Merge branch 'master' of https://github.com/olive-editor/olive
This commit is contained in:
@@ -491,16 +491,20 @@ void OpenGLRenderer::Blit(QVariant s, ShaderJob job, Texture *destination, Video
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frag_vbo_.release();
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int vertex_location = shader->attributeLocation("a_position");
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vert_vbo_.bind();
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functions_->glEnableVertexAttribArray(vertex_location);
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functions_->glVertexAttribPointer(vertex_location, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
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vert_vbo_.release();
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if (vertex_location != -1) {
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vert_vbo_.bind();
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functions_->glEnableVertexAttribArray(vertex_location);
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functions_->glVertexAttribPointer(vertex_location, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
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vert_vbo_.release();
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}
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int tex_location = shader->attributeLocation("a_texcoord");
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frag_vbo_.bind();
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functions_->glEnableVertexAttribArray(tex_location);
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functions_->glVertexAttribPointer(tex_location, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
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frag_vbo_.release();
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if (tex_location != -1) {
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frag_vbo_.bind();
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functions_->glEnableVertexAttribArray(tex_location);
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functions_->glVertexAttribPointer(tex_location, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
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frag_vbo_.release();
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}
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// Some shaders optimize through multiple iterations which requires ping-ponging textures
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// - If there are only two iterations, we can just create one backend texture and then the
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