From b4e39e5bcda31540c7c47610614c191a1cddebf7 Mon Sep 17 00:00:00 2001 From: Mike Solar Date: Mon, 15 Jun 2026 20:24:08 +0800 Subject: [PATCH] Address ChatGPT Vulkan review items - Add PickRenderableFormat / IsColorAttachmentSupported so 3-channel Vulkan formats fall back to 4-channel when unsupported. - Make oakvulkan target and C ABI check conditional on Vulkan_FOUND; skip liboakvulkan build/dependencies when Vulkan headers/libs are absent. - Update Preferences tooltip to reflect Vulkan is an experimental prototype that may fall back to OpenGL. - Revise dynamic backend plan doc: phase 3/4/5 described as prototype frameworks with runtime validation pending, and list recent Vulkan fixes (init idempotency, descriptor/sampler lifetime, dynamic viewport/scissor, render pass clear, format probing). Both OAK_ENABLE_DYNAMIC_RENDER_BACKEND=ON and OFF configurations build and pass ctest (4/4). --- app/CMakeLists.txt | 94 +++++------ .../tabs/preferencesbehaviortab.cpp | 4 +- app/render/vulkan/vulkanrenderer.cpp | 147 ++++++++++++++---- app/render/vulkan/vulkanrenderer.h | 9 +- docs/zh/render-backend-dynamic-plan.md | 43 ++--- tests/gtest/CMakeLists.txt | 5 +- 6 files changed, 201 insertions(+), 101 deletions(-) diff --git a/app/CMakeLists.txt b/app/CMakeLists.txt index e0a87e4bf..47de5ef3b 100644 --- a/app/CMakeLists.txt +++ b/app/CMakeLists.txt @@ -160,32 +160,32 @@ if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND) ARCHIVE DESTINATION lib ) - add_library(oakvulkan SHARED - render/vulkan/vulkanbackend_c.cpp - render/vulkan/vulkanrenderer.cpp - render/vulkan/vulkanrenderer.h - ) - target_link_libraries(oakvulkan PRIVATE libolive-rendercore) if(Vulkan_FOUND) + add_library(oakvulkan SHARED + render/vulkan/vulkanbackend_c.cpp + render/vulkan/vulkanrenderer.cpp + render/vulkan/vulkanrenderer.h + ) + target_link_libraries(oakvulkan PRIVATE libolive-rendercore) target_link_libraries(oakvulkan PRIVATE Vulkan::Vulkan) target_compile_definitions(oakvulkan PRIVATE OAK_HAS_VULKAN) + if(SHADERC_FOUND) + target_link_libraries(oakvulkan PRIVATE ${SHADERC_LIBRARIES}) + target_include_directories(oakvulkan PRIVATE ${SHADERC_INCLUDE_DIRS}) + target_compile_definitions(oakvulkan PRIVATE OAK_HAS_SHADERC) + endif() + set_target_properties(oakvulkan PROPERTIES + OUTPUT_NAME oakvulkan + LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} + RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} + ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} + ) + install(TARGETS oakvulkan + RUNTIME DESTINATION bin + LIBRARY DESTINATION lib + ARCHIVE DESTINATION lib + ) endif() - if(SHADERC_FOUND) - target_link_libraries(oakvulkan PRIVATE ${SHADERC_LIBRARIES}) - target_include_directories(oakvulkan PRIVATE ${SHADERC_INCLUDE_DIRS}) - target_compile_definitions(oakvulkan PRIVATE OAK_HAS_SHADERC) - endif() - set_target_properties(oakvulkan PROPERTIES - OUTPUT_NAME oakvulkan - LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} - RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} - ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR} - ) - install(TARGETS oakvulkan - RUNTIME DESTINATION bin - LIBRARY DESTINATION lib - ARCHIVE DESTINATION lib - ) endif() add_library(oakgl-cabi-check OBJECT @@ -201,29 +201,29 @@ target_link_libraries(oakgl-cabi-check PRIVATE ${OLIVE_LIBRARIES} OfxHost) target_compile_definitions(oakgl-cabi-check PRIVATE ${OLIVE_DEFINITIONS}) target_compile_options(oakgl-cabi-check PRIVATE ${OLIVE_COMPILE_OPTIONS}) -add_library(oakvulkan-cabi-check OBJECT - render/vulkan/vulkanbackend_c.cpp - render/vulkan/vulkanrenderer.cpp - render/vulkan/vulkanrenderer.h -) -target_include_directories(oakvulkan-cabi-check PRIVATE - ${CMAKE_SOURCE_DIR}/app - ${CMAKE_SOURCE_DIR}/third_party/openfx/include - ${CMAKE_SOURCE_DIR}/third_party/openfx/HostSupport/include - ${OLIVE_INCLUDE_DIRS} -) -target_link_libraries(oakvulkan-cabi-check PRIVATE Qt${QT_VERSION_MAJOR}::Core Qt${QT_VERSION_MAJOR}::Gui Qt${QT_VERSION_MAJOR}::Widgets) if(Vulkan_FOUND) + add_library(oakvulkan-cabi-check OBJECT + render/vulkan/vulkanbackend_c.cpp + render/vulkan/vulkanrenderer.cpp + render/vulkan/vulkanrenderer.h + ) + target_include_directories(oakvulkan-cabi-check PRIVATE + ${CMAKE_SOURCE_DIR}/app + ${CMAKE_SOURCE_DIR}/third_party/openfx/include + ${CMAKE_SOURCE_DIR}/third_party/openfx/HostSupport/include + ${OLIVE_INCLUDE_DIRS} + ) + target_link_libraries(oakvulkan-cabi-check PRIVATE Qt${QT_VERSION_MAJOR}::Core Qt${QT_VERSION_MAJOR}::Gui Qt${QT_VERSION_MAJOR}::Widgets) target_link_libraries(oakvulkan-cabi-check PRIVATE Vulkan::Vulkan) target_compile_definitions(oakvulkan-cabi-check PRIVATE OAK_HAS_VULKAN) + if(SHADERC_FOUND) + target_link_libraries(oakvulkan-cabi-check PRIVATE ${SHADERC_LIBRARIES}) + target_include_directories(oakvulkan-cabi-check PRIVATE ${SHADERC_INCLUDE_DIRS}) + target_compile_definitions(oakvulkan-cabi-check PRIVATE OAK_HAS_SHADERC) + endif() + target_compile_definitions(oakvulkan-cabi-check PRIVATE ${OLIVE_DEFINITIONS}) + target_compile_options(oakvulkan-cabi-check PRIVATE ${OLIVE_COMPILE_OPTIONS}) endif() -if(SHADERC_FOUND) - target_link_libraries(oakvulkan-cabi-check PRIVATE ${SHADERC_LIBRARIES}) - target_include_directories(oakvulkan-cabi-check PRIVATE ${SHADERC_INCLUDE_DIRS}) - target_compile_definitions(oakvulkan-cabi-check PRIVATE OAK_HAS_SHADERC) -endif() -target_compile_definitions(oakvulkan-cabi-check PRIVATE ${OLIVE_DEFINITIONS}) -target_compile_options(oakvulkan-cabi-check PRIVATE ${OLIVE_COMPILE_OPTIONS}) # Add application add_executable(olive-editor @@ -233,9 +233,12 @@ add_executable(olive-editor ) target_include_directories(olive-editor PUBLIC pluginSupport) target_link_libraries(olive-editor PUBLIC OfxHost) -add_dependencies(olive-editor oakgl-cabi-check oakvulkan-cabi-check) +add_dependencies(olive-editor oakgl-cabi-check) if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND) - add_dependencies(olive-editor oakgl oakvulkan) + add_dependencies(olive-editor oakgl) + if (TARGET oakvulkan) + add_dependencies(olive-editor oakvulkan) + endif() endif() # Add render worker process (olive-render-worker). @@ -252,7 +255,10 @@ target_include_directories(olive-render-worker PUBLIC pluginSupport) target_link_libraries(olive-render-worker PUBLIC OfxHost) if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND) target_compile_definitions(olive-render-worker PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND) - add_dependencies(olive-render-worker oakgl oakvulkan) + add_dependencies(olive-render-worker oakgl) + if (TARGET oakvulkan) + add_dependencies(olive-render-worker oakvulkan) + endif() endif() # Create docs if doxygen was found if(DOXYGEN_FOUND) diff --git a/app/dialog/preferences/tabs/preferencesbehaviortab.cpp b/app/dialog/preferences/tabs/preferencesbehaviortab.cpp index 4e5fac23e..f9ed90713 100644 --- a/app/dialog/preferences/tabs/preferencesbehaviortab.cpp +++ b/app/dialog/preferences/tabs/preferencesbehaviortab.cpp @@ -104,8 +104,8 @@ PreferencesBehaviorTab::PreferencesBehaviorTab() new QTreeWidgetItem({ tr("Graphics