node: split off traversing functions from renderer for usage elsewhere
Fixes issue where Viewer node wouldn't pick up correct length if a tracks weren't in use.
This commit is contained in:
@@ -46,6 +46,8 @@ set(OLIVE_SOURCES
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node/output.cpp
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node/param.h
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node/param.cpp
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node/traverser.h
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node/traverser.cpp
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node/value.h
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node/value.cpp
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PARENT_SCOPE
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@@ -28,8 +28,3 @@ QString AudioInput::Description() const
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{
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return tr("Import an audio footage stream.");
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}
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NodeValueTable AudioInput::Value(const NodeValueDatabase &value) const
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{
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return value[footage_input_];
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}
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@@ -15,9 +15,6 @@ public:
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virtual QString Category() const override;
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virtual QString Description() const override;
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protected:
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virtual NodeValueTable Value(const NodeValueDatabase& value) const override;
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private:
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};
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@@ -20,6 +20,8 @@
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#include "viewer.h"
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#include "node/traverser.h"
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ViewerOutput::ViewerOutput()
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{
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texture_input_ = new NodeInput("tex_in", NodeInput::kTexture);
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@@ -28,9 +30,6 @@ ViewerOutput::ViewerOutput()
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samples_input_ = new NodeInput("samples_in", NodeInput::kSamples);
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AddInput(samples_input_);
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length_input_ = new NodeInput("length_in", NodeInput::kRational);
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AddInput(length_input_);
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// Create TrackList instances
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track_inputs_.resize(Timeline::kTrackTypeCount);
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track_lists_.resize(Timeline::kTrackTypeCount);
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@@ -91,11 +90,6 @@ NodeInput *ViewerOutput::samples_input() const
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return samples_input_;
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}
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NodeInput *ViewerOutput::length_input() const
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{
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return length_input_;
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}
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void ViewerOutput::InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from)
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{
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Node::InvalidateCache(start_range, end_range, from);
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@@ -104,8 +98,6 @@ void ViewerOutput::InvalidateCache(const rational &start_range, const rational &
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emit VideoChangedBetween(TimeRange(start_range, end_range));
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} else if (from == samples_input()) {
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emit AudioChangedBetween(TimeRange(start_range, end_range));
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} else if (from == length_input()) {
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emit LengthChanged(Length());
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}
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SendInvalidateCache(start_range, end_range);
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@@ -146,18 +138,23 @@ void ViewerOutput::set_audio_params(const AudioParams &audio)
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rational ViewerOutput::Length()
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{
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if (!length_input_->IsConnected()) {
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return timeline_length_;
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NodeTraverser traverser;
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rational video_length;
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if (texture_input_->IsConnected()) {
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NodeValueTable t = traverser.ProcessNode(NodeDependency(texture_input_->get_connected_node(), 0, 0));
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video_length = t.Get(NodeParam::kNumber, "length").value<rational>();
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}
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Node* connected_node = length_input_->get_connected_node();
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rational audio_length;
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if (connected_node) {
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// This is kind of messy?
