nodes can now be connected through the node editor

This commit is contained in:
itsmattkc
2019-04-13 02:40:58 +10:00
parent 6b67727bd8
commit 8cd96eae64
24 changed files with 480 additions and 85 deletions
+42 -7
View File
@@ -24,6 +24,8 @@ NodeEditor::NodeEditor(QWidget *parent) :
view_.setInteractive(true);
view_.setDragMode(QGraphicsView::RubberBandDrag);
connect(&scene_, SIGNAL(changed(const QList<QRectF>&)), this, SLOT(ItemsChanged()));
}
void NodeEditor::Retranslate()
@@ -32,9 +34,9 @@ void NodeEditor::Retranslate()
void NodeEditor::LoadEvent()
{
nodes_.resize(open_effects_.size());
if (!open_effects_.isEmpty()) {
QVector<NodeEdge*> added_edges;
Clip* first_clip = open_effects_.first()->GetEffect()->parent_clip;
for (int i=0;i<open_effects_.size();i++) {
@@ -48,20 +50,53 @@ void NodeEditor::LoadEvent()
node_ui->SetWidget(effect_ui);
node_ui->AddToScene(&scene_);
node_ui->setPos(effect_ui->GetEffect()->pos());
nodes_[i] = node_ui;
nodes_.append(node_ui);
// Get node edges
QVector<NodeEdge*> edges = open_effects_.at(i)->GetEffect()->GetAllEdges();
for (int j=0;j<edges.size();j++) {
NodeEdge* edge = edges.at(j);
if (!added_edges.contains(edge)) {
NodeEdgeUI* edge_ui = new NodeEdgeUI(edge);
scene_.addItem(edge_ui);
edges_.append(edge_ui);
added_edges.append(edge);
}
}
}
}
ItemsChanged();
}
}
void NodeEditor::ClearEvent()
{
NodeUI* node;
foreach (node, nodes_) {
delete node;
foreach (NodeUI* node, nodes_) {
scene_.removeItem(node);
}
nodes_.clear();
foreach (NodeEdgeUI* edge, edges_) {
scene_.removeItem(edge);
}
edges_.clear();
}
void NodeEditor::ItemsChanged()
{
foreach (NodeEdgeUI* edge, edges_) {
edge->adjust();
}
foreach (NodeUI* node, nodes_) {
node->Widget()->GetEffect()->SetPos(node->pos());
}
}