render: how the fuck did it do this?
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@@ -45,9 +45,6 @@ RenderProcessor::RenderProcessor(RenderTicketPtr ticket, Renderer *render_ctx, D
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TexturePtr RenderProcessor::GenerateTexture(const rational &time, const rational &frame_length)
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{
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QElapsedTimer t;
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t.restart();
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TimeRange range = TimeRange(time, time + frame_length);
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NodeValueTable table;
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@@ -59,8 +56,6 @@ TexturePtr RenderProcessor::GenerateTexture(const rational &time, const rational
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ResolveJobs(tex_val, range);
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qDebug() << "Frame took:" << t.elapsed();
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return tex_val.toTexture();
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}
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@@ -112,8 +107,6 @@ FramePtr RenderProcessor::GenerateFrame(TexturePtr texture, const rational& time
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job.SetInputAlphaAssociation(OLIVE_CONFIG("ReassocLinToNonLin").toBool() ? kAlphaAssociated : kAlphaNone);
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job.SetTransformMatrix(matrix);
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qDebug() << "Blitting with" << output_color_transform.get();
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render_ctx_->BlitColorManaged(job, blit_tex.get());
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} else {
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// No color transform, just blit
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