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return connected_node->Value(NodeValueDatabase()).Get(NodeParam::kNumber, "length").value<rational>();
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if (samples_input_->IsConnected()) {
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NodeValueTable t = traverser.ProcessNode(NodeDependency(samples_input_->get_connected_node(), 0, 0));
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audio_length = t.Get(NodeParam::kNumber, "length").value<rational>();
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}
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return 0;
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return qMax(video_length, qMax(audio_length, timeline_length_));
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}
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const QUuid &ViewerOutput::uuid() const
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@@ -52,7 +52,6 @@ public:
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NodeInput* texture_input() const;
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NodeInput* samples_input() const;
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NodeInput* length_input() const;
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virtual void InvalidateCache(const rational &start_range, const rational &end_range, NodeInput *from = nullptr) override;
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virtual void InvalidateVisible(NodeInput *from) override;
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@@ -117,8 +116,6 @@ private:
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NodeInput* samples_input_;
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NodeInput* length_input_;
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VideoParams video_params_;
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AudioParams audio_params_;
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@@ -0,0 +1,76 @@
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#include "traverser.h"
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#include "node.h"
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NodeTraverser::NodeTraverser()
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{
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}
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NodeValueDatabase NodeTraverser::GenerateDatabase(const Node* node, const TimeRange &range)
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{
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NodeValueDatabase database;
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// We need to insert tables into the database for each input
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foreach (NodeParam* param, node->parameters()) {
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if (IsCancelled()) {
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return NodeValueDatabase();
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}
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if (param->type() == NodeParam::kInput) {
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NodeInput* input = static_cast<NodeInput*>(param);
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TimeRange input_time = node->InputTimeAdjustment(input, range);
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NodeValueTable table = ProcessInput(input, input_time);
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InputProcessingEvent(input, input_time, &table);
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database.Insert(input, table);
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}
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}
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return database;
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}
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NodeValueTable NodeTraverser::ProcessNode(const NodeDependency& dep)
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{
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const Node* node = dep.node();
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if (node->IsTrack()) {
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// If the range is not wholly contained in this Block, we'll need to do some extra processing
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return RenderBlock(static_cast<const TrackOutput*>(node), dep.range());
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}
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// FIXME: Cache certain values here if we've already processed them before
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// Generate database of input values of node
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NodeValueDatabase database = GenerateDatabase(node, dep.range());
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// By this point, the node should have all the inputs it needs to render correctly
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NodeValueTable table = node->Value(database);
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ProcessNodeEvent(node, dep.range(), database, &table);
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return table;
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}
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NodeValueTable NodeTraverser::RenderBlock(const TrackOutput *track, const TimeRange &range)
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{
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// By default, don't bother traversing blocks
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return NodeValueTable();
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}
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NodeValueTable NodeTraverser::ProcessInput(const NodeInput *input, const TimeRange& range)
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{
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if (input->IsConnected()) {
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// Value will equal something from the connected node, follow it
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return ProcessNode(NodeDependency(input->get_connected_node(), range));
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} else {
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// Push onto the table the value at this time from the input
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QVariant input_value = input->get_value_at_time(range.in());
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NodeValueTable table;
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table.Push(input->data_type(), input_value);
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return table;
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}
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}
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@@ -0,0 +1,31 @@
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#ifndef NODETRAVERSER_H
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#define NODETRAVERSER_H
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#include "codec/decoder.h"
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#include "common/cancelableobject.h"
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#include "dependency.h"
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#include "node/output/track/track.h"
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#include "project/item/footage/stream.h"
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#include "value.h"
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class NodeTraverser : public CancelableObject
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{
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public:
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NodeTraverser();
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NodeValueTable ProcessNode(const NodeDependency &dep);
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protected:
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NodeValueDatabase GenerateDatabase(const Node *node, const TimeRange &range);
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virtual NodeValueTable RenderBlock(const TrackOutput *track, const TimeRange& range);
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NodeValueTable ProcessInput(const NodeInput* input, const TimeRange &range);
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virtual void InputProcessingEvent(NodeInput*, const TimeRange&, NodeValueTable*){}
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virtual void ProcessNodeEvent(const Node*, const TimeRange&, const NodeValueDatabase&, NodeValueTable*){}
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};
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#endif // NODETRAVERSER_H
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+2
-6
@@ -58,13 +58,9 @@ NodeValueTable::NodeValueTable()
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QVariant NodeValueTable::Get(const NodeParam::DataType &type, const QString &tag) const
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{
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int value_index = GetInternal(type, tag);
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NodeValue v = GetWithMeta(type, tag);
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if (value_index >= 0) {
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return values_.at(value_index).data();
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}
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return QVariant();
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return v.data();
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}
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NodeValue NodeValueTable::GetWithMeta(const NodeParam::DataType &type, const QString &tag) const
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