29 lines
523 B
GLSL
29 lines
523 B
GLSL
#version 110
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varying vec2 ove_texcoord;
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uniform sampler2D base_in;
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uniform sampler2D blend_in;
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uniform bool base_in_enabled;
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uniform bool blend_in_enabled;
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void main(void) {
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vec4 base_col = texture2D(base_in, ove_texcoord);
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vec4 blend_col = texture2D(blend_in, ove_texcoord);
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if (!base_in_enabled) {
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gl_FragColor = blend_col;
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return;
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}
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if (!blend_in_enabled) {
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gl_FragColor = base_col;
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return;
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}
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base_col *= 1.0 - blend_col.a;
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base_col += blend_col;
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gl_FragColor = base_col;
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}
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