Merge branch 'master' of https://github.com/olive-editor/olive
This commit is contained in:
@@ -121,83 +121,54 @@ float blend_soft_light(float base, float blend) {
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// RGB blending function, alpha is handled below
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vec3 blend(vec3 base, vec3 blend) {
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switch (blendmode) {
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case BLEND_MODE_AVERAGE:
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if (blendmode == BLEND_MODE_AVERAGE) {
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return (base+blend)/2.0;
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case BLEND_MODE_COLORBURN:
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} else if (blendmode == BLEND_MODE_COLORBURN) {
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return vec3(blend_color_burn(base.r, blend.r), blend_color_burn(base.g, blend.g), blend_color_burn(base.b, blend.b));
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case BLEND_MODE_COLORDODGE:
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} else if (blendmode == BLEND_MODE_COLORDODGE) {
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return vec3(blend_color_dodge(base.r, blend.r), blend_color_dodge(base.g, blend.g), blend_color_dodge(base.b, blend.b));
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case BLEND_MODE_DARKEN:
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} else if (blendmode == BLEND_MODE_DARKEN) {
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return vec3(blend_darken(base.r, blend.r), blend_darken(base.g, blend.g), blend_darken(base.b, blend.b));
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case BLEND_MODE_DIFFERENCE:
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} else if (blendmode == BLEND_MODE_DIFFERENCE) {
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return abs(base-blend);
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case BLEND_MODE_EXCLUSION:
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} else if (blendmode == BLEND_MODE_EXCLUSION) {
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return base+blend-2.0*base*blend;
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case BLEND_MODE_GLOW:
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} else if (blendmode == BLEND_MODE_GLOW) {
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return blend_reflect(blend, base);
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case BLEND_MODE_HARDLIGHT:
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} else if (blendmode == BLEND_MODE_HARDLIGHT) {
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return blend_overlay(blend,base);
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case BLEND_MODE_HARDMIX:
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} else if (blendmode == BLEND_MODE_HARDMIX) {
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return vec3(blend_hard_mix(base.r,blend.r),blend_hard_mix(base.g,blend.g),blend_hard_mix(base.b,blend.b));
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case BLEND_MODE_LIGHTEN:
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} else if (blendmode == BLEND_MODE_LIGHTEN) {
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return vec3(blend_lighten(base.r,blend.r),blend_lighten(base.g,blend.g),blend_lighten(base.b,blend.b));
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case BLEND_MODE_LINEARBURN:
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case BLEND_MODE_SUBTRACT:
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} else if (blendmode == BLEND_MODE_LINEARBURN || blendmode == BLEND_MODE_SUBTRACT) {
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return blend_linear_burn(base, blend);
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case BLEND_MODE_ADD:
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case BLEND_MODE_LINEARDODGE:
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} else if (blendmode == BLEND_MODE_LINEARDODGE || blendmode == BLEND_MODE_ADD) {
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return blend_linear_dodge(base, blend);
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case BLEND_MODE_LINEARLIGHT:
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} else if (blendmode == BLEND_MODE_LINEARLIGHT) {
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return vec3(blend_linear_light(base.r,blend.r),blend_linear_light(base.g,blend.g),blend_linear_light(base.b,blend.b));
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case BLEND_MODE_MULTIPLY:
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} else if (blendmode == BLEND_MODE_MULTIPLY) {
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return (base * blend);
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case BLEND_MODE_NEGATION:
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} else if (blendmode == BLEND_MODE_NEGATION) {
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return vec3(1.0)-abs(vec3(1.0)-base-blend);
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case BLEND_MODE_OVERLAY:
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} else if (blendmode == BLEND_MODE_OVERLAY) {
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return blend_overlay(base, blend);
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case BLEND_MODE_PHOENIX:
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} else if (blendmode == BLEND_MODE_PHOENIX) {
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return min(base,blend)-max(base,blend)+vec3(1.0);
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case BLEND_MODE_PINLIGHT:
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} else if (blendmode == BLEND_MODE_PINLIGHT) {
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return vec3(blend_pin_light(base.r,blend.r),blend_pin_light(base.g,blend.g),blend_pin_light(base.b,blend.b));
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case BLEND_MODE_REFLECT:
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} else if (blendmode == BLEND_MODE_REFLECT) {
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return blend_reflect(base, blend);
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case BLEND_MODE_SCREEN:
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} else if (blendmode == BLEND_MODE_SCREEN) {
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return vec3(blend_screen(base.r,blend.r),blend_screen(base.g,blend.g),blend_screen(base.b,blend.b));
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case BLEND_MODE_SUBSTRACT:
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} else if (blendmode == BLEND_MODE_SUBSTRACT) {
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return max(base+blend-vec3(1.0),vec3(0.0));
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case BLEND_MODE_SOFTLIGHT:
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} else if (blendmode == BLEND_MODE_SOFTLIGHT) {
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return vec3(blend_soft_light(base.r,blend.r),blend_soft_light(base.g,blend.g),blend_soft_light(base.b,blend.b));
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case BLEND_MODE_VIVIDLIGHT:
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} else if (blendmode == BLEND_MODE_VIVIDLIGHT) {
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return vec3(blend_vivid_light(base.r,blend.r),blend_vivid_light(base.g,blend.g),blend_vivid_light(base.b,blend.b));
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case BLEND_MODE_NORMAL:
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default:
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} else {
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return blend;
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}
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}
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@@ -211,21 +182,19 @@ void main(void) {
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// add foreground and background alpha's together
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float alpha_opac = fg_color.a*opacity;
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switch (blendmode) {
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case BLEND_MODE_OVERLAY:
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case BLEND_MODE_LIGHTEN:
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case BLEND_MODE_SCREEN:
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case BLEND_MODE_COLORDODGE:
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case BLEND_MODE_LINEARDODGE:
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case BLEND_MODE_ADD:
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case BLEND_MODE_SOFTLIGHT:
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case BLEND_MODE_NEGATION:
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case BLEND_MODE_AVERAGE:
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case BLEND_MODE_REFLECT:
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case BLEND_MODE_EXCLUSION:
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case BLEND_MODE_DIFFERENCE:
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if (blendmode == BLEND_MODE_OVERLAY
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|| blendmode == BLEND_MODE_LIGHTEN
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|| blendmode == BLEND_MODE_SCREEN
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|| blendmode == BLEND_MODE_COLORDODGE
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|| blendmode == BLEND_MODE_LINEARDODGE
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|| blendmode == BLEND_MODE_ADD
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|| blendmode == BLEND_MODE_SOFTLIGHT
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|| blendmode == BLEND_MODE_NEGATION
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|| blendmode == BLEND_MODE_AVERAGE
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|| blendmode == BLEND_MODE_REFLECT
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|| blendmode == BLEND_MODE_EXCLUSION
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|| blendmode == BLEND_MODE_DIFFERENCE) {
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composite *= alpha_opac;
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break;
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}
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vec4 full_composite = vec4(composite + bg_color.rgb*(1.0-alpha_opac), bg_color.a + fg_color.a);
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