work on texture passthrough node

This commit is contained in:
itsmattkc
2019-05-22 22:57:33 +10:00
parent f1fb0cccd0
commit a82e5ccbce
21 changed files with 277 additions and 326 deletions
+2 -2
View File
@@ -51,7 +51,7 @@
#include "effects/internal/exponentialfadetransition.h"
#include "nodes/nodes/nodemedia.h"
#include "nodes/nodes/nodeimageoutput.h"
#include "nodes/nodes/nodetexturepassthru.h"
#include "nodes/nodes/nodeshader.h"
QMutex olive::effects_loaded;
@@ -78,7 +78,7 @@ void load_internal_effects() {
olive::node_library[kCornerPinEffect] = std::make_shared<CornerPinEffect>(nullptr);
olive::node_library[kRichTextInput] = std::make_shared<RichTextEffect>(nullptr);
//olive::node_library[kMediaInput] = std::make_shared<NodeMedia>(nullptr);
olive::node_library[kImageOutput] = std::make_shared<NodeImageOutput>(nullptr);
//olive::node_library[kImageOutput] = std::make_shared<NodeTexturePassthru>(nullptr);
olive::node_library[kCrossDissolveTransition] = std::make_shared<CrossDissolveTransition>(nullptr);
olive::node_library[kLinearFadeTransition] = std::make_shared<LinearFadeTransition>(nullptr);
olive::node_library[kExponentialFadeTransition] = std::make_shared<ExponentialFadeTransition>(nullptr);