Backend") }); graphics_backend_item->setToolTip( 0, tr("Selects the graphics API Oak should request on next launch. " - "Vulkan is experimental and currently falls back to the OpenGL " - "renderer for timeline/viewer rendering.")); + "Vulkan is experimental: on most systems it will fall back to " + "OpenGL or use a prototype Vulkan path that is not yet fully validated.")); rendering_group->addChild(graphics_backend_item); graphics_backend_combobox_ = new QComboBox(); graphics_backend_combobox_->addItem(tr("OpenGL"), QStringLiteral("opengl")); diff --git a/app/render/vulkan/vulkanrenderer.cpp b/app/render/vulkan/vulkanrenderer.cpp index 58b66de8f..06aeec989 100644 --- a/app/render/vulkan/vulkanrenderer.cpp +++ b/app/render/vulkan/vulkanrenderer.cpp @@ -45,6 +45,7 @@ struct VulkanRenderer::VulkanShader { bool pipeline_created = false; QVector uniforms; VkDeviceSize ubo_size = 0; + int sampler_count = 0; }; static const float kBlitVertices[] = { @@ -68,12 +69,18 @@ VulkanRenderer::~VulkanRenderer() bool VulkanRenderer::Init() { + if (instance_ != VK_NULL_HANDLE) { + return true; + } return CreateInstance() && CreateDevice() && CreateCommandPool() && CreateDescriptorPool(); } void VulkanRenderer::PostInit() { + if (vertex_buffer_ != VK_NULL_HANDLE) { + return; + } CreateVertexBuffer(); } @@ -290,9 +297,10 @@ bool VulkanRenderer::CreateDescriptorPool() return true; } -VkRenderPass VulkanRenderer::GetOrCreateRenderPass(VkFormat format) +VkRenderPass VulkanRenderer::GetOrCreateRenderPass(VkFormat format, bool clear) { - auto it = render_pass_cache_.find(format); + const quint64 key = (static_cast(format) << 1) | (clear ? 1ULL : 0ULL); + auto it = render_pass_cache_.find(key); if (it != render_pass_cache_.end()) { return it.value(); } @@ -300,7 +308,8 @@ VkRenderPass VulkanRenderer::GetOrCreateRenderPass(VkFormat format) VkAttachmentDescription color_attachment = {}; color_attachment.format = format; color_attachment.samples = VK_SAMPLE_COUNT_1_BIT; - color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; + color_attachment.loadOp = clear ? VK_ATTACHMENT_LOAD_OP_CLEAR : + VK_ATTACHMENT_LOAD_OP_LOAD; color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; @@ -331,7 +340,7 @@ VkRenderPass VulkanRenderer::GetOrCreateRenderPass(VkFormat format) return VK_NULL_HANDLE; } - render_pass_cache_.insert(format, render_pass); + render_pass_cache_.insert(key, render_pass); return render_pass; } @@ -639,6 +648,34 @@ VkFormat VulkanRenderer::PixelFormatToVkFormat(PixelFormat format, return VK_FORMAT_UNDEFINED; } +bool VulkanRenderer::IsColorAttachmentSupported(VkFormat format) const +{ + VkFormatProperties props; + vkGetPhysicalDeviceFormatProperties(physical_device_, format, &props); + return (props.optimalTilingFeatures & + VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT) != 0; +} + +VkFormat VulkanRenderer::PickRenderableFormat(PixelFormat format, + int channel_count) const +{ + VkFormat candidate = PixelFormatToVkFormat(format, channel_count); + if (candidate != VK_FORMAT_UNDEFINED && IsColorAttachmentSupported(candidate)) { + return candidate; + } + + // 3-channel formats are often unsupported as color attachments; fallback + // to the 4-channel equivalent. + if (channel_count == 3) { + VkFormat rgba = PixelFormatToVkFormat(format, 4); + if (rgba != VK_FORMAT_UNDEFINED && IsColorAttachmentSupported(rgba)) { + return rgba; + } + } + + return VK_FORMAT_UNDEFINED; +} + VkDeviceSize VulkanRenderer::AlignSize(VkDeviceSize size, VkDeviceSize alignment) const { @@ -664,7 +701,7 @@ QVariant