restored swscale and updated opengl fx spec
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@@ -8,7 +8,7 @@
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#include <QXmlStreamWriter>
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#include <QXmlStreamAttributes>
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InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_EFFECT), vert_shader(QOpenGLShader::Vertex), frag_shader(QOpenGLShader::Fragment) {
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InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_EFFECT) {
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enable_opengl = true;
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EffectRow* amount_row = add_row("Amount:");
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@@ -22,12 +22,8 @@ InvertEffect::InvertEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_INVERT_
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connect(amount_val, SIGNAL(changed()), this, SLOT(field_changed()));
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}
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void InvertEffect::process_gl(long p, QOpenGLShaderProgram& shader_prog, int* anchor_x, int* anchor_y) {
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double value = amount_val->get_double_value(p)*0.01;
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vert_shader.compileSourceCode("varying vec2 vTexCoord;\nvoid main() {\n\tvTexCoord = gl_MultiTexCoord0.xy;\n\tgl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n}");
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frag_shader.compileSourceCode("uniform sampler2D myTexture;\nvarying vec2 vTexCoord;\nvoid main(void) {\n\tvec4 textureColor = texture2D(myTexture, vTexCoord);\n\tgl_FragColor = vec4(textureColor.r+((1.0-textureColor.r-textureColor.r)*" + QString::number(value, 'f', 2) + "), textureColor.g+((1.0-textureColor.g-textureColor.g)*" + QString::number(value, 'f', 2) + "), textureColor.b+((1.0-textureColor.b-textureColor.b)*" + QString::number(value, 'f', 2) + "), 1);\n}");
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shader_prog.addShader(&vert_shader);
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shader_prog.addShader(&frag_shader);
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void InvertEffect::process_gl(long frame, QOpenGLShaderProgram& shaders, GLTextureCoords&) {
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double value = amount_val->get_double_value(frame)*0.01;
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shaders.addShaderFromSourceCode(QOpenGLShader::Vertex, "varying vec2 vTexCoord;\nvoid main() {\n\tvTexCoord = gl_MultiTexCoord0.xy;\n\tgl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n}");
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shaders.addShaderFromSourceCode(QOpenGLShader::Fragment, "uniform sampler2D myTexture;\nvarying vec2 vTexCoord;\nvoid main(void) {\n\tvec4 textureColor = texture2D(myTexture, vTexCoord);\n\tgl_FragColor = vec4(textureColor.r+((1.0-textureColor.r-textureColor.r)*" + QString::number(value, 'f', 2) + "), textureColor.g+((1.0-textureColor.g-textureColor.g)*" + QString::number(value, 'f', 2) + "), textureColor.b+((1.0-textureColor.b-textureColor.b)*" + QString::number(value, 'f', 2) + "), 1);\n}");
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}
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@@ -9,12 +9,9 @@ class InvertEffect : public Effect {
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Q_OBJECT
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public:
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InvertEffect(Clip* c);
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void process_gl(long p, QOpenGLShaderProgram& shader_prog, int *anchor_x, int *anchor_y);
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EffectField* amount_val;
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void process_gl(long frame, QOpenGLShaderProgram& shaders, GLTextureCoords& coords);
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private:
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QOpenGLShader vert_shader;
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QOpenGLShader frag_shader;
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EffectField* amount_val;
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};
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#endif // INVERTEFFECT_H
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@@ -49,9 +49,9 @@ void ShakeEffect::refresh() {
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}
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}
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void ShakeEffect::process_gl(long p, QOpenGLShaderProgram&, int*, int*) {
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void ShakeEffect::process_gl(long frame, QOpenGLShaderProgram& shaders, GLTextureCoords& coords) {
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if (shake_progress > shake_limit) {
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double ival = intensity_val->get_double_value(p);
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double ival = intensity_val->get_double_value(frame);
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if ((int)ival > 0) {
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prev_x = next_x;
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prev_y = next_y;
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@@ -81,7 +81,7 @@ void ShakeEffect::process_gl(long p, QOpenGLShaderProgram&, int*, int*) {
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offset_x = 0;
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offset_y = 0;
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}
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double rot_val = rotation_val->get_double_value(p);
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double rot_val = rotation_val->get_double_value(frame);
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if ((int)rot_val > 0) {
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prev_rot = next_rot;
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next_rot = (qrand() % (int) (rot_val * 2)) - rot_val;
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@@ -7,7 +7,7 @@ class ShakeEffect : public Effect {
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Q_OBJECT
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public:
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ShakeEffect(Clip* c);
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void process_gl(long p, QOpenGLShaderProgram& shader_prog, int* anchor_x, int* anchor_y);
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void process_gl(long frame, QOpenGLShaderProgram& shaders, GLTextureCoords& coords);
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EffectField* intensity_val;
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EffectField* rotation_val;
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@@ -16,7 +16,7 @@
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#define SMPTE_LOWER_BARS 4
