nodes can now be connected through the node editor
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#ifndef NODEEDGE_H
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#define NODEEDGE_H
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#include <memory>
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class EffectRow;
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class NodeEdge;
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using NodeEdgePtr = std::shared_ptr<NodeEdge>;
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class NodeEdge
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{
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public:
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/**
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* @brief NodeEdge Constructor
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*
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* Creates a node edge and stores its two connections.
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*
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* This should not be used directly. Use the static function EffectRow::ConnectEdge instead.
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*
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* @param output
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*
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* Output/from EffectRow that this edge "starts" at
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*
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* @param input
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*
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* Input/to EffectRow that this edge "ends" at
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*/
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NodeEdge(EffectRow* output, EffectRow* input);
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EffectRow* output();
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EffectRow* input();
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private:
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EffectRow* output_;
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EffectRow* input_;
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};
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#endif // NODEEDGE_H
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