improved effects, implemented audio transitions, fixed nested sequences

This commit is contained in:
itsmattkc
2018-08-11 14:24:12 +10:00
parent d4825761dd
commit abba6bf8b4
17 changed files with 616 additions and 344 deletions
+20 -3
View File
@@ -2,12 +2,29 @@
#include <QOpenGLFunctions>
CrossDissolveTransition::CrossDissolveTransition() : Transition(VIDEO_DISSOLVE_TRANSITION, "Cross Dissolve") {}
CrossDissolveTransition::CrossDissolveTransition() : Transition(VIDEO_DISSOLVE_TRANSITION) {}
void CrossDissolveTransition::process_transition(float progress) {
void CrossDissolveTransition::process_transition(double progress) {
float color[4];
glGetFloatv(GL_CURRENT_COLOR, color);
glColor4f(1.0, 1.0, 1.0, color[3]*progress);
glColor4f(1.0, 1.0, 1.0, color[3]*progress);
}
void CrossDissolveTransition::process_audio(double range_start, double range_end, quint8* samples, int nb_samples, bool reverse) {
double interval = (range_end - range_start) / nb_samples;
for (int i=0;i<nb_samples;i+=2) {
qint16 samp = (qint16) (((samples[i+1] & 0xFF) << 8) | (samples[i] & 0xFF));
if (reverse) {
samp *= 1 - (range_start + (interval * i));
} else {
samp *= range_start + (interval * i);
}
samples[i+1] = (quint8) (samp >> 8);
samples[i] = (quint8) samp;
}
}
Transition* CrossDissolveTransition::copy() {