added names to blending shaders
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@@ -6,4 +6,5 @@ vec3 blendAverage(vec3 base, vec3 blend, float opacity) {
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return (blendAverage(base, blend) * opacity + base * (1.0 - opacity));
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}
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#pragma glslify: export(blendAverage)
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#pragma glslify: export(blendAverage)
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#olive name Average
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