VulkanRenderer::CreateNativeTexture(int width, int height, int depth, { QMutexLocker lock(&mutex_); - VkFormat vk_format = PixelFormatToVkFormat(format, channel_count); + VkFormat vk_format = PickRenderableFormat(format, channel_count); if (vk_format == VK_FORMAT_UNDEFINED) { qWarning() << "Unsupported pixel format for Vulkan texture"; return QVariant(); @@ -1072,18 +1109,19 @@ VkDeviceSize VulkanRenderer::GetStd140Alignment(const QString &type) const } QString VulkanRenderer::ConvertGlslUniformsToUbo(const QString &glsl, - QVector *out_uniforms) + QVector *out_uniforms, + int *out_sampler_count) { QString result = glsl; QVector uniforms; // Regex to match uniform declarations like: uniform vec4 color; - // Exclude sampler types QRegularExpression re(QStringLiteral(R"(^\s*uniform\s+(\w+)\s+(\w+)\s*;)"), QRegularExpression::MultilineOption); QRegularExpression sampler_re(QStringLiteral(R"(sampler\d*D|samplerCube|sampler2DArray)")); int offset = 0; + int sampler_count = 0; QRegularExpressionMatchIterator it = re.globalMatch(result); QVector matches; while (it.hasNext()) { @@ -1097,7 +1135,15 @@ QString VulkanRenderer::ConvertGlslUniformsToUbo(const QString &glsl, QString name = m.captured(2); if (sampler_re.match(type).hasMatch()) { - continue; // Let shaderc auto-bind samplers + // Assign explicit binding per sampler. Binding 0 is reserved for the + // UBO, so samplers start at binding 1. + const int binding = 1 + sampler_count; + QString new_decl = QStringLiteral( + "layout(set = 0, binding = %1) uniform %2 %3;") + .arg(binding).arg(type, name); + result.replace(m.capturedStart(), m.capturedLength(), new_decl); + sampler_count++; + continue; } UniformInfo info; @@ -1144,6 +1190,9 @@ QString VulkanRenderer::ConvertGlslUniformsToUbo(const QString &glsl, if (out_uniforms) { *out_uniforms = uniforms; } + if (out_sampler_count) { + *out_sampler_count = sampler_count; + } return result; } @@ -1234,7 +1283,9 @@ QVariant VulkanRenderer::CreateNativeShader(olive::ShaderCode code) // Convert fragment shader uniforms to UBO before compiling QVector frag_uniforms; - QString converted_frag = ConvertGlslUniformsToUbo(frag_code, &frag_uniforms); + int sampler_count = 0; + QString converted_frag = ConvertGlslUniformsToUbo(frag_code, &frag_uniforms, + &sampler_count); if (!CompileGlslToSpv(vert_code, VK_SHADER_STAGE_VERTEX_BIT, &vert_spv)) { return QVariant(); @@ -1246,6 +1297,7 @@ QVariant VulkanRenderer::CreateNativeShader(olive::ShaderCode code) VulkanShader *sh = new VulkanShader(); sh->id = next_shader_id_++; sh->uniforms = frag_uniforms; + sh->sampler_count = sampler_count; sh->ubo_size = 0; for (const UniformInfo &u : frag_uniforms) { sh->ubo_size = qMax(sh->ubo_size, u.offset + u.size); @@ -1275,22 +1327,31 @@ QVariant VulkanRenderer::CreateNativeShader(olive::ShaderCode code) return QVariant(); } - // Create descriptor set layout: binding 0 = UBO, binding 1+ = samplers - VkDescriptorSetLayoutBinding bindings[2] = {}; - bindings[0].binding = 0; - bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; - bindings[0].descriptorCount = 1; - bindings[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; + // Create descriptor set layout: binding 0 = UBO, binding 1..N = samplers + QVector bindings; + bindings.reserve(1 + sampler_count); - bindings[1].binding = 1; - bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; - bindings[1].descriptorCount = 16; // max textures - bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; + VkDescriptorSetLayoutBinding ubo_binding = {}; + ubo_binding.binding = 0; + ubo_binding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + ubo_binding.descriptorCount = 1; + ubo_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; + bindings.append(ubo_binding); + + for (int i = 0; i < sampler_count; ++i) { + VkDescriptorSetLayoutBinding sampler_binding = {}; + sampler_binding.binding = 1 + i; + sampler_binding.descriptorType = + VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + sampler_binding.descriptorCount = 1; + sampler_binding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; + bindings.append(sampler_binding); + } VkDescriptorSetLayoutCreateInfo ds_layout_info = {}; ds_layout_info.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; - ds_layout_info.bindingCount = 2; - ds_layout_info.pBindings = bindings; + ds_layout_info.bindingCount = static_cast(bindings.size()); + ds_layout_info.pBindings = bindings.constData(); result = vkCreateDescriptorSetLayout(device_, &ds_layout_info, nullptr, &sh->descriptor_layout); @@ -1437,6 +1498,13 @@ bool VulkanRenderer::CreatePipelineForShader(VulkanShader *shader, color_blending.attachmentCount = 1; color_blending.pAttachments = &color_blend; + VkDynamicState dynamic_states[] = { VK_DYNAMIC_STATE_VIEWPORT, + VK_DYNAMIC_STATE_SCISSOR }; + VkPipelineDynamicStateCreateInfo dynamic_state = {}; + dynamic_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO; + dynamic_state.dynamicStateCount = 2; + dynamic_state.pDynamicStates = dynamic_states; + VkGraphicsPipelineCreateInfo pipeline_info = {}; pipeline_info.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO; pipeline_info.stageCount = 2; @@ -1447,8 +1515,9 @@ bool VulkanRenderer::CreatePipelineForShader(VulkanShader *shader, pipeline_info.pRasterizationState = &rasterizer; pipeline_info.pMultisampleState = &multisampling; pipeline_info.pColorBlendState = &color_blending; + pipeline_info.pDynamicState = &dynamic_state; pipeline_info.layout = shader->pipeline_layout; - pipeline_info.renderPass = GetOrCreateRenderPass(render_pass_format); + pipeline_info.renderPass = GetOrCreateRenderPass(render_pass_format, false); pipeline_info.subpass = 0; VkPipeline new_pipeline = VK_NULL_HANDLE; @@ -1493,7 +1562,7 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job, } VkFormat render_pass_format = dest_tex ? dest_tex->vk_format : VK_FORMAT_R32G32B32A32_SFLOAT; - VkRenderPass render_pass = GetOrCreateRenderPass(render_pass_format); + VkRenderPass render_pass = GetOrCreateRenderPass(render_pass_format, clear_destination); if (render_pass == VK_NULL_HANDLE) { return; } @@ -1640,6 +1709,14 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job, dest_tex->current_layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } + for (const TextureBinding &tb : bindings) { + if (tb.tex && tb.tex->current_layout != VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) { + TransitionImageLayout(cmd, tb.tex->image, tb.tex->current_layout, + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); + tb.tex->current_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + } + } + VkRenderPassBeginInfo rp_begin = {}; rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; rp_begin.renderPass = render_pass; @@ -1682,6 +1759,10 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job, // Create and update descriptor set VkDescriptorSet descriptor_set = VK_NULL_HANDLE; + VkSampler sampler = VK_NULL_HANDLE; + VkDescriptorBufferInfo buffer_info = {}; + QVector image_infos; + if (shader->ubo_size > 0 || !bindings.isEmpty()) { VkDescriptorSetAllocateInfo ds_alloc = {}; ds_alloc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; @@ -1695,7 +1776,6 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job, // UBO binding if (ubo_buffer != VK_NULL_HANDLE) { - VkDescriptorBufferInfo buffer_info = {}; buffer_info.buffer = ubo_buffer; buffer_info.offset = 0; buffer_info.range = shader->ubo_size; @@ -1720,10 +1800,9 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job, sampler_info.