implement texture null check flag on shaders

Sets a flag if the texture being sent to the shader is null
This commit is contained in:
itsmattkc
2019-12-10 01:20:57 +11:00
parent c35a6d009d
commit 92776b877d
2 changed files with 30 additions and 11 deletions
+13
View File
@@ -4,10 +4,23 @@ varying vec2 ove_texcoord;
uniform sampler2D base_in;
uniform sampler2D blend_in;
uniform bool base_in_enabled;
uniform bool blend_in_enabled;
void main(void) {
vec4 base_col = texture2D(base_in, ove_texcoord);
vec4 blend_col = texture2D(blend_in, ove_texcoord);
if (!base_in_enabled) {
gl_FragColor = blend_col;
return;
}
if (!blend_in_enabled) {
gl_FragColor = base_col;
return;
}
base_col *= 1.0 - blend_col.a;
base_col += blend_col;