improved effects, implemented audio transitions, fixed nested sequences
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@@ -2,12 +2,29 @@
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#include <QOpenGLFunctions>
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CrossDissolveTransition::CrossDissolveTransition() : Transition(VIDEO_DISSOLVE_TRANSITION, "Cross Dissolve") {}
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CrossDissolveTransition::CrossDissolveTransition() : Transition(VIDEO_DISSOLVE_TRANSITION) {}
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void CrossDissolveTransition::process_transition(float progress) {
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void CrossDissolveTransition::process_transition(double progress) {
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float color[4];
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glGetFloatv(GL_CURRENT_COLOR, color);
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glColor4f(1.0, 1.0, 1.0, color[3]*progress);
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glColor4f(1.0, 1.0, 1.0, color[3]*progress);
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}
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void CrossDissolveTransition::process_audio(double range_start, double range_end, quint8* samples, int nb_samples, bool reverse) {
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double interval = (range_end - range_start) / nb_samples;
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for (int i=0;i<nb_samples;i+=2) {
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qint16 samp = (qint16) (((samples[i+1] & 0xFF) << 8) | (samples[i] & 0xFF));
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if (reverse) {
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samp *= 1 - (range_start + (interval * i));
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} else {
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samp *= range_start + (interval * i);
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}
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samples[i+1] = (quint8) (samp >> 8);
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samples[i] = (quint8) samp;
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}
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}
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Transition* CrossDissolveTransition::copy() {
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