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler_info.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler_info.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; - VkSampler sampler; vkCreateSampler(device_, &sampler_info, nullptr, &sampler); - QVector image_infos; + image_infos.reserve(qMin(bindings.size(), 16)); for (int i = 0; i < bindings.size() && i < 16; i++) { const TextureBinding &tb = bindings.at(i); VkDescriptorImageInfo img_info = {}; @@ -1731,21 +1810,17 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job, img_info.imageView = tb.tex ? tb.tex->view : VK_NULL_HANDLE; img_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; image_infos.append(img_info); - } - if (!image_infos.isEmpty()) { VkWriteDescriptorSet write = {}; write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; write.dstSet = descriptor_set; - write.dstBinding = 1; + write.dstBinding = 1 + i; write.dstArrayElement = 0; write.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; - write.descriptorCount = static_cast(image_infos.size()); - write.pImageInfo = image_infos.constData(); + write.descriptorCount = 1; + write.pImageInfo = &image_infos.last(); writes.append(write); } - - vkDestroySampler(device_, sampler, nullptr); } if (!writes.isEmpty()) { @@ -1766,6 +1841,12 @@ void VulkanRenderer::Blit(QVariant shader_variant, olive::AcceleratedJob &a_job, EndOneTimeCommands(cmd); + if (sampler != VK_NULL_HANDLE) { + vkDestroySampler(device_, sampler, nullptr); + } + if (descriptor_set != VK_NULL_HANDLE) { + vkFreeDescriptorSets(device_, descriptor_pool_, 1, &descriptor_set); + } if (framebuffer != VK_NULL_HANDLE) { vkDestroyFramebuffer(device_, framebuffer, nullptr); } diff --git a/app/render/vulkan/vulkanrenderer.h b/app/render/vulkan/vulkanrenderer.h index c228220c4..acb9ca3b5 100644 --- a/app/render/vulkan/vulkanrenderer.h +++ b/app/render/vulkan/vulkanrenderer.h @@ -105,6 +105,8 @@ private: uint32_t offset_x = 0, uint32_t offset_y = 0); VkFormat PixelFormatToVkFormat(PixelFormat format, int channel_count) const; + VkFormat PickRenderableFormat(PixelFormat format, int channel_count) const; + bool IsColorAttachmentSupported(VkFormat format) const; VkDeviceSize AlignSize(VkDeviceSize size, VkDeviceSize alignment) const; uint32_t FindMemoryType(uint32_t type_filter, @@ -114,7 +116,8 @@ private: QByteArray *out_spv); QString ConvertGlslToVulkan(const QString &glsl, VkShaderStageFlagBits stage); QString ConvertGlslUniformsToUbo(const QString &glsl, - QVector *out_uniforms); + QVector *out_uniforms, + int *out_sampler_count = nullptr); VkDeviceSize GetStd140Size(const QString &type) const; VkDeviceSize GetStd140Alignment(const QString &type) const; @@ -122,7 +125,7 @@ private: const VideoParams &dest_params, VkFormat render_pass_format); - VkRenderPass GetOrCreateRenderPass(VkFormat format); + VkRenderPass GetOrCreateRenderPass(VkFormat format, bool clear); VkInstance instance_ = VK_NULL_HANDLE; VkPhysicalDevice physical_device_ = VK_NULL_HANDLE; @@ -133,7 +136,7 @@ private: VkDescriptorPool descriptor_pool_ = VK_NULL_HANDLE; VkSampler linear_sampler_ = VK_NULL_HANDLE; - QHash render_pass_cache_; + QHash render_pass_cache_; VkBuffer vertex_buffer_ = VK_NULL_HANDLE; VkDeviceMemory vertex_buffer_memory_ = VK_NULL_HANDLE; diff --git a/docs/zh/render-backend-dynamic-plan.md b/docs/zh/render-backend-dynamic-plan.md index fc89ca4e5..cac1cc5cd 100644 --- a/docs/zh/render-backend-dynamic-plan.md +++ b/docs/zh/render-backend-dynamic-plan.md @@ -70,49 +70,55 @@ 剩余优化空间: - 长远可将 `libolive-editor` 也改为依赖 `libolive-rendercore`,彻底消除渲染核心代码在主程序与后端库之间的重复编译/重复链接。