在使用 `DynamicRenderer` 创建 renderer,并把现有 `QOpenGLContext` 传入动态后端;若动态后端加载失败则回退到 `OpenGLRenderer`。
|
||||
- `OAK_ENABLE_DYNAMIC_RENDER_BACKEND` 默认改为 `ON`,保留 `OFF` 作为应急开关。
|
||||
- 新增 backend-neutral viewer path 骨架:
|
||||
- 新增 backend-neutral viewer path 框架:
|
||||
- `ManagedDisplayWidget` 支持非 OpenGL inner widget(普通 `QWidget`),通过 `Renderer::IsOpenGL()` 判断。
|
||||
- `RenderManager` 不再在 `requested_backend_ == kVulkan` 时强制 fallback。
|
||||
- `ViewerDisplayWidget` 已移除 `glIsTexture()` 的直接 OpenGL 依赖,改为通用的跨 renderer texture 拷贝。
|
||||
- `ScopeBase` 在 backend-neutral 时安全跳过(TODO:完整 scope display 路径)。
|
||||
- OpenGL 使用现有 `QOpenGLWidget/QOpenGLWindow`。
|
||||
- Vulkan viewer 完整 readback display 路径(offscreen texture → download → QImage → QPainter)已实现:
|
||||
- Vulkan / backend-neutral viewer readback display 路径(offscreen texture → download → QImage → QPainter)已搭建:
|
||||
- 新增 `ManagedDisplayWidgetBackendNeutral`,在普通 `QWidget` 的 `paintEvent` 中转发到 `ManagedDisplayWidget::OnPaint`。
|
||||
- `ViewerDisplayWidget::OnPaint` 在 backend-neutral 模式下改用 `QPainter` 填充背景,将颜色管理后的画面渲染到 U8 RGBA offscreen texture,再 `Download` 到 CPU buffer,最后用 `QImage::Format_RGBA8888_Premultiplied` + `setDevicePixelRatio` 绘制到 inner widget。
|
||||
- OpenGL 路径保持原有 `BlitColorManaged` 直接到 widget 不变。
|
||||
- Viewer 只消费后端 texture handle 或 readback frame,不直接假设 GL texture id。
|
||||
- **状态说明**:backend-neutral 代码已合并,但 Vulkan viewer 目前受限于 VulkanRenderer 原型状态,尚未在真实设备上验证端到端显示。
|
||||
|
||||
## 阶段 5:OpenFX 处理边界(已完成)
|
||||
## 阶段 5:OpenFX 处理边界(边界框架已完成,Vulkan 路径待验证)
|
||||
|
||||
- OpenFX 插件 OpenGL 渲染路径保留 OpenGL 依赖,不强行改写。
|
||||
- `PluginRenderer` 不再继承 `OpenGLRenderer`,改为持有通用的 `Renderer *`:
|
||||
@@ -126,15 +132,16 @@
|
||||
- 格式转换(`ConvertFrameIfNeeded`、`ConvertTextureForParams`)、readback(`ReadbackTextureToFrame`)、upload 等辅助函数保持后端无关,通过 `Renderer` 接口调用,无需移入后端库。
|
||||
- `RenderProcessor::ProcessPluginJob` 不再要求 `render_ctx_` 实现 `OpenGLContextProvider`,任何 `Renderer` 都能驱动插件渲染。
|
||||
- 更新相关 gtest:`PluginRenderer` 构造函数现在需要传入 renderer 指针,测试传入 `nullptr` 验证纯 CPU 路径。
|
||||
- **状态说明**:后端无关的边界框架和 OpenGL 动态路径已可编译并通过现有测试;Vulkan 下的 OFX CPU 回退路径代码已就位,但尚未在真实 Vulkan 后端上验证。
|
||||
|
||||
## 完成标准
|
||||
|
||||
- [x] 主程序默认不再直接 new `OpenGLRenderer`,而是通过 `DynamicRenderer` 动态加载 OpenGL/Vulkan 后端;加载失败时保留回退到 `OpenGLRenderer` 的安全路径。
|
||||
- [x] `OAK_ENABLE_DYNAMIC_RENDER_BACKEND` 默认 `ON`,`liboakgl.so` / `liboakvulkan.so` 默认构建并安装。
|
||||
- [x] `OAK_ENABLE_DYNAMIC_RENDER_BACKEND` 默认 `ON`,`liboakgl.so` 默认构建并安装;`liboakvulkan.so` 在检测到 Vulkan 开发库时构建并安装。
|
||||
- [x] OpenGL 后端库可单独构建、加载、初始化、销毁。
|
||||
- [x] 用户能在配置中选择 OpenGL/Vulkan。
|
||||
- [x] Vulkan 不可用时自动回退到 OpenGL,不崩溃。
|
||||
- [x] 链接边界已最小化:`oakgl` / `oakvulkan` 现在只链接独立的 `libolive-rendercore`,不再拉入完整 editor 代码;库体积从约 21 MB 降至约 600 KB。
|
||||
- [x] Vulkan viewer 完整 readback display 路径已实现(offscreen texture → download → QImage → QPainter)。
|
||||
- [x] Vulkan / backend-neutral viewer readback display 路径已搭建(offscreen texture → download → QImage → QPainter),但端到端显示尚未在真实 Vulkan 设备上验证。
|
||||
- [x] OpenFX 插件渲染边界已处理:`PluginRenderer` 后端无关化,非 OpenGL 渲染器自动回退 CPU 路径,动态 OpenGL 后端通过 C ABI 支持 OFX OpenGL 输出绑定。
|
||||
- [ ] 手工测试计划覆盖 viewer、proxy、scope、导出等完整路径。
|
||||
|
||||
@@ -83,7 +83,10 @@ target_compile_options(
|
||||
|
||||
if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
|
||||
target_compile_definitions(olive-gtest PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND)
|
||||
add_dependencies(olive-gtest oakgl oakvulkan)
|
||||
add_dependencies(olive-gtest oakgl)
|
||||
if (TARGET oakvulkan)
|
||||
add_dependencies(olive-gtest oakvulkan)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
|
||||
Reference in New Issue
Block a user