vignette inverse added
This commit is contained in:
committed by
GitHub
parent
300d5daa2b
commit
b4c40d7f41
@@ -7,6 +7,7 @@ uniform float centerX;
|
||||
uniform float centerY;
|
||||
uniform bool circular;
|
||||
uniform vec2 resolution;
|
||||
uniform bool invert;
|
||||
// uniform vec2 lensRadius; // 0.45, 0.38
|
||||
|
||||
varying vec2 vTexCoord;
|
||||
@@ -24,6 +25,11 @@ void main(void) {
|
||||
}
|
||||
float dist = distance(vignetteCoord, vec2(0.5 + centerX*0.01, 0.5 + centerY*0.01));
|
||||
float size = (lensRadiusX*0.01);
|
||||
c *= smoothstep(size, size*0.99*(1.0-lensRadiusY*0.01), dist);
|
||||
|
||||
if (invert)
|
||||
{c *= 1.0 - smoothstep(size, size*0.99*(1.0-lensRadiusY*0.01), dist);}
|
||||
else
|
||||
{c *= smoothstep(size, size*0.99*(1.0-lensRadiusY*0.01), dist);}
|
||||
|
||||
gl_FragColor = c;
|
||||
}
|
||||
@@ -13,5 +13,8 @@
|
||||
<field type="double" default="0" id="centerX"/>
|
||||
<field type="double" default="0" id="centerY"/>
|
||||
</row>
|
||||
<row name="Invert">
|
||||
<field type="bool" default="0" id="invert"/>
|
||||
</row>
|
||||
<shader vert="common.vert" frag="vignette.frag"/>
|
||||
</effect>
|
||||
Reference in New Issue
Block a user