当前阶段先保证后端边界干净、主程序保持兼容。 -## 阶段 3:Vulkan 后端 +## 阶段 3:Vulkan 后端(原型实现,运行时验证待完成) -- 新增 Vulkan 后端库 `liboakvulkan.so`。 -- 新增 `VulkanRenderer` 类,继承 `Renderer`,使用原生 Vulkan API 实现 offscreen 渲染管线。 -- CMake 集成:根目录查找 `Vulkan` 和 `shaderc`(可选);`oakvulkan` 目标链接 `Vulkan::Vulkan` 与 `shaderc_shared`。 -- 实现 Vulkan instance/device/queue/command pool 管理。 -- 实现 offscreen image/texture 管理(`CreateNativeTexture` / `DestroyNativeTexture`),支持 2D/3D、多种 pixel format(U8/U16/F16/F32 × 1/2/3/4 channel)。 +- 新增 Vulkan 后端库 `liboakvulkan.so`(当系统安装了 Vulkan 头文件/库时构建;无 Vulkan 环境时 CMake 自动跳过)。 +- 新增 `VulkanRenderer` 类,继承 `Renderer`,使用原生 Vulkan API 实现 offscreen 渲染管线;代码已合入,但尚未在真实 Vulkan 驱动上完整跑通。 +- CMake 集成:根目录查找 `Vulkan` 和 `shaderc`(可选);`oakvulkan` 目标链接 `Vulkan::Vulkan` 与 `shaderc_shared`;若 `Vulkan` 未找到则不构建该库,避免无 Vulkan 头文件时编译失败。 +- 实现 Vulkan instance/device/queue/command pool 管理(代码层完成)。 +- 实现 offscreen image/texture 管理(`CreateNativeTexture` / `DestroyNativeTexture`),支持 2D/3D、多种 pixel format(U8/U16/F16/F32 × 1/2/3/4 channel);3-channel 格式会探测 `COLOR_ATTACHMENT` 支持并自动回退到 4-channel 等价格式。 - 实现 staging buffer 上传/下载(`UploadToTexture` / `DownloadFromTexture`)。 - 实现 `ClearDestination`(`vkCmdClearColorImage`)。 - 实现 `Flush`(`vkDeviceWaitIdle`)。 - 实现 GLSL → SPIR-V 运行时编译(通过 `shaderc`),支持自动 uniform binding。 -- 实现基础 graphics pipeline 用于 `Blit`(全屏 quad、顶点缓冲、固定 render pass、combined image sampler descriptor set)。 +- 实现基础 graphics pipeline 用于 `Blit`(全屏 quad、顶点缓冲、按格式缓存的 render pass、combined image sampler descriptor set)。 - 提供 `GetPixelFromTexture`(基于 `DownloadFromTexture` 的简化实现)。 - `oak_renderer_is_available` 现在会在首次检查时尝试 `Init()`,成功后报告 Vulkan 可用。 - 测试更新: - `LoadsExperimentalVulkanBackendWhenAvailable`:验证 Vulkan 后端可加载、初始化、报告能力位。 - `FallsBackWhenExperimentalVulkanUnavailable`:在 Vulkan 不可用的系统上验证回退 OpenGL;在 Vulkan 可用的系统上自动 SKIP。 -- **已修复的限制**: - - `Blit` 中的 uniform/push constant 传递:已实现完整的 UBO 路径。`CreateNativeShader` 编译前自动将 GLSL 独立 uniform 转换为 `layout(set=0, binding=0) uniform UniformBuffer` 块;`Blit` 遍历 `ShaderJob` values 按 std140 布局填充 UBO 数据并绑定到 descriptor set。 - - `GetPixelFromTexture`:已优化为仅下载 1×1 像素区域。 - - RenderPass 格式缓存:已删除固定 `R32G32B32A32_SFLOAT` render pass,改为按 `VkFormat` 缓存;`CreatePipelineForShader` 按 (shader, render_pass_format) 缓存 pipeline。 +- **已修复的明显问题(代码层)**: + - 初始化幂等性:`Init()` / `PostInit()` 可安全重复调用。 + - `Blit` 中的 descriptor/sampler 生命周期:sampler 与 descriptor set 在 `EndOneTimeCommands` 后统一释放。 + - sampler binding:从数组绑定改为显式 `layout(set=0, binding=N)`,避免跨驱动 array-of-samplers 行为不一致。 + - image layout 跟踪:输入纹理在绘制前被过渡到 `SHADER_READ_ONLY_OPTIMAL`。 + - viewport/scissor:改为 dynamic state,避免 pipeline 缓存 key 遗漏视口尺寸。 + - render pass clear:`clear_destination` 为 true 时 `loadOp` 设为 `CLEAR`。 + - 格式支持探测:通过 `vkGetPhysicalDeviceFormatProperties` 检查 `COLOR_ATTACHMENT` 能力,3-channel 不支持时回退到 4-channel。 - **已知限制 / 待完善**: - 链接边界已最小化,`liboakvulkan.so` 现在只依赖 `libolive-rendercore`。 - - 尚未在 proxy、thumbnail/cache 等完整渲染路径上验证 Vulkan 输出一致性。 + - 尚未在真实 Vulkan 驱动/设备上验证渲染正确性。 + - 尚未在 proxy、thumbnail/cache、导出等完整渲染路径上验证 Vulkan 输出一致性。 -## 阶段 4:Viewer 双后端(默认路径已切换) +## 阶段 4:Viewer 双后端(backend-neutral 路径已落地,Vulkan viewer 为原型) - 当前 viewer display 基于 OpenGL widget 和 GL texture id。 - 默认构建下 Viewer 的 managed display 现在使用 `DynamicRenderer` 创建 renderer,并把现有 `QOpenGLContext` 传入动态后端;若动态后端加载失败则回退到 `OpenGLRenderer`。 - `OAK_ENABLE_DYNAMIC_RENDER_BACKEND` 默认改为 `ON`,保留 `OFF` 作为应急开关。 -- 新增 backend-neutral viewer path 骨架: +- 新增 backend-neutral viewer path 框架: - `ManagedDisplayWidget` 支持非 OpenGL inner widget(普通 `QWidget`),通过 `Renderer::IsOpenGL()` 判断。 - `RenderManager` 不再在 `requested_backend_ == kVulkan` 时强制 fallback。 - `ViewerDisplayWidget` 已移除 `glIsTexture()` 的直接 OpenGL 依赖,改为通用的跨 renderer texture 拷贝。 - `ScopeBase` 在 backend-neutral 时安全跳过(TODO:完整 scope display 路径)。 - OpenGL 使用现有 `QOpenGLWidget/QOpenGLWindow`。 -- Vulkan viewer 完整 readback display 路径(offscreen texture → download → QImage → QPainter)已实现: +- Vulkan / backend-neutral viewer readback display 路径(offscreen texture → download → QImage → QPainter)已搭建: - 新增 `ManagedDisplayWidgetBackendNeutral`,在普通 `QWidget` 的 `paintEvent` 中转发到 `ManagedDisplayWidget::OnPaint`。 - `ViewerDisplayWidget::OnPaint` 在 backend-neutral 模式下改用 `QPainter` 填充背景,将颜色管理后的画面渲染到 U8 RGBA offscreen texture,再 `Download` 到 CPU buffer,最后用 `QImage::Format_RGBA8888_Premultiplied` + `setDevicePixelRatio` 绘制到 inner widget。 - OpenGL 路径保持原有 `BlitColorManaged` 直接到 widget 不变。 - Viewer 只消费后端 texture handle 或 readback frame,不直接假设 GL texture id。 +- **状态说明**:backend-neutral 代码已合并,但 Vulkan viewer 目前受限于 VulkanRenderer 原型状态,尚未在真实设备上验证端到端显示。 -## 阶段 5:OpenFX 处理边界(已完成) +## 阶段 5:OpenFX 处理边界(边界框架已完成,Vulkan 路径待验证) - OpenFX 插件 OpenGL 渲染路径保留 OpenGL 依赖,不强行改写。 - `PluginRenderer` 不再继承 `OpenGLRenderer`,改为持有通用的 `Renderer *`: @@ -126,15 +132,16 @@ - 格式转换(`ConvertFrameIfNeeded`、`ConvertTextureForParams`)、readback(`ReadbackTextureToFrame`)、upload 等辅助函数保持后端无关,通过 `Renderer` 接口调用,无需移入后端库。 - `RenderProcessor::ProcessPluginJob` 不再要求 `render_ctx_` 实现 `OpenGLContextProvider`,任何 `Renderer` 都能驱动插件渲染。 - 更新相关 gtest:`PluginRenderer` 构造函数现在需要传入 renderer 指针,测试传入 `nullptr` 验证纯 CPU 路径。 +- **状态说明**:后端无关的边界框架和 OpenGL 动态路径已可编译并通过现有测试;Vulkan 下的 OFX CPU 回退路径代码已就位,但尚未在真实 Vulkan 后端上验证。 ## 完成标准 - [x] 主程序默认不再直接 new `OpenGLRenderer`,而是通过 `DynamicRenderer` 动态加载 OpenGL/Vulkan 后端;加载失败时保留回退到 `OpenGLRenderer` 的安全路径。 -- [x] `OAK_ENABLE_DYNAMIC_RENDER_BACKEND` 默认 `ON`,`liboakgl.so` / `liboakvulkan.so` 默认构建并安装。 +- [x] `OAK_ENABLE_DYNAMIC_RENDER_BACKEND` 默认 `ON`,`liboakgl.so` 默认构建并安装;`liboakvulkan.so` 在检测到 Vulkan 开发库时构建并安装。 - [x] OpenGL 后端库可单独构建、加载、初始化、销毁。 - [x] 用户能在配置中选择 OpenGL/Vulkan。 - [x] Vulkan 不可用时自动回退到 OpenGL,不崩溃。 - [x] 链接边界已最小化:`oakgl` / `oakvulkan` 现在只链接独立的 `libolive-rendercore`,不再拉入完整 editor 代码;库体积从约 21 MB 降至约 600 KB。 -- [x] Vulkan viewer 完整 readback display 路径已实现(offscreen texture → download → QImage → QPainter)。 +- [x] Vulkan / backend-neutral viewer readback display 路径已搭建(offscreen texture → download → QImage → QPainter),但端到端显示尚未在真实 Vulkan 设备上验证。 - [x] OpenFX 插件渲染边界已处理:`PluginRenderer` 后端无关化,非 OpenGL 渲染器自动回退 CPU 路径,动态 OpenGL 后端通过 C ABI 支持 OFX OpenGL 输出绑定。 - [ ] 手工测试计划覆盖 viewer、proxy、scope、导出等完整路径。 diff --git a/tests/gtest/CMakeLists.txt b/tests/gtest/CMakeLists.txt index e0f345854..d0d0e4af1 100644 --- a/tests/gtest/CMakeLists.txt +++ b/tests/gtest/CMakeLists.txt @@ -83,7 +83,10 @@ target_compile_options( if (OAK_ENABLE_DYNAMIC_RENDER_BACKEND) target_compile_definitions(olive-gtest PRIVATE OAK_ENABLE_DYNAMIC_RENDER_BACKEND) - add_dependencies(olive-gtest oakgl oakvulkan) + add_dependencies(olive-gtest oakgl) + if (TARGET oakvulkan) + add_dependencies(olive-gtest oakvulkan) + endif() endif() if (MSVC)