nodes can now be connected through the node editor

This commit is contained in:
itsmattkc
2019-04-13 02:40:58 +10:00
parent 6b67727bd8
commit 8cd96eae64
24 changed files with 480 additions and 85 deletions
+6 -4
View File
@@ -191,7 +191,6 @@ SOURCES += \
ui/nodeui.cpp \
panels/effectspanel.cpp \
nodes/nodedatatypes.cpp \
nodes/nodeplug.cpp \
nodes/inputs/boolinput.cpp \
nodes/inputs/comboinput.cpp \
nodes/inputs/colorinput.cpp \
@@ -207,7 +206,9 @@ SOURCES += \
nodes/nodes/nodeshader.cpp \
decoders/ffmpegdecoder.cpp \
decoders/decoder.cpp \
nodes/node.cpp
nodes/node.cpp \
nodes/nodeedge.cpp \
ui/nodeedgeui.cpp
HEADERS += \
ui/mainwindow.h \
@@ -353,7 +354,6 @@ HEADERS += \
ui/nodeui.h \
panels/effectspanel.h \
nodes/nodedatatypes.h \
nodes/nodeplug.h \
nodes/inputs.h \
nodes/inputs/boolinput.h \
nodes/inputs/comboinput.h \
@@ -372,7 +372,9 @@ HEADERS += \
decoders/ffmpegdecoder.h \
decoders/decoder.h \
nodes/node.h \
timeline/tracktypes.h
timeline/tracktypes.h \
nodes/nodeedge.h \
ui/nodeedgeui.h
FORMS +=