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SolidEffect::SolidEffect(Clip* c) : Effect(c, EFFECT_TYPE_VIDEO, VIDEO_SOLID_EFFECT) {
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enable_image = true;
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enable_opengl = true;
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solid_type = add_row("Type:")->add_field(EFFECT_FIELD_COMBO);
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solid_type->add_combo_item("Solid Color", SOLID_TYPE_COLOR);
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@@ -40,7 +40,12 @@ void SolidEffect::enable_color() {
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solid_color_field->set_enabled(solid_type->get_combo_data(-1) == SOLID_TYPE_COLOR);
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}
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void SolidEffect::process_image(long frame, QImage& img) {
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void SolidEffect::process_gl(long frame, QOpenGLShaderProgram& shaders, GLTextureCoords& coords) {
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}
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void SolidEffect::process_image(long frame, uint8_t* data, int w, int h) {
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QImage img(data, w, h, QImage::Format_RGBA8888); // create QImage wrapper
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QPainter p(&img);
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int width = img.width();
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int height = img.height();
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@@ -10,7 +10,8 @@ public:
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EffectField* solid_type;
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EffectField* solid_color_field;
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EffectField* opacity_field;
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void process_image(long p, QImage &img);
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void process_gl(long frame, QOpenGLShaderProgram& shaders, GLTextureCoords& coords);
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void process_image(long p, uint8_t* data, int width, int height);
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private slots:
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void enable_color();
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};
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@@ -242,7 +242,8 @@ void blurred2(QImage& result, const QRect& rect, int radius, bool alphaOnly = fa
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}
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}
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void TextEffect::process_image(long frame, QImage& img) {
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void TextEffect::process_image(long frame, uint8_t* data, int w, int h) {
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QImage img(data, w, h, QImage::Format_RGBA8888);
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QPainter p(&img);
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p.setRenderHint(QPainter::Antialiasing);
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int width = img.width();
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@@ -9,7 +9,7 @@ class TextEffect : public Effect {
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Q_OBJECT
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public:
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TextEffect(Clip* c);
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void process_image(long frame, QImage& img);
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void process_image(long frame, uint8_t* data, int width, int height);
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EffectField* text_val;
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EffectField* size_val;
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@@ -121,13 +121,21 @@ void TransformEffect::toggle_uniform_scale(bool enabled) {
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scale_y->set_enabled(!enabled);
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}
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void TransformEffect::process_gl(long frame, QOpenGLShaderProgram&, int* anchor_x, int* anchor_y) {
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void TransformEffect::process_gl(long frame, QOpenGLShaderProgram&, GLTextureCoords& coords) {
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// position
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glTranslatef(position_x->get_double_value(frame)-(parent_clip->sequence->width/2), position_y->get_double_value(frame)-(parent_clip->sequence->height/2), 0);
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// anchor point
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*anchor_x += (anchor_x_box->get_double_value(frame)-default_anchor_x);
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*anchor_y += (anchor_y_box->get_double_value(frame)-default_anchor_y);
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int anchor_x_offset = (anchor_x_box->get_double_value(frame)-default_anchor_x);
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int anchor_y_offset = (anchor_y_box->get_double_value(frame)-default_anchor_y);
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coords.vertexTopLeftX += anchor_x_offset;
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coords.vertexTopRightX += anchor_x_offset;
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coords.vertexBottomLeftX += anchor_x_offset;
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coords.vertexBottomRightX += anchor_x_offset;
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coords.vertexTopLeftY += anchor_y_offset;
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coords.vertexTopRightY += anchor_y_offset;
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coords.vertexBottomLeftY += anchor_y_offset;
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coords.vertexBottomRightY += anchor_y_offset;
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// rotation
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glRotatef(rotation->get_double_value(frame), 0, 0, 1);
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@@ -8,7 +8,7 @@ class TransformEffect : public Effect {
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public:
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TransformEffect(Clip* c);
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void refresh();
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void process_gl(long p, QOpenGLShaderProgram& shader_prog, int* anchor_x, int* anchor_y);
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void process_gl(long frame, QOpenGLShaderProgram& shaders, GLTextureCoords& coords);
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EffectField* position_x;
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EffectField* position_y;
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