node: split off traversing functions from renderer for usage elsewhere
Fixes issue where Viewer node wouldn't pick up correct length if a tracks weren't in use.
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@@ -194,6 +194,7 @@ AudioManager::AudioManager() :
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RefreshDevices();
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connect(&output_manager_, &AudioOutputManager::SentSamples, this, &AudioManager::SentSamples);
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connect(&output_manager_, &AudioOutputManager::OutputNotified, this, &AudioManager::OutputNotified);
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output_manager_.SetEnableSendingSamples(true);
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}
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