Actually init GL renderer

This commit is contained in:
Thomas Wilshaw
2022-02-01 18:44:08 +00:00
parent ff2eac55a5
commit ac070dbc1a
5 changed files with 23 additions and 5 deletions
+3 -2
View File
@@ -1,12 +1,13 @@
uniform sampler2D tex_in;
varying vec2 ove_texcoord;
// Program will replace this with OCIO's auto-generated shader code
%1
void main() {
col = texture2D(tex_in, ove_texcoord);
vec4 col = texture2D(tex_in, ove_texcoord);
col = DIsplayTransform(col)
col = DisplayTransform(col);
gl_FragColor - col;
}