nodes: implemented mask node
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/***
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Olive - Non-Linear Video Editor
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Copyright (C) 2021 Olive Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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***/
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#include "mask.h"
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namespace olive {
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#define super PolygonGenerator
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MaskDistortNode::MaskDistortNode()
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{
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// Mask should always be (1.0, 1.0, 1.0) for multiply to work correctly
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SetInputFlags(kColorInput, InputFlags(GetInputFlags(kColorInput) | kInputFlagHidden));
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}
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ShaderCode MaskDistortNode::GetShaderCode(const ShaderRequest &request) const
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{
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Q_UNUSED(request)
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return ShaderCode(FileFunctions::ReadFileAsString(QStringLiteral(":/shaders/multiply.frag")));
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}
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void MaskDistortNode::Retranslate()
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{
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super::Retranslate();
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SetInputName(kBaseInput, tr("Texture"));
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}
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void MaskDistortNode::Value(const NodeValueRow &value, const NodeGlobals &globals, NodeValueTable *table) const
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{
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GenerateJob job = GetGenerateJob(value);
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if (!value[kBaseInput].data().isNull()) {
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// Push as merge node
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ShaderJob merge;
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merge.SetShaderID(QStringLiteral("mrg"));
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merge.InsertValue(QStringLiteral("tex_a"), value[kBaseInput]);
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merge.InsertValue(QStringLiteral("tex_b"), NodeValue(NodeValue::kTexture, QVariant::fromValue(job), this));
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table->Push(NodeValue::kTexture, QVariant::fromValue(merge), this);
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}
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}
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}
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